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Introduction
Pokémania is back... this time on the Game Boy Advance.
Pokémon Ruby and Pokémon Sapphire are the first GBA
iterations of the series, and the games are better than ever. Nintendo
has added tons of features to keep Pokéfans happy for years to come. Those
familiar with the games will find plenty of new stuff. There are scads of new
Pokémon, in addition to some old favorites. For the first time, trainers will be
able to take on multiple Pokémon simultaneously.
We'll help you conquer it all. Our guide includes the
following information to make you the ultimate trainer:
- Basic tips to help you understand everything about the world of Pokémon.
We'll detail the new features and how you can use them to your advantage.
- A full list of Items, including how they work and where to find them.
- A full list of Techniques, explaining what each does, and how they
are learned.
- Battle tips, including a detailed chart of what Types match up well
against others.
- Information on the new Contest system in the game.
- A walkthrough that will take you from your humble beginnings to the
hallowed Gyms of the Pokémon League Championship. Every trainer battle
is detailed, and every Item found!
- Detailed information on every City you'll visit. What they sell, who's
around to talk to, and what secret things you can earn by visiting.
- Tips on how to beat every Gym Leader in the game.
- A Pokédex that lists every catchable Pokémon. The ultimate resource
for trainers!
Basics
Controls
Directional Pad (D-Pad): The Directional Pad (or D-Pad for short) is your
navigation button. That is to say the D-Pad allows you to move your character
around various areas, whether it be a town, city, forest or cave (et cetera),
but it also allows you to navigate the various menus, both of the in-game and
battle variety.
Start Button: The Start Button's primary function is to call up the main
menu anytime when you're not in
battle.
Select Button: Primarily, the Select Button is rarely used. It has a few
in-game functions, but it's most important in-game function is when you set an
item to the Select Button. When you do that, press Select at any point out of
battle to use said
item.
B Button: The B Button is known as the "cancel" or "back" button. In the
various in-game and battle menus, if you select something and you don't to
commit to that selection, press B to go back to the previous menu. This only
works if your selection didn't make something happen. That is to say, once you
select an attack in battle, you can't press B and go back - it's too late. But
if you select an item in a menu and don't want to use it, press B to go back.
Also, outside of battle and menus, once you obtain the Running Shoes, you can
run around with them through towns, forests, caves and essentially anything
outside of battle (except houses and other buildings) by pressing and holding
down the B Button.
A Button: The A Button is used to search and confirm. Press the A Button
in front of someone to talk to that person, press the A Button to pick something
up off of the ground or table, or in the in-game and battle menus, pressing the
A Button will confirm a selection, whether it be an attack or whatever. The A
Button is also used to progress text when talking to someone, or end a
conversation when it's over.
L Button: The L Button is not used in this game's standard button
operation.
R Button: The R Button is not used in this game's standard
button operation.
In-Game Menu The "In-Game Menu" is the
menu that appears on the right side of the screen when you press start at any
time in the game outside of battle. Below is a list of what you will find in a
"full" menu (meaning all options are unlocked), and explanations and information
on each.
Pokédex: The Pokédex is a device that, once obtained,
allows you to view in-depth information on all of the Pokémon you have fought,
seen and own. They are found in order of their designated "Pokémon Number" and
you can only see a
Pokémon in the Pokédex, as originally said, if you've seen them, fought them, or
if you yourself own them.
Once on the Pokédex list, you'll see a variety of Pokémon names and dashes.
The names represent those Pokémon personally viewed or owned. If there's a
Pokéball next to the name of a Pokémon, that means you own that particular
Pokémon. If there is no Pokéball, that means you've only seen that Pokémon in
battle, but haven't yet captured it. If you don't have a Pokémon captured, you
can view its picture, but no other vital information is known on that Pokémon
until you personally capture it and include it in your collection. That
information is...
- Page: Page represents the
part of the Pokédex input for a particular Pokémon that includes his weight,
height, and a little paragraph on him. The particular Pokémon's picture is
also present. For a non-captured Pokémon, only his picture, name and number
are present. No weight, height or type information will be available for
non-captured Pokémon, and no paragraph information as well.
- Area: Area represents the
location in which you can capture the Pokémon in question. Go to Area and
select it to view a map of the various Routes and town locations. The area
that particular Pokémon can be captured (if any) will flash on the map. This
option is available for both captured and non-captured Pokémon.
- Cry: Cry represents the
sound the Pokémon makes. It's more of a novelty and has no real use in the
game, but it's fun to hear the unique sound each Pokémon makes. Select the Cry
option and then play the cry to hear what that Pokémon sounds like. This
option is available for both captured and non-captured Pokémon.
- Size: Size represents the size of the Pokémon in relation to its
trainer. Go to Size and select it to view a silohette picture of the trainer
on the right and the Pokémon on the left. This is a comparison shot to show
you how big the Pokémon is in comparison to the trainer, and vice versa. Since
this comparison is based on actual height of the Pokémon, this option is only
available for captured Pokémon.
