solution
For A Change was written in Inform and is copyright 1999 by Dan Schmidt. This solution is by David Welbourn, based on release 1 of the game.
| Observation Room | In the Cube | |||||||||
| u↑↓d | | | | | ||||||||
| Halfway Up Tower | On the Flagpole | By the Hole | — | Before the Cube | On the High Wall | e→ | In the Ocean | |||
| u↑↓d | | | | | u↑↓d | |||||||
| Base of Tower | — | Before the Tower | — | In the Shade | — | Under the High Wall | Top of Cylinder | —— | ||
| | | | | ↑↑↑ | ||||||||
| Outside Cave | — | Hillside | In the Cylinder | |||||||
| | | ↑↑↑ | |||||||||
| Inside the Cave | — | Lantern Room | — | End of Passage | ||||||
| | | ||||||||||
| Dead End | — | Sloping Passage | ||||||||
Under the High Wall
>x me. i. x stone. x resting. x guidebook. take it.
>x fod. x wall. x tower. x sun. x sweetness. x ground. x mobile.
You can look up several entries in the guidebook.
>read guidebook. read about high wall.
>read about tower. read about plain.
>read about stone. read about sun.
>read about resting. read about fod.
>read about mobile. read about shade.
>stand. s.
Hillside
>x dun. x hill. x spinster. read about dun. read about spinster. w.
Outside Cave
>x dirt. s.
Inside the Cave
>x glow. e.
Lantern Room
>x shadows. listen. x songlantern. x bars. x cordstone.
>read about songlantern. read about cordstone. read about curry. curry cordstone.
>take songlantern. take bars. x bar. take songlantern. x gap. s. w.
Without Light / Dead End
The songlantern sings, and its song has light. You can sing, too.
>sing. x me.
>x anchisel. take it. look up anchisel.
>e. n. w. n. n.
In the Shade
>x grass. x toolman. read about toolman. ask toolman about tools.
>give anchisel to toolman. x lie opener. x button. look up lie opener.
>n.
By the Hole
>x hole. x pool. x handle. take handle.
>s. s. s. e. e.
End Of Passage
>x water. x words. touch water.
When you push the button of the lie opener, the glowing words fade and the water falls, creating a torrent that starts pushing you out the cave.
>push button. z. z. z. z. n. n.
By the Hole
>x hole. x pool. x handle. take handle. take handle with bar.
>x fish. look up handlefish. s. w.
Before the Tower
>x plaque.
Base of Tower
>x staircase. x wood. u. u.
Observation Room
If you want to crawl out onto the flagpole, you must drop everything first.
>x model. x glass. x tower. x flagpole.
>x east window. x north window. x west window. x south window.
>d. d. e. e. n.
Before the Cube
Shards of crystal will fall here soon after your arrival. The glass of the model in the tower will now appear cracked.
>x cube. x cup. look up. x crystal.
>look up cube. in. s. w. w. w. u. u.
Observation Room
>x glass. x crack. x cube.
>put stone in crack. x cube.
>d. d. e. e. n.
Before the Cube
>x boulder. n.
In the Cube
>x cup. x establisher. take cup. take establisher.
>read about lie establisher. s. w. s. s. s. e. e.
End Of Passage
WARNING. This is the beginning of the endgame. If you pass this point without handlefish in your possession, you can't win the game.
>squeeze lemon.
In The Cylinder
>x water.
Top Of Cylinder
You must drop all your possessions if you want to go east; however, you'll lose those possessions as they fall through the water.
>x ladder. u.
On The High Wall
You must drop all your possessions if you want to go east. When the handlefish hits the water, there's an explosion. Events start happening fast, so be careful with timing.
>x sun. x ocean. put handlefish in ocean. x trickle. d.
In The Water
>grab rock. x tower. grab flagpole.
On the Flagpole
>n.
Observation Room
>take model. empty model.
>look. x model. d. d. e. notes.
| IF Games Index | Links Tested: | Last Updated: | Email: | ||
| « | TBD | TBD | TBD | Apr 24, 2006 | dswxyz(a)look*ca |