
Pitching
Tips
In working with young
pitchers , make clear that good pitching takes good practice .
Pitching skills won't develop by just throwing the ball , but
pitchers can learn by throwing at a target , facing a hitter and
trying to use a consistent , correct delivery . Break the
pitching motion down to six component skills .
GRIPPING THE BALL:Teach your players that holding the ball in their
fingertips - as opposed to jamming it into the hand - will help
them get good velocity and wrist snap for control . Have your
pitchers vary their grips on the seams to experiment with the
fastball and change - ups . For example , gripping the with seams
causes the pitch to sink ; gripping the ball across the seams
makes the pitch appear to rise .
DELIVERY:As with general throws from the field of play ,
the overhand delivery is the most effective throwing motion for
young pitchers . The overhand technique ensures maximum control
and puts less strain on young arms .
WINDUP:The pitching motion begins with the windup .
Keeping the front part of the ball side foot in contact with the
plate side of the pitching rubber , the pitcher shifts the weight
to the back leg and takes a backward step
PIVOT:The pivot is the most essential part of the
pitching motion . During the pivot , the pitcher keeps the weight
balanced and eyes towards the target . The pitcher pivots on the
ball of the front (ball side) foot to turn it parallel to the
rubber . At this point , the pitcher shifts the weight forward
onto the pivot foot and lifts the opposite leg into the air .
STRIDE:From the pivot and leg lift , the pitcher must
drive the back foot off the rubber and stride toward the plate
with the leg kick . The length of the stride depends on the
height of the pitcher and what feels most comfortable . Too long
a stride makes the ball go high ; too short a stride makes the
ball go low . Have your pitchers experiment to find what works
best .
During the striding motion
, the stride or the glove side foot remains closed (the stride
foot points towards third base for a right handed pitcher ) . The
moment before the foot lands , it opens and points towards the
plate . When the foot opens , the hips open , which brings the
upper body through
The toe and heel of the
striding foot should land simultaneously ( although the ball of
the foot takes most of the shock ) , lands in the same spot with
each pitch and land softly to avoid any jarring in the delivery .
The front knee bends so it can absorb the impact of landing with
full weight on the front foot . Keeping the knee straight causes
undue stress and strain on the front leg.
FOLLOW-THROUGH:A good follow-through is critical for speed,
control, and proper fielding position. As the pitcher releases
the ball, the wrist snaps after coming over the top. The arm
snaps across the body, and, ideally, the pivot,(ball side) foot
swings around to a position that squares the pitcher up to the
plate. The pitcher's eyes must be on the target in preparation to
field any balls hit back to the mound
Advanced pitchers can be
concerned with the location of their pitches (for example,
outside corner). Young pitchers should simply focus on getting
the ball across the plate, in the strike zone. Here are some key
points to emphasize with young pitchers:
Make sure the
catcher is in the crouching position, providing a target
(mitt) at all times.
Use the legs, not
the arm, to shift the weight toward the plate.
Be relaxed and in
control throughout the pitching motion.
Keep your eyes on
the target throughout the pitching motion. Don't
overthrow.
Follow through and
be ready to field at the end of the motion..
Make the first
pitch a strike every time to get ahead of the batter.}
Proper Care of Young Arms
Make sure that you are adequately warmed up (10
- 15 minutes) before you throw hard. Make sure that you throw
with the proper mechanics to decrease the chance of injury to
your arm. Make sure you have on a sweat shirt on cold and/or
rainy days to keep your arm warm.
Qualities of a Good Pitcher
- The ability to pitch with control. - I
don't care how fast you throw, but you must throw
strikes. Walks will almost always come back to haunt you!
On our team, the players that pitch will be the players
that can throw strikes consistently. Make the other team
"earn" their way on base. Throw the ball over
the plate and let your teammates help you on defense.
- The ability to pitch with confidence and
poise - I want you to know that you're going to get them
out. I don't want you standing out there hoping you'll
get them out.
- The ability to throw hard - At this level,
throwing hard is not nearly as important as throwing
strikes! It's nice to have a 98 - 100 MPH fastball like
Mark Wohlers, but you gotta throw it for strikes!