Pokémon: The Pokémon option on the in-game menu
brings you to a visual list of the up-to six Pokémon you currently have in your
Pokémon party. You can see a picture on the left of the Pokémon you have as your
party's active fighter, along with his name, HP and level. On the right are the
up-to five Pokémon in your reserves, with their names, HP and levels as well.
Select any Pokémon to make a menu come up. Below are the four options once the
menu pops up.
- Summary: Selecting
Summary for a particular Pokémon will allow you to view the Pokémon's most
vital stats, even more in-depth than found in a Pokédex entry. You will find
things like his name, level, HP, type, abilities, trainer notes on that
particular Pokémon, information on all of his attacks, and so on and so forth.
A useful command if you want to learn more about what your particular Pokémon
can do.
Switch: Selecting Switch doesn't do anything unless you select
Switch, then put the cursor over another Pokémon, and select that Pokémon.
When you do this, you'll switch the position of those two particular Pokémon.
The primary use of this is to take an idle Pokémon from the right side of the
screen and put it in the active position on the left side of the screen,
although you can switch positions on the right side of the screen only as
well.
- Item: Each Pokémon can
hold one Item with him into battle. Selecting the Item command for a
particular Pokémon will allow you to give or take a particular Item from a
Pokémon (most likely some sort of healing berry). Once equipped, the Pokémon
will use his equipped Item in battle when he or she sees fit. It's good to
have each of your Pokémon equipped with something, just in case! Remember, you
can view information on Pokémon-only items, as well as all items, in the Item
section as our guide. The link can be found in the image-map at the top of
this document.
- Cancel - Select Cancel to make the menu disappear. It's that
simple.
Bag: The Bag is your character's location for all of the items
in your inventory. The five types of items in the game are Items,
Pokéballs, TMs & HMs, Berries, and Key Items.
You can get more information on all of the items from your Bag in the Items
section of this guide.
Pokénav: The Pokénav (or Pokémon Navigator) is a
device that basically serves three purposes. You'll receive the Pokénav
relatively early in your adventure. Once selected, you have the option to view
the Hoenn Map, see the Condition of your Pokémon, or see information on the
Trainer's Eyes, or the trainers you've fought thusfar.
- Hoenn Map: Hoenn is the
place this game takes place. Henceforth, the Hoenn Map is a map of all of the
above-ground locations in the game. Take a look at the map, where you can get
the locations of all of the Routes and Towns in the game. If you've already
been to a location, you can select a town or location and get more in-depth
information on that place. And remember, you can zoom both in and out of the
map, to get a better view of a certain area, or a more full view of the entire
map.
- Condition: The Condition part of the Pokénav holds the information
on each of your Pokémon's conditions. The five categories that are judged in
Condition are Cool, Tough, Smart, Cute and
Beauty. Each of your Pokémon will have individual
stats on each of these areas, which changed based on care, battle experience,
et cetera. It's pretty interesting to read up on each character on the circle
charts for the Conditions, but the information isn't all that vital, or even
important. Remember, you can view "Party Pokémon" to see the Condition of the
up-to six Pokémon in your party at the time, or use Search to see the
Condition of the rest of your Pokémon not in-party.
- Trainer's Eyes: Trainers are the most elite of Pokémon-owning
people in the game. Some people fight you with Pokémon, but not all of them
are declared "Trainers." When a Trainer sees you however, whether it be in a
town, in a gym, or on a particular route, you fight that trainer. This section
of the Pokénav collects information on these trainers and battles. You can see
the name of each Trainer you've fought and information on that Trainer and the
Pokémon he or she chooses to use. On the left side of the screen, you can see
the number of Trainers registered in the Pokénav, as well as the number of
battles you've fought with the Trainers registered. Make sure to pay attention
to this section, as it will let you know when Trainers want to fight you, and
the general idea here is to put all of the Trainers in the game to
shame!
[Your Name]: The name
you've given your character will be on the menu. This section basically brings
you to your "Trainer Card" in which you see information on yourself. Basically,
it says how much money you have, the number of Pokémon you own, and the amount
of time you've been playing. Additionally, it has pictures of each badge you've
gotten thusfar in the game. More of a novelty then a section of any real
use.
Save: Save's function
is obvious. Like in any RPG (or similar game), select Save to save your progress
to that point in the game. You can save at any time in the game, as long as
you're not in battle.
Option: The Option
section discusses the various options in the game, including things like Text
Speed, Battle Style, Sound, et cetera. You might want to fiddle with some of
this stuff, but chances are you will keep things on their pre-set. If you're not
happy with the controls in the game, however, this is the place to go to
reconfigure your control settings.
Exit: Exit will remove
the menu from your screen and bring you back to the game.
