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Recognise and
intentionally
integrate play characteristics
into the
product range
of the corporation
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Play
Behaviour at Work
Over the past ten years we have conducted extensive
applied research in Play Behaviour and the translation of
behavioural characteristics and play patterns into a form
and feature matrix for the development of mass produced
products.
The chief
objective has been to create "use experiences" by
integrating the formal and functional characteristics of
patterns of play behaviour into the tools of everyday life.
While the creation of experiences can be a subjective
assessment with respect to each individual user, at a
minimum this approach enhances both usability and the
pleasure of use.
The result
of this work has been the formulation of the design paradigm
"Form Follows Spirit" as well as the creation of the
integrative development concept of ToolToy as its chief
manifestation.
Rendered
into a methodology, the ToolToy concept allows corporate
decision groups to recognise and intentionally integrate
play characteristics into the product range of the
corporation, by emphasising the conscious reexamination of
the design process from the perspective of a conceptual and
behavioural model, in which play and the values it
represents has a pivotal role.
Concurrent with our research and design activities on this
subject, we presented ToolToys to international product
development and design audiences world wide during numerous
speaking engagements; this has provided the opportunity to
perfect and further develop the concept, as well a workshop
that allows corporations to successfully apply the
methodology to their own product development.
While the concept and its methodology are of value to most
corporations involved in product and system development,
makers and marketeers of consumer products are likely to see
rapid results in both product development as well as
consumer acceptance
Form Follows Spirit is a paradigm in which the meaning of
"function" is redefined from the perspective of the
proposition that what makes a product "useful" and
"practical" is its "Purposeful Relationship Value" - an
integrative construct that results from a development model
using the basics of human play behaviour as its staring
point. Accordingly, Purposeful Relationship Value is the
result of a process in which:
- The
Human Need for Play leads to Behaviour
- Behaviour
leads to Action,
- Action
leads to Function,
- Function
leads to Form,
- Form
develops Ability,
- The
Challenge to all Abilities creates Experience
Value.
As a
manifestation of Form Follows Spirit, we propose the
conceptual model of ToolToys. ToolToys are products that
satisfy not only the requirements for functional tools, but
also fulfil the user's "need to play" via the provision of
features conducive to experiences associated with play
behaviour.
Methodologically, ToolToy is the development of physical
models that translate the characteristics of play value into
product or system features. As such, ToolToy is both a
"Product" and a " Development Approach":
A Product
As a Product, ToolToy is an implement for all needs,
serving to satisfy the social and/or personal needs of the
user, as well as the physiological and safety needs.
In a ToolToy, proper function and playful attitude are
equally important; both work in harmony to endow function
with emotion. A ToolToy bridges the gap between work and
play while enriching both.
ToolToys are integrative implements, meeting human needs at
every level.As a tool, its physical aspect is flawless and
without frustration to the user, providing effective
performance and long-term reliability. It is comfortable and
convenient in use and offers every precaution to ensure user
safety.
A ToolToy playfully addresses the issues of fashion and
status with sensitive, long-term solutions that offer
attractive appearance, interactivity , multi-dimensional
sensory feel, and emotional connection to the user's
personal life.
A Development Approach
As a development approach, ToolToy recognises that users
have social needs as well as physical ones; it emphasizes
the importance of consciously reexamining the process of
design from the perspective of an improved conceptual and
behavioural model, in which play and its values has a
pivotal role. Research has revealed the timeless
characteristics that describe the design criteria of
implements for work and play.
Whereas Tools have a Purpose which they perform FOR the
user, and as such, they represent an extension of one's
will, Toys perform WITH the user, as an extension of one's
imagination. The ToolToy development matrix combines the
characteristics of both in the INTENTIONAL
Integration of PURPOSE and MANNER.
Purposeful integration dictates that in developing any
product or system we specifically focus on the ways in which
we can directly address all spheres of behaviour in terms of
product form and function by addressing Value, Form,
Function, Action and Behaviour from the perspective of play
behaviour.
Value addresses the Functional Value as well as the
Behavioural Value of products. From the perspective of play
behaviour, Functional Value is determined by the activity
that can be performed and it consists of:
- movement,
(as in throw, slide, roll and catch)
- experience,
(relationship between cause and effect)
- relation
(the possibility of playing together with the
product.)
In terms
of Behavioural Value Characteristics, we explore the meaning
and possible formal representations of "Fun, Rewarding,
Challenging, Non frustrating, Engaging and Absorbing" as
product attributes.
Form is developed from the perspective of its
Comprehension Value, with examples of solutions that make
products understandable by universal user groups, and insure
their fit within the user's surroundings as well as be
intelligible for his/her imagination.
Function is seen as the Educational Value of
products, so we look for features that:
- provide
for stimulus
- encourage
the establishment of relation
- encourage
creativeness
- encourage
movement
Action
is addressed will from the point of view of the Experimental
Value offered by the products; this is determined by
experiences which can be had with the implement , and the
experiments which make it possible:
- formation
of movement;
- recognition
of purpose;
- ordering
- the repetition of activity patterns towards
mastery;
- measuring
- the ability to achieve a measurable activity and value
outcome.
Last but
not least, we look at Behaviour with particular
reference to:
- 1.
Sensorimotor behaviour
- 2.
Intellectual behaviour
- 3.
Emotional behaviour
- 4.
Social behaviour
Each
behavioural pattern involved in the use of the specific
products is reviewed according to the following Function
Characteristics :
- 1.
Stimulation in the area of the senses.
- 2.
Stimulation in the area of motor abilities:
to be able to carry out diverse and complex
patterns of movement (coordination of movement),
to take into account and practice exactness of
patterns of movement.
to be able to control muscle tension and
relaxation (length of time, intensity).
- 3.
Social skills: to offer experiences having to do with
cooperation and competition.
- 4.
Culture, tradition: to make experiences possible which
demonstrate, on the one hand the need for rules of play
and social behaviour, and on the other hand the
changeable nature of these rules.
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