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Chasing
Butterflies
Alexander
Manu
Humane Village Journal Volume 2, 1995
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- Thoughts
on the big idea of design, redefinitions and
responsibilities
- The
past couple of years have seen the emergence of two
concerns as critical to the scope, and indeed the
continuation of our profession as creators of the
unnatural world: one is the need to redefine the terms of
reference of the design activity. The other is the need
for a guideline for the education of the designer,
reflective of the above redefinition. These are
convergent issues at this time, as we can not speak about
one without affecting the other.
-
- What
is the context of this convergence? On one side we see a
renewed social and environmental awareness, a sense of
responsibility and the possible renaissance of the
designer as an independent creator - responsible to
society and not subservient to marketing whims. A creator
who is concerned with today, but with "tomorrow" as well.
A creator that recognises that we lack meaning in our
individual lives and meaning collectively, as a
profession.
-
- We are
also witnessing a disturbing - for some - love affair
with technology and the transformation of design tools
into guiding principles; tools are at times more
transparent in the shape of artifacts than the ideas that
guided their development. All in a world of mass
merchandising, addictive consumerism, global brands, and
the "massification" of cultures and identities. It is a
state of sustained crisis, when managing uncertainty
necessitates a culture of anticipation and change that
includes, as intangible rules, the conflicting dynamics
of design and innovation.
- All of
this points to the need for a redefinition of what design
should be as we move in the unchartered territory of the
post industrial world.
-
- Purposeful
social innovation that mixes equity and the abilities of
local communities with international mixing, a respect of
ecology and social justice - this is what the Humane
Village is suggested to be, in providing some guidelines
for durable development as opposed to a "sustainable"
growth, which many believe is doomed to failure. Local
developments with a view toward durability become the
basis of a global awareness and action centered on Humane
Villages as the supportive environments that meet the
needs and capabilities of their inhabitants.
-
- All of
this could be considered remote the meditations of
theorists, except that today more and more corporate
executives are thinking and talking the same
way.
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- The
Power of Design : Ideas to tangibles
- Many
skeptics have challenged, and will challenge, the very
idea of social design and social change initiated by
designers as "utopian". They will point out that our
apparent inability for effective action may make the
Humane Village just another Utopia. While on the surface
this may be a well founded argument, I am afraid that it
is based more often than not on a limited definition of
design and designers.
-
- For
the purposes of this argument, let's call a designer any
individual who has the ability (trained or natural) of
transforming ideas into implements, services, artifacts,
communications, environments, systems or organizations.
While thinkers of the past had ground-breaking ideas
about "Utopian" futures - ideas that became timeless blue
prints for social change - most of them were just that:
thinkers. The power of design lies precisely
here: in the ability of transforming ideas into
implements, services, artifacts, communications,
environments, systems or organizations. While our ideas
may be lesser than that of the most famous Utopian, this
ability to transform thoughts into tangibles could give
designers the reasonable hope of changing the shape of
the future.
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- Is
Sustainable design the answer?
- In the
context of any activity, I see responsibility as a social
issue, while seeing sustainability as an economic issue.
Herein may lie our dilemma : should social policy dictate
economic strategies (ends determining means) or should it
be the other way around, with sustainability - a method,
a tool - dictating social policy? I firmly believe that
our mandate is to frame the former by using - as just one
of the tactics - the latter. Words make a difference;
they exclude or include, clarify or confuse. They set up
boundaries in our thoughts and determine our passivity or
activity. Which is why the difference between social
responsibility and sustainability is so important.
-
- Sustainable
design cannot take place outside the context of a society
in which a major reshaping of values has taken place.
While designers can well conceive truly durable goods -
in their physical and emotional qualities - without the
required social shift such goods will hardly find a
manufacturer willing to produce them or a consumer wiling
to pay for them, let alone use them.
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- Social
responsibility must be an overriding and integrating
factor, transcending the barriers between professional
fields of expertise and in effect becoming a personal
investment in the well-being of others and the planet.
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- The
Politics of Design is Social
Responsibility
- Design
with responsibility as its politics is an attempt to
change the dominant discourse of this society from the
language of selfishness to the language of meaning,
caring, social responsibility and ecological
sensitivity.
-
- Responsible
design is a "soft" value. It requires an attitudinal
change from material to spiritual values. It operates at
the "values" level of the pubic, corporate and
governmental mind. The politics of social responsibility
is a goal that everyone can share. And with the Humane
Village, we are providing a framework that is possible,
plausible and economically realistic.
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- Social
Forecasting
- Some
seem to think that the answers to the deep moral
questions that technology can raise may be found in more
technology; education and the media are enthusiastically
telling us that if we are all just better mastering "the
technology" then we could solve all kinds of problems
involving society's prejudices. This is a pleasant idea,
but a historical impossibility.
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- For
every one who advances our technology, there must be
someone who raises important questions about it's use. We
need technology, but we also need people ready to
question at every step our use of it. We need social
forecasting.