Towns Towns and cities are abundant in this game, as
they are in all Pokémon games. In towns, you can gather information, heal your
Pokémon, buy items and fight Gym Leaders, amongst other things. This section of
Basics doesn't discuss each individual town, but what you'll find in each
individual town, et cetera.
The buildings found in each town are unique, and
each serves its own purpose. Below are the descriptions for important buildings
in each town.
PC (Pokémon Center): The Pokémon Center (or PC for short) can be
identified in towns and cities by its white exterior, red roof, and the P.C.
sign on the outside of the building. In the Pokémon Center, you can do a lot.
Just what can you do? Well...
- Heal Your Pokémon - The
primary thing you'll do in the Pokémon Center is heal your Pokémon, which can
be done for free at any Pokémon Center. You can do this by talking to the
nurse at the main desk on the bottom floor of all Pokémon Centers, beyond the
tiled-Pokéball in front of the entrance. Talk to her and she'll offer to heal
your party-Pokémon (the up-to six Pokémon in your active party). It's free,
and you'll find yourself doing this often.
- Personal Computer Functions - To the right of the healing desk is a computer console. When
you activate this computer console, you can access a personal computer (PC)
called Someone's PC, or a PC called [Your Name]'s PC. On Someone's PC, you can
withdraw and deposit various Pokémon into and out of your party, and move
Pokémon from one storage area to another. It's basically the computer you use
to manage your stash of Pokémon. [Your Name]'s PC, on the other hand, is more
of a personal-use computer. On this PC, you can check your e-mail (your
character's e-mail, that is), and store and withdraw various items if you
happen to be holding too much.
- Trade With and Battle Your Friends - The top floor of all Pokémon
Centers are dedicated to linking up with one or more friends to either trade
or battle each other's Pokémon. You can talk to the characters behind the
desks on the second floor to find out which serves what function. One will
allow you to trade, while the others will allow you to battle your friends, et
cetera.
Pokémart: The Pokémart is a store where you can buy all sorts of
items, including healing items and the all important Pokéballs that will sustain
your craving for capturing Pokémon. Make sure to visit these often to see if the
Pokémarts updated their stock of items, or have anything new to offer. It's one
of the only places you'll be spending your money, so don't be shy. Stock up on
what you think you need, especially Potions, Antidotes and Pokéballs! You can
identify the building in any town by its bluish-colored roof and white exterior,
with a white Pokéball painted on the roof, and a sign on the building which says
"Mart" in red letters.
Gym: Gyms are the place in towns where that particular town's
resident Pokémon Master resides. These Pokémon Masters are called Gym Leaders,
and they are the toughest of the tough. You'll need to challenge eight different
Gym Leaders in eight different town Gyms to collect all eight Pokémon Badges
that you'll need to complete the game. The Gym Leaders are the toughest foes in
the game, with the best trained and strongest Pokémon at their command, so don't
rush into battles with any Gym Leaders before being fully prepared, or they
will put you in your place, quickly.
Other Buildings/Houses: Other than the three buildings above, the
other buildings in the house are fairly random. Particular towns will have
certain important buildings (like Rustboro City with the Devon Corporation
building, or the character's hometown with the various laboratory buildings),
but other than that, you'll find many houses where regular people reside. You
can enter these houses and search for items, but make sure to talk to everyone
in these buildings (and around the town) for information on what to do next!
You'll be clueless if you don't talk to various characters (unless, of course,
you're using our walkthrough), so try to talk to everyone both in domains and
out of domains in order to collect information.
Capturing Pokémon The art of
capturing Pokémon is a no-nonsense craft that you will need to master if you
ever hope to capture Pokémon. Different Pokémon have different resistances to
being captured, as some are incredibly easy to capture, while others are next to
impossible to capture. However, there are certain things that you should keep in
mind.
1.) Weaken the Target Pokémon - Trying to capture a full-health
Pokémon and make him your own is next-to-impossible, and it shouldn't be
attempted. Why? Because you'll miss, and you'll waste a Pokéball in the process.
What you'll want to do is weaken your Pokémon as much as you can. You can weaken
him to 50% to make him vulnerable to capture, but lowering him to as low as
10%-15% is the best thing to do. Usually, when you encounter a Pokémon you want
to capture, you'll want to switch out the Pokémon you currently have and put in
your weakest party-ready Pokémon. This is so you don't kill the Pokémon before
you capture it. Chip away at the Pokémon's health slowly, but surely. When the
Pokémon gets to around 25% health, you can start throwing Pokéballs at it. If
you miss, try again. If you miss again, weaken the Pokémon more, and when he's
literally next to death, try again. You should capture it. If not, you might
have encountered a strong-resistance Pokémon, or a rare Pokémon that'll need a
stronger type of Pokéball to capture. And on that note...
2.) Use the Right Pokéball - The standard Pokéball will capture a vast
majority of the Pokémon, as long as you've weakened them enough and tired them
out. For some Pokémon, however, a stronger ball will be needed, such as a Great
Ball or Premier Ball, amongst others. Don't waste these stronger Pokéballs,
however. Try your regular Pokéballs several times, try weakening the enemy more,
and try capturing it again before you waste a more powerful ball.
