Causality was written in ZCode Inform by Hugo Martay in 2003. This solution is by David Welbourn.
Related link: Baf's Guide page for the game.
Note 1: This game consists of a series of small scenes, set in order like a string of pearls. Although your identity, location, and the year will change between scenes, sometimes you keep your inventory items regardless. Sometimes, items from a previous existence are needed to solve a puzzle in a future existence; be warned.
Note 2: You get to cause an impressive amount of destruction in this game. Frankly, it gets a bit surreal when you pop into a new place in the timespace continuum and just know you're going to destroy it all in fairly short order.
We begin with the end of the world. Your objective: die. No, really. You can do what you like for eight turns in this section, but if you want more info, find the proper newspaper and read it before you die.
>x star. x people. d.
>x dog. x house. s.
>x proper newspaper. x tabloid.
The Mars 24
Reading the note tells you your new mission: destroy your spaceship. CAUTION: Don't cut the wires until you have the cable.
>i. x note. take knife. x it. x wires. search wires.
>x cable. take cable. x computer. x window. d.
>x fan. x life. x wires. cut wires.
>z. z. z.
New identity; new note. Mission 3: destroy the biolabs.
>i. x note. u. w. open blue door. s. open green door. e.
>x radio. take it. put cable in it. w. n.
There's no in-game way to tell that the green vial is the important one, but y'know, there's only three of them...
>x cabinet. look in cabinet. x green vial. x blue vial. x purple vial.
>x microscope. look in it. x battery. take it. put it in radio.
>x radio. x computer.
>take green vial. open cabinet. break it. take all vials.
>break green vial. throw green vial.
You haven't gone far in space.
>i. x computers. open door. n. n.
>take radio. s.
>open blue door. w.
Tom isn't very talkative, but what else is there to do?
>x Tom. x Natalie. x bed. x window.
>x desk. open desk. take diary. read it.
>ask Tom about radio. tell Tom about green vial.
Same place, different time.
>l. i. x radio. e. n.
>x Natalie. ask Natalie about green vial. ask Natalie about MN390.
>x computers. z. z. z. z.
Well, you've released a deadly biological virus, and your coworkers are dead or dying...
>x newspaper. x radio. z. z.
...and now, you get to release a computer virus on a nuclear warship.
>i. x note. x cd.
>x marines. z.
>x table. x doctor. n.
Corridor. B deck. Central.
Corridor. B deck. West side.
Stairs. West. B deck.
Stairs. East. A deck.
Corridor. A deck. West Side.
Corridor. A deck. Central.
Corridor. A deck. East end.
Central computer room
The virus doesn't upload until you look at the computer with the CD in it.
>x computer. put cd in it. x computer. n. e.
Stairs. West. A deck.
Stairs. West. P deck. You can go outside to the east.
>x launchers. z. z. z. z.
>u. swim. z.
In the Sea.
>x ship. x radio.
Ark1 living capsule
Time to destroy a second spaceship.
>x note. u.
Good save with the instant spacesuit, eh? Brother.
>close internal door. open external door. u.
Outside of capsule
It's not easy to refer to the plutonium source in the engine. Fortunately, you don't have to.
>x warhead. search it. x detonator. x plutonium warhead. take it.
>x engine. search it. x thruster. x shield.
>take shield. put plutonium warhead in engine.
Main dome, mars
>x radio. s.
Shame the map isn't presented in a monospaced font.
>x charts. x map. take it. n. n.
>x rover. enter it.
Outside Martian Base.
Your fuel goes down with every turn, but the game fails to check if you run out. Don't go into the rifts on the map; they'll make you lose the game. By the way, the ship has not landed at the expected spot; you'll have to use the radio (finally!) to find out where they really are.
>x radio. s.
>e. e. s. e. e. e. e. e. e. n. n. n. (Win!)
Hey. Don't we get to blow up Mars, too? Darn.
Home / IF / Games / Non-Comp Games / David Welbourn / Last Updated: February 2004.