Our Pitching Philosophy
- We want to make the batter swing the bat -
The best hitters in the world only get a hit 3 out of 10
times at bat. That means they make an out 7 out of every
10 times they bat! So, as a pitcher, the odds are with
you if you throw it over the plate and make the batter
swing the bat. Now, throwing it over the plate doesn't
mean belt high, straight as a string. We'll talk about
changing speeds, different pitches, and all that other
stuff but we want the batter to swing the bat. The one
thing I want to stress to our pitchers is that they don't
have to win the game all by themselves. We have eight
other guys out there playing defense whose job it is to
help the pitcher.
- We want to throw first pitch
strikes - It puts the batter on the defensive.
- You lose games by walking people -
if the lead off batter in an inning walks he will
score over 50 % of the time!
- You don't try to make the hitter
miss until he has two strikes - once you get two
strikes on him you can try to get him to expand
his strike zone and chase a bad pitch.
- Pitch to our strengths - If you're a
fastball pitcher, when the count is 3-2, I want you
throwing your best fastball. If you're a breaking ball
pitcher, I want you throwing your best breaking ball when
the game is on the line. If you get beat, I want you to
get beat with your best pitch.
- Work early in the count (we'd like to
average 3 1/2 pitches a batter). I don't want a lot of
3-2 counts. The fewer pitches you throw to each batter,
it stands to reason, the more batters you can pitch to in
a game.
- Work to advantage counts (first pitch
strikes) - The batter is on the defensive when the count
is 0-2 or 1-2. He will often expand his strike zone and
swing at pitches that are not strikes. He will, in
effect, get himself out for you!
- If we lose the advantage (fall behind 2-0
or 3-1), we call that Challenge Time - throw the
ball right down the middle and let your defense bail you
out. We don't want to walk people!
Pitching Goals
As a pitcher you should work on at least one of
these every time you throw a baseball.
Our "pitching goals":
- Sound delivery/mechanics - you cannot
throw strikes consistently if you do not have sound
mechanics. You also risk arm injury if you throw with bad
mechanics
- Location - To be a successful pitcher you
have to be able to locate the ball. Inside/outside, up
and down
- Change speeds - You don't throw every
pitch the same speed. You put a little more on, you take
a little off. It keeps the batter off stride. There is an
old adage about hitting that says: Hitting is all about
timing. Pitching is all about disrupting the hitters
timing. You disrupt a hitters timing by changing speeds
- Field your position - You can win yourself
a lot of ball games if you can field your position.
Three Components to Any Pitch
There are three components to any pitch. They
are:
- Location (most important) Your fastball
may not be 100 MPH, but if it's on the corner at the
knee, it's hard for any batter to hit it.
- Movement (second most important) It
doesn't matter how hard you throw it, if your pitch is as
straight as a string, good hitter will hit it. It's the
late movement on pitches that makes hitters miss
- Velocity (least important, but nice to
have!) OK, I'll admit it's nice to be able to throw hard
enough to throw the ball by hitters, but velocity is the
least important of the three components to any pitch.
Key Points of Pitching Mechanics
by: Rick Hatcher, Former Pitching Coach,
University of South Carolina
- Foot Position on the Pitching Rubber
- Right handed pitchers should be on
the right side of the rubber.
- Left handed pitchers should be on
the left side of the rubber.
- Heels of your feet should be on
top of the rubber and about 6-8 inches apart.
- Balls of your feet should be in
front of the rubber.
- Signal Receiving Position
- The ball should be placed in a
preset position in your glove
- Knees should be slightly bent and
in a comfortable position.
- Feet should be about 6-8 inches
apart.
- Fingers on the ball should be
pointed straight out from the belly button.
- First Movement of the Windup
- Take a short 6 inch rocker step
back and slightly to the side of the rubber.
- Weight should be on the ball of
your rocker step foot. Do not let your heel touch
the ground. This causes improper weight transfer.
- Head should remain over the pivot
foot.
- Your hands should move up to your
chin or slightly above your eyes.
- Shoulder Turn - Pivot Foot Placement
- Turn your front shoulder to your
target as you place your pivot foot in front of
the rubber.
- The knee should be slightly bent
over your pivot foot.
- Your back leg should be bent
slightly from start to finish.
- Balance Point - THE MOST CRITICAL PART OF
MECHANICS !
- Lift your knee, not your foot, up
and back to the mid-point of your body.
- The leg should be belt high and
parallel to the ground.
- The lower part of the leg should
be relaxed.