3.) Be Patient - If you kill a Pokémon when you're attempting to
capture it, don't fret; it happens. With rare exceptions, you'll get the chance
to capture that Pokémon again. Just simply run around the area where you
originally ran into it, and chances are you'll run into it again. As a last
resort, if you can't seem to find that Pokémon again, use the Hoenn Map in your
Pokénav, or check out the entry for that Pokémon in your Pokédex to find more
locations on where you can find that Pokémon, as well as more vital stats and
information that might be of assistance in capturing that Pokémon. Exhaust all
options before simply giving up on capturing a particular Pokémon!
4.) Once Captured, Don't Neglect! - Some Pokémon might not look like
much. Some might not even have any attacks. But use that Pokémon in battle
(switching it out after the battle starts if you have to, to get it half of the
battle's experience) and build it up. Eventually, these weak Pokémon evolve into
Pokémon that are so incredibly strong that it'll amaze you. That's why they're
weak to begin with - they are meant to turn the player off from them so that
they miss a Pokémon with incredible strength. Don't make that mistake, try to
use all of your Pokémon fairly evenly and experience what each one brings to the
table.
Ruby-Sapphire Differences As was the case with Pokémon
Red/Blue and Pokémon Gold/Silver, Pokémon Ruby/Sapphire are two games with the
same plot and gameplay, but some differences. The differences lie primarily in
the Pokémon available, but the list below will tell you just what's different,
Pokémon and all.
- The bad guys in Pokémon Ruby are known as Team
Aqua/Magma.
- The bad guys in Pokémon Sapphire are known as Team
Aqua.
- The objectives of the two above groups are completely
different.
- Each version of the game has six exclusive Pokémon that aren't available
in the other.
Battling
At the essence of the Pokémon games, there lies two fundamental premises -
capturing Pokémon, and using those Pokémon in battle against other Pokémon,
whether they be wild Pokémon or trainer-owned Pokémon. This section of the Guide
focuses on the battling segment of the two fundamentals. If you want information
on capturing Pokémon, you can read the section that discusses said topic in the
Basics section of this guide.
Pokémon Battle
Basics So, you've entered into a Pokémon
battle? Now what, you ask? Well, let us first focus on the battle menu. There
are four choices within the battle menu, and they are...
- Fight: Fight is the
primary command you'll select when using your Pokémon in battle. When you
select the Fight command from the battle menu, it'll bring you to a list of
the attacks the particular Pokémon you have in battle can use. As you might
know by now, your Pokémon can have up to four attacks at one time, so
selecting the Fight command will bring you to these attacks, however many your
Pokémon may have at that given time.
- Bag: Selecting the Bag
command will bring you to your Bag where you hold your various items, whether
they be healing items, Pokéballs, or the like. You can find more information
on the Bag in the Basics section of the guide, and, of course, more
information on the various in-game items can be found in the Items section of
this guide.
- Pokémon: Selecting the
Pokémon command will bring you to a list of your current party Pokémon, which
is essentially the Pokémon you currently have in battle on the left side of
the screen, and your five idle Pokémon on the right side of the screen. Here,
you can swap in and out various Pokémon (into and out of battle), view their
summaries, stats, et cetera, and decide what course of action to take with
what Pokémon in this battle. Do note that when you swap in a Pokémon in
battle, that is essentially your turn in the battle, meaning you won't get to
attack for that turn. This assumption is void if one of your Pokémon is slain
in battle, in which case you get to freely replace him with another Pokémon
from your party. More on this Pokémon screen can be found in the Basics
section of this guide.
- Run: Selecting the Run
command will allow you and your party of Pokémon to flee from battle. The
weaker the enemy is compared to your party, and the slower the Pokémon is, the
better your chances of escaping from battle. Remember, selecting Run isn't
foolproof, and it's actually quite a bad idea to run from battle, as you don't
get the experience points for your Pokémon necessary to make them grow in
strength so that you can fight stronger Pokémon, fight stronger Gym Leaders,
and get more Badges.
Pokémon Types in Battle
Each Pokémon falls into either
one or two of 17 different Pokémon types -- each with their own strengths and
weaknesses. Next to the individual Pokémon abilities (such as HP, Strength,
Defense, etc), these types determine what each creature's strengths, abilities
and weaknesses are. When putting together a team, remember that creating a
well-balanced team is the most important skill a Pokémon trainer can have.
There are two new
types in Pokémon Gold and Silver, which add an interesting new twist to the
"paper rock scissors" comparisons you learned in the previous games.
Steel attacks are strong against Ice and Rock, but weak
against Fire, Water, Electric and Steel. However, Steel is a great defensive
type; nearly all attack types are weak against it except Water and Electric,
which are normal, and it is completely immune to Poison. Steel's only weaknesses
are against Fire, Fighting and Ground attacks.
