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LEGO: A Case Study


 
The LEGO System is an excellent example of a good toy.
 
The principal feature of is that all pieces in a set are
compatible with each other. In a sense, the physical fit of
pieces expresses the behavioural rules of games. All LEGO
parts obey the rules at all times.
 
Playing with LEGO establishes a soothing repetition of motion
(snapping together the pieces) resulting in a satisfying
accumulation of shapes and forms. Within its established
constraints it can be used to create any form.
 
Dismantling the connected pieces takes more strength and
co-ordination than assembling them. Mastering the various
stages of LEGO is satisfying for a young child.
 
Lego is never finished. There are always bits left over after
any construction, which give rise to new structures. As the
structures come together, the Lego pieces gradually lose
their identity to the whole. Other forms of play besides
construction are suggested. A model of the prince's palace,
or a princess' hand-gun, full- size, are possible.

 

© 1993- 1995 Alexander Manu ©1995 Danish Design Centre "ToolToys - Tools with an Element of Play "
The author grants permission to make a digital or hard copy of part or all of this work for personal use provided that copies are not made or distributed for profit. The copyright notice and the title of the publication must appear on all printed copies.