- Your toe should be slightly lower
than the heel of the foot.
- Your elbows should be pointed down
to the ground (45 degree angle).
- Front Shoulder
- Shoulder should be pointed to your
target.
- The chin should be over or
slightly in front of the shoulder.
- Hand Separation - Ball out of the Glove
- Hands should separate between the
belt and chest.
- Movement of the ball out of the
glove should be the first movement. Nothing goes
forward until the hands separate.
- Take the ball back and up with
your hand, not your elbow, to the top of the
throwing circle.
- Arm Extension
- Start arm action back with your
throwing hand, concentrating on the thumb
pointing down and the fingers pointing back
towards second base.
- The elbow should work with the
throwing hand.
- Throwing hand should be in a
position above your back shoulder with the
fingers pointing up to the sky in centerfield.
You can think of your index and long fingers of
your throwing hand like fangs of a snake. You
want the fangs pointed away from you so you don't
get bit!
- Front Side Actions
- The front arm should be strong and
firm throughout the delivery.
- The lead elbow is slightly bent
and points toward home plate.
- The front arm determines the speed
for the pitch.
- The glove should be in a
semi-tucked position at the point of release.
- Hips
- Your hips are your power
- The pivot will drive the back hip,
the back hip will drive the front hip to the
plate, and the hips will turn the landing foot.
- The pivot foot is the key to when
you open your hips.
- Landing Foot
- You should land with a slightly
bent front knee.
- The foot should land flat on the
ground, toe and heel should touch together.
- The stride should be approx. 5
shoe lengths from the front edge of the rubber.
- Keep your weight back as long as
possible when you land on your stride foot.
- Throwing Arm Extension
- You must have a relaxed grip and
wrist; allow your throwing arm, hand, and wrist
to go completely through the delivery.
- The hand must extend to the
target, then the head follows the hand down, then
the back side creates the follow through.
- Be "long" in front. Be a
rifle, not a pistol.
The 3 Basic Pitches
- Fastball
- 4-Seam Grip - Grip the ball across
all four seams. Excellent pitch to throw hard, up
in the strike zone.
- 2-Seam Grip - Grip the ball along
the two short seams of the ball. This produces a
sinking pitch. Use this grip to keep the fastball
down and get a little move movement on the pitch.
- Change up -
- Circle Change up - Grip the ball
by making the O.K. sign with your thumb and index
finger. Place the middle and ring finger on the
seams and let the pinkie finger rest on the
outside of the baseball. Use the same throwing
motion that you use throwing the fastball so you
don't tip off the pitch.
- Choke Change up - If your hands
are too small to throw the circle change. The
choke change is an excellent pitch. Grip the ball
with a 3-fingered grip with the ball pushed back
in the palm. Use the same throwing motion that
you use throwing the fastball so you don't tip
off the pitch.
- Curve - There are a couple of different
ways to grip the curve ball. Grip the ball along the seam
of the "horseshoe". Put most of the pressure on
the middle finger. The wrist is snapped down and when the
ball is released, it comes over the index finger. When
thrown properly, the ball breaks down (and away) from a
right-handed batter when thrown by a right-handed
pitcher.
From The Baseball World Instructional Series of
tapes
From The Pitching Edge Video by Tom House
Tarp Drill :Develops
ball control.
Tie a large piece of tarp on a section
of the backstop. Place a target on the tarp(outline a strike
zone) in paint or tape. Place a home plate in front of the strike
zone. From two-thirds or regulation distance, a pitcher throws
pitches at the strike zone on the tarp. After throwing 20 balls,
they collect the balls and start over. Have the pitchers deliver
half of the pitches form the stretch.
As your pitchers' control improves,
divide the strike zone into sections and challenge them to
deliver their pitches to the different sections. Pitchers can
also work on their pick-off moves into the tarp.
Control Drill :Develops
awareness of the strike zone.
Pitchers and catchers stand at
regulation distance from each other. The catcher stands behind
home plate, and a batter stands in the batter's box. The batter
should alternate between a left and right-handed batting stance
after every five pitches, but not take any swings. The catcher
calls balls and strikes. Have the batter wear a helmet in this
practice situation .This game like drill will help your pitchers
develop a consistent pitching motion, get a good feel for the
strike zone, and get use to pitching with a player in the
batter's box.
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