Dark attacks are strong against Psychic and Ghost, but
weak against Fighting, Dark and Steel. Unlike the other new type, Dark is a
fairly typical type defensively. It is string against Ghost and Dark attacks,
and immune to Psychic attacks. Dark-type Pokémon should avoid Fighting and Bug
attacks, however..
The following chart tells you what attacks are effective
against what opponent types.
- "+" (orange) means the attack is
effective and deals twice the damage (ie: a Fire attack causes double damage
when used on a Grass type).
- "-" (orange) means it is not
effective and will only deal half the damage (ie: a Bug attack is not
effective against a Fire opponent).
- "X" (red) means this attack can't hit
that particular opponent type (ie: Electric techniques can't harm Ground
Pokémon).
Note that a Pokémon that uses an attack that is of its
same type deals 50% more damage than a Pokémon
that uses a non-matching attack. The damage any given attack causes is
further determined by each individual Pokémon's Level as well as Attack and
Special stats.
Combat, Victory and Defeat Battles can be triggered in different
ways:
1) By running into a Pokémon
Trainer. Most are visible on screen, some challenge you automatically when
you're near, others will only battle when you talk to them. Just like you,
trainers can have multiple Pokémon. You cannot escape from these battles.
2) Wild Pokémon encounters.
If you walk around in high grass, swim in water or explore dungeons, you may get
attacked by wild Pokémon. These Pokémon travel alone and are not visible on
screen before they attack..
3) Rare Pokémon encounters.
Some Pokémon are visible on screen, such as Snorlax or the three legendary
bird Pokémon. Talking to them or waking them up will trigger the battle.
4) Fishing. You can use a
fishing rod to fish in rivers, lakes or the ocean. If you get a bite, a battle
is triggered.
Pokémon uses a turn-based battle system. The Pokémon
located at the top of your party will be the one to pop up in battle. Once you
are on the battle screen, you have four options:
- FIGHT: You select an
attack, a defensive or a status-altering move from your attack menu and hope
that it hits and causes damage. You can only use an attack if you've got PP
left for it.
- ITEM: Select an item to
catpure a Pokémon, heal yourself, escape battle, wake yourself up, etc.
- PKMN: Switch to another one of the Pokémon in
your party. You can only switch to Pokémon that have HP left.
- RUN: Run away from the
battle. This won't work with trainer or boss battles.
You win the battle when your
opponent doesn't have any Pokémon left, or when you capture a wild
Pokémon.
You lose the battle when all
your Pokémon have fainted. Note that you will restart from the last Pokémon
Center after you get beaten -- but you will also lose half your money.
Your and your opponent's Pokémon's types as well as
their levels and stats directly influence how successful the battle is going to
be. For example, you have little hope of succeeding against a Pokémon that's
several levels higher than you -- unless it is weak against your Pokémon's type.
Conditions Special
and status-altering attacks can cause a variety of conditions. Here is a quick
breakdown of what they do:
- Burn: Lose HP during
battle for the duration of the Burn status. Also reduces Attack.
- Confuse: Confused Pokémon
have a 50% chance of causing damage to themselves by accident.
Automatically cured after battle.
- Fainted: When your HP are
0, the Pokémon faints and can no longer attack. However, special HM techniques
like Cut still work outside of battle.
- Flinch: If a Pokémon
flinches after getting hit, it can't attack for that round.
- Freeze: Frozen Pokémon
can't attack until they're unfrozen (through Fire techniques or items).
- Paralyze: Paralyzed
Pokémon experience a radical drop in Speed while the effect lasts. Their
attacks will also fail half of the time.
- Poison: Poisoned Pokémon
lose HP every turn in battle. This condition will not end after battle and the
Pokémon will continue to lose HP with every four steps you take.
- Sleep: A sleeping Pokémon
cannot attack. It will wake up on its own after a few
turns.
