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Discover
Define
Design
Alexander
Manu
Design DK 2:1999
June 1999
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- Towards
a New Model for Industrial Design
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- Over
the past few months I have noticed the growing number of
"design" sites on the World Wide Web, that is sites that
advertise the services and capabilities of design firms.
The CORE Industrial Design Network (www.core77.com) lists
over 1200 design firms worldwide; here are three typical
examples of how 80% of these promote their services:
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- "We
offer our clients a full range of services including:
Market Analysis, Product Development, Industrial Design,
Engineering, Transportation Design, Prototyping and
Packaging/Graphic Design".
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- "
We are a one source consultancy offering seamless
product design and development through to manufactured
goods. Conceptual and mechanical details are developed
and realised using state of the art technology. Our
in-house rapid prototyping, tooling and injection
moulding rounds out the complement of services that we
offer to our clients".
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- "A
full service design, engineering and prototyping firm.
Utilizing rapid prototyping, integrated CAD engineering,
CNC machining, prototype tooling, RIM moulding and
high-tech materials to produce fully dynamic prototypes.
Full mechanical & electrical
engineering".
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- The
above illustrates the condition of industrial design in
1999 and the schism that now seems inevitable: the
separation of design as a "tool based" service from
design as a creative profession. One will notice the
absence of the words "creativity" and "imagination" from
any of the methodologies being advertised, while at the
same time noticing the relentless building on on
technology. These are by no means exceptions, but rather
they are the rule - at least in the North American
context. A new generation of corporate design users is
being taught that design is a service just like any
other, with merits to be judged only on the provision, on
time and on budget, of that service. The "How" has
replaced the "What" in the marketing of design services;
in such an environment, creativity is not being talked
about, as the outcomes of the tools are always more
tangible than the outcomes of the mind.
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- How
did we get here? Where are we going?
- There
is a certain symmetry between the situation the design
profession is facing today with a famous Albert Einstein
quote" The consciousness that has created the problem is
not the one that could provide the solution". While this
quote is used often in connection with what went wrong
with the environment, I have never agreed with its
fundamental premise, as the consciousness that creates
any situation is precisely the one that has
to provide the solution seeing itself out of that
situation. And here is where I found the key: the
operative word is "consciousness" , which is a nicer way
to say awareness, recognition and/or attention. In
answering the above posed questions - and thus became
fully aware - one must start by searching for the
conditions that have encouraged this development.
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- The
general condition of Industrial design in
1999
- From
any perspective, two major factors fragment design today:
its teaching as a task solving activity rather than a
task defining profession and the economics of demand and
supply.
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- The
first is responsible for design's fragmentation into
industrial, interiors, graphics and so on. As a result,
the profession lacks intellectual cohesion and a common
vision - or shared visions for that matter - beyond
sharing the general attitude that design is a business.
This reduces the design discourse to the basic elements
of any "business".
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- As for
the second factor, a strong supply of capable designers
guarantees neither demand nor quality in the design
output. This is a client driven fragmentation - the
demand side effectively influencing the quality and
quantity of the design outcome. Specialisation further
fragments the profession as demand, again, narrow's one
field from interior design to retail design, for example.
This may serve the short term goals of both clients and
practitioners but it does little to move design towards
any relevant role in society or in giving it a cultural
platform.
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- AS the
tools we now use have rendered most of the skills we
learned irrelevant, it seems right that we transcend the
consciousness that created the design profession as an
extension of "others" - a tool for industry, business,
markets - and move into a new consciousness, that in
which Design exists as an indispensable creative
discipline.
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- Assessing
and Addressing
- The
Industrial Design field of activity has been generally
characterised as Assessing and Addressing a given
problem. Designers have been or thought of themselves as
being, problem solvers. Good at receiving the statement
of the situation - the design brief - assessing it in
their own terms and creatively addressing it in tangible
forms. To function in this mode , one needs to be
supplied with the "design brief". While it is true that
design is in many instances a solution to existing - or
perceived - problems , it is also true that the scope of
design is larger than that of each individual solution
itself.
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- And
here we enter the last years of the century, when design
briefs are no longer stationary - in as much as they ever
were - briefs are moving with the pace of change and the
user is more and more the world around us . The user is
the brief. In such an environment, problem solving can no
longer be the claim of the designer. In a society going
through fundamental changes, need analysis and problem
definition become the new realms of design.
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- It is
precisely here that the transcendence point is to be
found: in moving from the consciousness represented by
Assessing and Addressing into that of Discover - Define -
Design .
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- The
New Model: Discover, Define and Design
- Discover,
Define and Design must be, in my opinion, our new
consciousness, the way towards becoming a fully
imaginative, functional and meaningful profession. Our
talent of discovering what ills society is as important
as defining the problem in design terms, and addressing
it via multidisciplinary solutions.
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- Under
this model, design How and design What can reintegrate
into a creative profession that can now Discover and
Define the problems we are so good providing solutions
for. This will mean a reclaiming of the art of thinking
and of social forecasting ; it will also mean endowing
designers with the knowledge tools equal to the task.
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- Our
challenge is simple: how good are we at observing the
whole in order to make elemental discoveries, define them
in design terms, and provide long lasting solutions?
These undertakings will have a lot to do with grounding
the future of our profession into a complete cultural
experience, one which includes both means and meaning.
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