| Production Notes | ||
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Episode 1 Rocketmen Vs Robots Episode 2 Rocketmen Space Patrol Episode 3 Rocketmen Timecube Episode 4 Rocketmen Zero |
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| Episode 4 |
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Episode 4 Continues from Episode 3, where Dr. Monacle
is now trapped in the mysterious white void
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Jul 27 2004: Episode 4 is now 15 minutes and 30 seconds long. This scene is the first encounter with the killbots for the rocketmen, as you can see they are using normal automatic rifles to fight the killbots. This won't be entirely too successful, unfortunately.
I finally update the site again :) Oh yes, episode 4 is now 11 minutes long and about 1/3 done.
Standard issue rocketmen laser guns: so very, very, useless.
Dr. Monacle and Crewman Red square off with the plasma gun Dr Monacle's bad hair day
Dr. Monacle has not had the best of luck these days.
The white council Episode 4 Filming Begins After a slight hiatus following the release of Rocketmen 3, I began writing the script and creating some of the models and sets for episode 4 in March. Filming officially began on Apr 4 2004:
Episode 4 takes place on a terraforming colony planet. Pictured here is the orbiting space elevator station used to shuttle the large quantities of materials down to the surface.
The crew's quarters are kept meticulously clean |
| Episode 3 |
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In Episode 3, The rocketmen pursue Dr. Monacle to his new hideout on the Garbage Planet,
where he is building a new cyborg army... |
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Nov 2003: End Fight Scene Once again I've come to the end fight scene, and I've also written the entire script (more or less) which means that there's only about two months more of actual filming, and then adding sound effects and music to get episode 3 done. Almost time to start thinking about episode 4 ;)
The climax fight scene will take place on the upper tier of the reprocessing rig
This was the last major set that I had to model for episode 3, and it took about 3 days in total to build the smaller details and to plan camera angles.
Of course, it will be a little more crowded than this during the fight scene ;) > 12 minutes done Despite life's numerous annyoing distractions, I have been able to keep up the pace of production to an average of 6 seconds of 'film' a day, this is possible thanks in part to having three computers to render on, as well as having spent a whole month prior to filming creating the sets that I would need. (it's amazing what you can get done when you write a script ahead of time) Interestingly enough, my film is now over 12 minutes long and about 1/2 done now, depending on how much I add to my script before I am finished. The rocketmen characters are not difficult to animate (esp. now that I've been at it for a couple of years) and rendering in layers also speeds the rendering process along considerably.
"Uhhhh, what's cooking, Doc?"
Buzz off...
(karaoke:) ...know when to walk away... know when to run...
"Hasta la vista, m@th@r*@*@er" 7 minutes and 1/3 done Making films is getting easier and easier, Episode 3 is over 7 minutes done and after only about 4 months of work. I suppose it helps a little that I now have a pentium 4 1.2 gHz, and two p3 500 mHz in my renderfarm, which greatly speeds the filming process.
It also helps to be able to 'recycle' meshes and even whole scenes from previous films and other shots. 'Optimization' of the workflow of a scene leaves more time for character animation as less time is spent on modeling, rendering, and compositing (I am also leaving the sound and music til the end, except for dialog which is necessary to get the timing of the shots)
Oops! Look out, the surface of the garbage planet is undercut by numerous gaps and caverns, the crust can give way without warning!
...Which begs the question of exactly how it is that these gigantic recycling rigs manage to crawl about on the surface without falling through?... The evil Dr. Monacle Now, a film wouldn't be terribly exciting unless there was something for the Rocketmen to do once they arrived on the Garbage Planet. Luckily for us, Dr. Monacle is up to his old tricks, creating a new cyborg army out of the other humans that captures, as well as the unlimited raw resources of the garbage planet.
Just in case you couldn't tell that Dr. Monacle is evil, he has pointy horns on his helmet. Here he is showing off his new freeze ray gun which was found lying amongst the garbage. Filming begins! Episode 3 will feature a much larger cast of characters, some of whom made a cameo appearance in Ep.2 as the civilians being chased by cyborgs. They are as equally unfortunate in episode 3 ;)
Drinking and flying is a bad idea...
...a very bad idea...
...please don't drink and fly. |
| Characters in Episode 1 | ||
Captain Green
, Commander of a two man rocket. He spends a lot of his free time scrubbing
the drain tunnels, punishment for disobeying orders, crashing rockets and botching missions.
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Crewman Red
, Under the command of Captain Green, he carries out all the dangerous tasks and menial labour.
Has been chased by killbots, attacked by tentacle creatures and engulfed in gelatinous cubes on numerous occasions.
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Sargent White
is in charge of surveilance and monitoring operations. If you are sent out on a recon mission by
the Sargent, chances are you will meet up with some killbots.
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Admiral Gold
, Commander in chief of the Rocketmen, he is never happy with the progress
of the war with the killbots, especially when his homeworld is directly attacked as a
result of the incompetence of Captain Green.
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Killbots
are programmed for one purpose, to kill humans. They repeat their program out
loud over and over again to remind themselves of their goal. They also have laser beam eyes.
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Evilbot
is The leader of the killbots, his only purpose is to see the eradication of all humans.
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Gelatinous Cubes
lurk on many rogue planets, waiting to engulf and digest rocketmen who are killed or
separated from their patrols. They are impervious to laser fire and can re-assimilate themselves when destroyed.
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| Sets in Episode 1 | ||
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Rocketman Capital City.
This view of the capital city was created early in the production of the film.
The majority of the 'buildings' in the city were created using the terrain object
in Bryce 4. Two overlapping city grids with different textures give a greater sense of variety.
The larger buildings were created in 3D Studio Max, and serve to create a greater sense of realism.
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The observation deck exterior shot was also created in Bryce 4, and is featured in the introduction of
the film. I wanted to convey a futuristic theme right from the beginning of the film, and the best way to do that is with strange
and impossible architecture, jets flying around in the distance, and of course monorails.
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On the killbot planet:In this scene, Captain Green and Crewman Red have crash landed onto the Killbot planet,
and are making their way towards human life signs that they have detected in the distance. They are about to encounter the local residents:
Gelatinous Cubes, who are hungry to engulf and digest unwary humans. Luckily our two heros have brought along the plasma gun,
the only defense against gelcubes.
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The planet battle:In this scene, a ground assault force of rocketmen have been dispatched to the Killbot Planet.
Admiral Gold and his council of generals has grossly underestimated the strength of the Killbot forces, however. This proves very costly
for the doomed troops.
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The killbot factory: Deep within the Killbot Planet, numerous factories work continuously to produce Killbots.
If their almost unending numbers weren't bad enough, the Killbots have recently adapted defenses to the weapons and tactics
employed by the Rocketmen.
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Giant Electromagnet:The killbots use these giant electromagnets to pull rockets out of orbit and crash onto
the surface. The metal from captured rockets is an excellent raw material for manufacturing killbots, The captured humans are fed to
the gelcubes. One theory contends that the gelcubes created the killbots as a means of obtaining easy meals.
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Laser arrays are used by the rocketmen to defend settlements, cities and space stations against
killbots and killbot ufo's. Unfortunately they use up power cells quite quickly and are at best only a good second line of defence
in combination with manned rockets and jets.
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Rocketmen jets are used anytime killbots are encountered on a planet. These trusty one-man open cockpit models have become the mainstay of the rocketmen defences.
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