Items
Balls/Repels/Other Balls are what is used to catch Pokemon. Repels are what you use to keep wild
Pokemon
away. As you progress through the game, different balls will be made
available to you to help you better catch higher-level Pokemon. Here's where to
find them, and what each does:
| Ball |
Use |
Find |
Buy |
Price |
| Black Flute |
Repels weak Pokemon. |
Route 113 (Need to collect ash in Soot Sack before this can be made
for you). |
N/A |
N/A |
| Dive Ball |
Catches Pokemon on the ocean floor. |
Abandoned Ship |
Mossdeep City |
1000 |
| Escape Rope |
Allows you to escape from caves. |
Granite Cave |
Pokemon Marts |
550 |
| Fluffy Tail |
Allows you to always escape a battle. |
Verdanturf Town |
Lilycove Dept. Store |
1000 |
| Great Ball |
Better chance of catching than Poke Ball. |
Route 115, 117 |
Pokemon Marts |
600 |
| Luxury Ball |
Pokemon you catch will be friendly. |
Abandoned Ship |
N/A |
N/A |
| Master Ball |
Catches any Pokemon without fail. |
Lilycove Dept. Store/Team Hideout |
N/A |
N/A |
| Max Repel |
Repels weak Pokemon for 250 steps. |
N/A |
Pokemon Marts |
700 |
| Nest Ball |
Better chance of catching low-level Pokemon. |
Team Hideout/Route 120 |
Verdanturf Town |
1000 |
| Net Ball |
Better chance of catching Water and Bug
Pokemon. |
N/A |
Mossdeep City |
1000 |
| Poke Ball |
The lowest level ball. |
Granite Cave/Route 104 |
Pokemon Marts |
200 |
| Premier Ball |
Properties of Poke Ball, but with different
design. |
Get a Premier Ball when you buy 10 Poke Balls. |
N/A |
N/A |
| Repeat Ball |
Better chance of catching a Pokemon you've
already caught. |
Route 116 |
Rustboro City |
1000 |
| Repel |
Repels weak Pokemon for 100 steps. |
Route 116, Granite Cave |
Pokemon Marts |
350 |
| Safari Ball |
Catches Pokemon in Safari Zone. |
N/A |
Safari Zone |
30/500 |
| Super Repel |
Repels weak Pokemon for 200 steps. |
Route 113, 119, Mt. Pyre |
Pokemon Marts |
500 |
| Timer Ball |
Better chance of catching a Pokemon as battle
goes on. |
Trick House |
Rustboro City |
1000 |
| Ultra Ball |
Better chance of catching than Great Ball. |
Route 123 |
Pokemon Marts |
1200 |
Berries Berries can be found on trees
scattered throughout Hoenn. Once you get the Wailmer Pail, you'll be able to
plant any Berries you find in soft, loamy soil and nurture them to produce more
Berries. Berries are great held items for Pokemon.
| Berry |
Use |
Location |
| Aguav Berry |
Awakens sleeping Pokemon; can confuse |
Route 120 |
| Aspear Berry |
Thaws Frozen Pokemon |
Route 120-121, 123, Lilycove City |
| Belue Berry |
Pokeblock ingredient |
Route 123 |
| Bluk Berry |
Pokeblock ingredient |
Route 114-115 |
| Cheri Berry |
Cures paralyzed Pokemon |
Route 103-104, 123, Lilycove City |
| Chesto Berry |
Awakens sleeping Pokemon |
Route 104, 116, 121, 123, Lilycove City |
| Cornn Berry |
Pokeblock ingredient |
Route 123, Sootopolis City |
| Durin Berry |
Pokeblock ingredient |
Route 123 |
| Figy Berry |
Restores HP; can confuse |
Route 120, Sootopolis City |
| Grepa Berry |
Pokeblock ingredient |
Route 123, Sootopolis City |
| Hondew Berry |
Pokeblock ingredient |
Route 119, 123, Sootopolis City |
| Iapapa Berry |
Restores HP; can confuse |
Route 120, Sootopolis City |
| Kelpsy Berry |
Pokeblock ingredient |
Route 115, 123, Sootopolis City |
| Leppa Berry |
Restores PP by 10 |
Route 103-104, 119, 123, Lilycove City |
| Liechi Berry |
Boosts attacks when Pokemon HP is low |
Mirage Island (Route 130) |
| Lum Berry |
Cures any status change |
Route 123, Lilycove City |
| Mago Berry |
Restores HP; can confuse |
Route 120 |
| Magost Berry |
Pokeblock ingredient |
Route 123, Sootopolis City |
| Nanab Berry |
Pokeblock ingredient |
Route 110, 114, 120-121 |
| Nomel Berry |
Pokeblock ingredient |
Route 123, Sootopolis City |
| Oran Berry |
Restores 10 HP |
Route 102, 104, 111, 123, Lilycove City |
| Pamtre Berry |
Pokeblock ingredient |
Route 123 |
| Pecha Berry |
Cures poisoned Pokemon |
Route 102, 104, 112, 120, 123, Lilycove
City |
| Persim Berry |
Cures confused Pokemon |
Route 104, 114, 121, 123, Lilycove City |
| Pinap Berry |
Pokeblock ingredient |
Route 114, 116, 120 |
| Pomeg Berry |
Pokeblock ingredient |
Route 119, 123, Sootopolis City |
| Qualot Berry |
Pokeblock ingredient |
Route 123, Sootopolis City |
| Rabuta Berry |
Pokeblock ingredient |
Route 123, Sootopolis City |
| Rawst Berry |
Cures burned Pokemon |
Route 104, 112, 121, 123, Lilycove City |
| Razz Berry |
Pokeblock ingredient |
Route 111, 114, 120 |
| Sitrus Berry |
Restores 30 HP |
Route 118-119, 123, Lilycove City |
| Spelon Berry |
Pokeblock ingredient |
Route 123 |
| Tamato Berry |
Pokeblock ingredient |
Route 123, Sootopolis City |
| Watmel Berry |
Pokeblock ingredient |
Route 123 |
| Wepear Berry |
Pokeblock ingredient |
Route 114, 117, 120 |
| Wiki Berry |
Restores HP |
Route 120 |
Healing and Power-up Items Healing Items help restore your Pokemon to a state
of harmony and well-being. Power-up Items increase your Pokemon's stats, either momentarily or permanently. In the list
below, if Pokemon Marts is listed,
that includes Lilycove Dept. Store. However, if Lilycove Dept. Store is listed, that is the
only place to buy that item.
