For A Change

solution

For A Change was written in Inform and is copyright 1999 by Dan Schmidt. This solution is by David Welbourn, based on release 1 of the game.


The sun has gone. It must be brought. You have a rock.
Observation
Room
In the
Cube
u↑↓d||
Halfway
Up Tower
On the
Flagpole
By the
Hole
Before
the Cube
On the
High Wall
e→ In
the
Ocean
u↑↓d||u↑↓d
Base of
Tower
Before
the Tower
In the
Shade
Under the
High Wall
Top of
Cylinder
——
||↑↑↑
Outside
Cave
Hillside In the
Cylinder
|↑↑↑
Inside
the Cave
Lantern
Room
End of
Passage
|
Dead
End
Sloping
Passage

Under the High Wall

>x me. i. x stone. x resting. x guidebook. take it.

>x fod. x wall. x tower. x sun. x sweetness. x ground. x mobile.

You can look up several entries in the guidebook.

>read guidebook. read about high wall.

>read about tower. read about plain.

>read about stone. read about sun.

>read about resting. read about fod.

>read about mobile. read about shade.

>stand. s.

Hillside

>x dun. x hill. x spinster. read about dun. read about spinster. w.

Outside Cave

>x dirt. s.

Inside the Cave

>x glow. e.

Lantern Room

>x shadows. listen. x songlantern. x bars. x cordstone.

>read about songlantern. read about cordstone. read about curry. curry cordstone.

>take songlantern. take bars. x bar. take songlantern. x gap. s. w.

Without Light / Dead End

The songlantern sings, and its song has light. You can sing, too.

>sing. x me.

>x anchisel. take it. look up anchisel.

>e. n. w. n. n.

In the Shade

>x grass. x toolman. read about toolman. ask toolman about tools.

>give anchisel to toolman. x lie opener. x button. look up lie opener.

>n.

By the Hole

>x hole. x pool. x handle. take handle.

>s. s. s. e. e.

End Of Passage

>x water. x words. touch water.

When you push the button of the lie opener, the glowing words fade and the water falls, creating a torrent that starts pushing you out the cave.

>push button. z. z. z. z. n. n.

By the Hole

>x hole. x pool. x handle. take handle. take handle with bar.

>x fish. look up handlefish. s. w.

Before the Tower

>x plaque.

Base of Tower

>x staircase. x wood. u. u.

Observation Room

If you want to crawl out onto the flagpole, you must drop everything first.

>x model. x glass. x tower. x flagpole.

>x east window. x north window. x west window. x south window.

>d. d. e. e. n.

Before the Cube

Shards of crystal will fall here soon after your arrival. The glass of the model in the tower will now appear cracked.

>x cube. x cup. look up. x crystal.

>look up cube. in. s. w. w. w. u. u.

Observation Room

>x glass. x crack. x cube.

>put stone in crack. x cube.

>d. d. e. e. n.

Before the Cube

>x boulder. n.

In the Cube

>x cup. x establisher. take cup. take establisher.

>read about lie establisher. s. w. s. s. s. e. e.

End Of Passage

WARNING. This is the beginning of the endgame. If you pass this point without handlefish in your possession, you can't win the game.

>squeeze lemon.

In The Cylinder

>x water.

Top Of Cylinder

You must drop all your possessions if you want to go east; however, you'll lose those possessions as they fall through the water.

>x ladder. u.

On The High Wall

You must drop all your possessions if you want to go east. When the handlefish hits the water, there's an explosion. Events start happening fast, so be careful with timing.

>x sun. x ocean. put handlefish in ocean. x trickle. d.

In The Water

>grab rock. x tower. grab flagpole.

On the Flagpole

>n.

Observation Room

>take model. empty model.

>look. x model. d. d. e. notes.


IF Games Index Valid XHTML 1.0! Valid CSS! Links Tested: Last Updated: Email:
« TBD TBD TBD Apr 24, 2006 dswxyz(a)look*ca