-
- What
are we actually doing when we are making a tool, a toy or
any other physical manifestation of thoughts? That is the
big question. What is the impact of this building on the
environment around it? What is its impact on the people
using it? How does it improve or alter the relationships
between people? How does this or that design outcome
maintain the spirit of community and dependency that
makes us human?
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- Ethics
and social forecasting should be a part of every
business-making decisions and procedures. The concern
about ethics, of course, is not limited to the world of
design, business- or business schools. People in many
professions, from doctors and scientists to politicians
and journalists, confront ethical problems and sometimes
have been known to have lapses in judgment. Without any
usable concept of ethics, the business world is left to
shred at random. Ethical considerations involve hard
research, hard thinking and imaginative responses. They
require realism and self analysis. They require design.
-
- Why
not give ethics a less scientific, more emotional
meaning, as the actual values practiced in a given
community? Why not call it " The Humane
Village"?
-
- What
is the alternative?
- Many
proposals have been advanced regarding the shift from the
design of tangibles to the intangibles, from material to
immaterial values, from products to services and so on.
Some deserve further exploration:
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Why do we think that 'services' would consume less of
everything?
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Why do we think that 'services' will make us less
materialistic in the sense of possessing
them?
-
- The
"immaterial", badly and irresponsibly designed will be as
damaging as what we have today. We can probably find
hundreds of examples of services that are as
materialistic, addictive and as promoting of obsolescence
as the products they have supposedly replaced.
-
- The
practical issue seems to be not as much one of moving
from products to fewer products, but more one of "what
kind of product, or service" we are to provide. The issue
is thus one of strategies and tactics rather than large
philosophical directions that by now many professions
seem to share. When we speak about "less but better" or
about "quality of products and experiences" we have to
give "better" a defining conceptual framework. What is it
that gives the "better" its defining qualities? Answers
to these questions will make our ethical discussions less
threatening and more palpable. But for this to take
place, we must redefine design.
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- Why
redefine design?
- Design
must transform and redefine itself, from the short
sighted - and temporal - reliance on the formal to the
much more meaningful reliance on the relationship-
building capabilities that artifacts and environments
intrinsically have. It is in this expressive and
relationship-building role that design is at it's best
and could effect social change. It is in this role that
design becomes a social art with power and consequence.
It is here that design is both responsible and
responsive.
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- We
must redefine design for as long as people - users,
manufacturers, critics, designers, design educators,
promoters - are focused on the "product" and not on the
experience or the event that the design outcome creates.
-
- The
task is to redefine design through a conceptual matrix,
from the general points to the outline of specific
methods critical in their contribution to the success of
the design activity of the future. Here I see two
interdependent components:
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One is the the Conceptual Framework - in this case Social
Responsibility
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The other is "The Big Idea"- Purposeful Social
Innovation
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- Loosely
defined, the conceptual framework refers to the placement
of the product (and here "product" describes the object
of the particular project) in a defined context. The "Big
Idea" is the social happening or human invention that the
design outcome is intended to serve.
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- The
success of design outcomes should only be justly measured
against the fulfilment, enhancement and protection of the
meanings of the Big Idea. By loosing sight of Purpose we
are in danger of destroying the social meaning of most of
our artifacts. Thus, I consider the most important
contribution to any design outcome either the enhancement
of the Experience, the expansion of the Event and the
maintenance of the spirit of the Big Idea. Measuring
design outcomes against the Big Idea of Purpose will give
us a new professional vocabulary - maybe one closer to
the hearts and minds of business, media and the
public.
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- Keeping
this framework in mind, here is an attempt to redefine
the activity and outcomes of design:
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- Possible
Definitions
- 1.
- The
discipline of design is the conscious activity of
creatively combining technological invention with social
innovation for the purpose of aiding, satisfying or
modifying human behaviour. Design plays an active role in
creating the context of cultural development by
establishing the artificial conditions within which all
human activity in the industrialized world takes place.
- In
doing so, design creates (and at times becomes),
Relationships between human beings and the constructs of
their imagination.
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- 2.
- Design
is a relationship of purpose. It is an aesthetic of
relationships based on the flawless integration of the
senses with play, discovery and mastery.
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- 3.
- Design
is both the process and the outcome that make possible
the relationship between human beings and their
world.
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- We
must awaken our intelligence, our motivation to learn and
our capacity for knowledge - not merely a thirst for
information, but one for a deeper understanding of
ourselves, each other and the world to help us better
understand life. We must learn to express ourselves using
our minds. From here we can create concepts and make them
grow - from theories and methodologies or however they
may originate - into the structures that will redefine
our world and reflect the ideas we value.
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- The
Humane Village will help us to instil moral passion and a
sense of purpose. Perhaps the social responsibility that
the Village implies will bring about our ability to put
balance back in our lives. It will make us
human.
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