| Item |
Use |
Find |
Buy |
Price |
| Antidote |
Cures posioned Pokemon. |
N/A |
Pokemon Marts |
100 |
| Awakening |
Awakens sleeping Pokemon. |
N/A |
Pokemon Marts |
250 |
| Blue Flute |
Awakens sleeping Pokemon. |
Route 113 (Need to collect ash in Soot Sack
before this can be made for you). |
N/A |
N/A |
| Burn Heal |
Cures burned Pokemon. |
Verdanturf Town, Lavaridge Town, Jagged Pass |
Lilycove Dept.
Store |
250 |
| Calcium |
Raises Sp. Atk. |
Slateport City, Route 123 |
Lilycove Dept. Store |
9800 |
| Carbos |
Raises Speed |
Slateport City, Route 121 |
Lilycove Dept. Store |
9800 |
| Dire Hit |
Increases critical hit percentage for a single battle. |
Fallarbour Town, Route 103 |
Lilycove Dept. Store |
650 |
| Elixir |
Restores 10 PP to all of a Pokemon's attacks. |
Route 119, 123, Sootopolis City |
N/A |
N/A |
| Energy Root |
Restores 200 HP |
N/A |
Lavaridge Town |
800 |
| Energypowder |
Restores 50 HP |
N/A |
Lavaridge Town |
500 |
| Ether |
Restores 10 PP to one of a Pokemon's attacks. |
Route 113, 116, Petalburg City, Petalburg
Woods |
N/A |
N/A |
| Fire Stone |
Evolves Fire-Type Vulpix to Ninetales |
Fiery Path, Route 124 |
N/A |
N/A |
| Fresh Water |
Restores 50 HP. |
N/A |
Lilycove Dept. Store |
200 |
| Full Heal |
Cures all status problems. |
Route 120, Meteor Falls |
Pokemon Marts |
600 |
| Full Restore |
Restores all HP and cures all status problems. |
Victory Road |
Evergrande City |
3000 |
| Guard Spec. |
Guards against Sp. Atk. for a battle |
Mauville City, Fallarbour Town, Route 103 |
Lilycove Dept. Store |
700 |
| Heal Powder |
Cures all status problems. |
N/A |
Lavaridge Town |
400 |
| HP Up |
Raises HP permanently. |
Route 111, 116, Slateport City |
Lilycove Dept. Store |
9800 |
| Hyper Potion |
Restores 200 HP |
Route 118-120 |
Pokemon Marts |
1200 |
| Ice Heal |
Thaws a frozen Pokemon. |
Shoal Cave, Verdanturf Town |
Lilycove Dept. Store |
250 |
| Iron |
Raises Def. permanently. |
Route 105, 115, 126, Slateport City |
Lilycove Dept. Store |
9800 |
| Lava Cookie |
Cures a status problem. |
N/A |
Mt. Chimney |
200 |
| Leaf Stone |
Evolves Grass-Type Pokemon (Nuzleaf-Shiftry, Gloom-Vileplume). |
Route 119, 124 |
N/A |
N/A |
| Lemonade |
Restores 80 Hp. |
N/A |
Lilycove Dept. Store |
350 |
| Max Elixir |
Restores full PP to all of a Pokemon's
moves. |
Team Hideout, Victory Road |
N/A |
N/A |
| Max Ether |
Restores full PP to one of a Pokemon's moves. |
Rusturf Tunnel, Mt. Pyre, Route 113 |
N/A |
N/A |
| Max Potion |
Restores all HP. |
Mt. Pyre, Sootopolis City |
Lilycove Dept. Store, Ever Grande City |
2500 |
| Max Revive |
Revives a fainted Pokemon with full HP and PP. |
Petalburg City, Safari Zone, Lilycove Dept.
