Causality

solution

Causality was written in ZCode Inform by Hugo Martay in 2003. This solution is by David Welbourn.

Related link: Baf's Guide page for the game.


Note 1: This game consists of a series of small scenes, set in order like a string of pearls. Although your identity, location, and the year will change between scenes, sometimes you keep your inventory items regardless. Sometimes, items from a previous existence are needed to solve a puzzle in a future existence; be warned.

Note 2: You get to cause an impressive amount of destruction in this game. Frankly, it gets a bit surreal when you pop into a new place in the timespace continuum and just know you're going to destroy it all in fairly short order.

Hilltop

We begin with the end of the world. Your objective: die. No, really. You can do what you like for eight turns in this section, but if you want more info, find the proper newspaper and read it before you die.

>x star. x people. d.

Street

>x dog. x house. s.

meadow

>x proper newspaper. x tabloid.

The Mars 24

Reading the note tells you your new mission: destroy your spaceship. CAUTION: Don't cut the wires until you have the cable.

>i. x note. take knife. x it. x wires. search wires.

>x cable. take cable. x computer. x window. d.

Narrow tunnel.

>n.

sleeping quarters

>s. s.

life support

>x fan. x life. x wires. cut wires.

Airlock

>z. z. z.

Hub

New identity; new note. Mission 3: destroy the biolabs.

>i. x note. u. w. open blue door. s. open green door. e.

Communications room

>x radio. take it. put cable in it. w. n.

Biolabs

There's no in-game way to tell that the green vial is the important one, but y'know, there's only three of them...

>x cabinet. look in cabinet. x green vial. x blue vial. x purple vial.

>x microscope. look in it. x battery. take it. put it in radio.

>x radio. x computer.

>take green vial. open cabinet. break it. take all vials.

>break green vial. throw green vial.

Telescope room

You haven't gone far in space.

>i. x computers. open door. n. n.

Biolabs

>take radio. s.

Hub

>open blue door. w.

Sleeping Quarters

Tom isn't very talkative, but what else is there to do?

>x Tom. x Natalie. x bed. x window.

>x desk. open desk. take diary. read it.

>ask Tom about radio. tell Tom about green vial.

Sleeping Quarters

Same place, different time.

>l. i. x radio. e. n.

Biolabs

>x Natalie. ask Natalie about green vial. ask Natalie about MN390.

>s. s.

Telescope room

>x computers. z. z. z. z.

Room

Well, you've released a deadly biological virus, and your coworkers are dead or dying...

>x newspaper. x radio. z. z.

Liferaft

...and now, you get to release a computer virus on a nuclear warship.

>i. x note. x cd.

Motor Boat

>x marines. z.

Medical Bay

>x table. x doctor. n.

Corridor. B deck. Central.

>w.

Corridor. B deck. West side.

>w.

Stairs. West. B deck.

>u.

Stairs. East. A deck.

>e.

Corridor. A deck. West Side.

>e.

Corridor. A deck. Central.

>e.

Corridor. A deck. East end.

>s.

Central computer room

The virus doesn't upload until you look at the computer with the CD in it.

>x computer. put cd in it. x computer. n. e.

Stairs. West. A deck.

>u.

Stairs. West. P deck. You can go outside to the east.

>e.

Missile Deck

>x launchers. z. z. z. z.

Underwater

>u. swim. z.

In the Sea.

Buh-bye, ship.

>x ship. x radio.

Underwater

>z.

Ark1 living capsule

Time to destroy a second spaceship.

>x note. u.

Airlock

Good save with the instant spacesuit, eh? Brother.

>close internal door. open external door. u.

Outside of capsule

It's not easy to refer to the plutonium source in the engine. Fortunately, you don't have to.

>x warhead. search it. x detonator. x plutonium warhead. take it.

>x engine. search it. x thruster. x shield.

>take shield. put plutonium warhead in engine.

Main dome, mars

>x radio. s.

planning room

Shame the map isn't presented in a monospaced font.

>x charts. x map. take it. n. n.

Docking Bay.

>x rover. enter it.

Outside Martian Base.

Your fuel goes down with every turn, but the game fails to check if you run out. Don't go into the rifts on the map; they'll make you lose the game. By the way, the ship has not landed at the expected spot; you'll have to use the radio (finally!) to find out where they really are.

>x radio. s.

wilderness

>e. e. s. e. e. e. e. e. e. n. n. n. (Win!)

Hey. Don't we get to blow up Mars, too? Darn.


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