Store |
N/A |
N/A |
| Moon Stone |
Evolves Normal-Type Pokemon (Skitty-Delcatty,
Jigglypuff-Wigglytuff). |
Meteor Falls |
N/A |
N/A |
| Paralyz Heal |
Cures a paralyzed Pokemon. |
Petalburg Woods, New Mauville |
Pokemon Marts |
200 |
| Potion |
Restores 10 HP. |
Route 102, 104 |
Pokemon Marts |
300 |
| PP Max |
Raises PP to its maximum level. |
Trick House |
N/A |
N/A |
| Protein |
Raises Atk. permanently. |
Rout 106, 114, Slateport City |
Lilycove Dept. Store |
9800 |
| Rare Candy |
Raises Pokemon's level by one. |
Route 106, 110, 114, 119, 120, 123, 132 |
N/A |
N/A |
| Red Flute |
Pokemon will not be attracted. |
Route 113 (Need to collect ash in Soot Sack
before this can be made for you). |
N/A |
N/A |
| Revival Herb |
Revives fainted Pokemon. |
N/A |
Lavaridge Town |
2800 |
| Revive |
Revives fainted Pokemon. |
Route 117, Abandoned Ship |
Pokemon Marts |
1500 |
| Soda Pop |
Restores 50 HP |
N/A |
Soda Shop (Route 109), Lilycove Dept. Store |
300 |
| Sun Stone |
Evolves Vileplume-Bellossom. |
Mossdeep City |
N/A |
N/A |
| Super Potion |
Restores 60 HP |
Route 109 |
Lilycove Dept. Store |
300 |
| Thunderstone |
Evolves Pikachu-Raichu. |
Route 124, New Mauville |
N/A |
N/A |
| Water Stone |
Evolves Water-Type Pokemon (Lombre-Ludiculo, Staryu-Starmie) |
Route 124, Abandoned Ship |
N/A |
N/A |
| X Accuracy |
Raises accuracy for one battle. |
Route 104, Mauville City |
Lilycove Dept. Store |
950 |
| X Attack |
Raises Atk. for one battle. |
N/A |
Pokemon Marts |
500 |
| X Defend |
Raises Def. for one battle. |
N/A |
Pokemon Marts |
550 |
| X Special |
Raises Sp. Atk. for one battle. |
N/A |
Pokemon Marts |
350 |
| X Speed |
Increases speed for one battle. |
N/A |
Pokemon Marts |
350 |
| Yellow Flute |
Cures confused Pokemon. |
Route 113 (Need to collect ash in Soot Sack before this can be made
for you). |
N/A |
N/A |
| Zinc |
Raises Sp. Def. permanently. |
Route 119, 127, Slateport City |
Lilycove Dept. Store |
9800 |
Key Items These Items will
help you fulfill certain parts of your quest. They can be found in the Key Items
pocket of the Bag.
| Item |
Use |
Location |
| Acro Bike |
Lets you drive on narrow rails, to get to new
areas. |
Mauville City |
| Claw Fossil |
Give to researcher at Devon Corp. to get
Anorith. |
Route 111 (desert) |
| Coin Case |
Holds tokens for Mauville Game Corner |
Mauville City |
| Contest Pass |
Allows you to enter Contests. |
Verdanturf Town |
| Devon Scope |
Lets you see invisible Kecleon. |
Route 120 |
| Go-Goggles |
Allows you to move through sandstorms. |
Lavaridge Town |
| Good Rod |
Catches more fish than Old Rod. |
Route 118 |
| Itemfinder |
Use to find hidden items (like Blackglasses). |
Route 110 |
| Mach Bike |
Lets you ride up slippery slopes. |
Mauville City |
| Old Rod |
Allows you to fish for Pokemon. |
Dewford Town |
| Pokeblock Case |
Allows you to store Pokeblocks that you make. |
Slateport City |
| Root Fossil |
Give to researcher at Devon Corp. to get
Lileep. |
Route 111 (desert) |
| Scanner |
Give to Capt. Stern for a Deepseatooth or
Deepseascale |
Abandoned Ship |
| Soot Sack |
Use to collect ash on Route 113 to make Flutes,
etc. |
Route 113 |
| S.S. Ticket |
Allows you to board S.S. Tidal after becoming
Champ. |
Littleroot Town |
| Super Rod |
Catches more fish than Good Rod. |
Mossdeep City |
| Wailmer Pail |
Waters buried seeds. |
Route 104 |
Valuable Items Find these
Items, then sell them at a Pokemon Mart to earn money. They have no other
purpose in the game.
| Item |
Location |
| Big Pearl |
Shoal Cave, on ocean floor |
| Nugget |
Route 112, 120 |
| Pearl |
Route 124, 126, 128, on ocean floor |
| Star Piece |
Route 133 |
| Stardust |
Route 111 |
| Tinymushroom |
Petalburg Woods |
Techniques
When you first capture or receive a Pokemon, you'll notice that it has the
ability to perform certain battle techniques, which are basically that Pokemon's
attacks. Some techniques are only good for damaging an opponent; others can
only cause status changes. Each technique has its own power rating and accuracy,
so be aware of these before heading into battle. You don't want to use too
many attacks in a row that have a small percentage of hitting, because you
may take too much damage waiting for your own strike to hit.
Each technique also carries a PP (power point) rating. This is how many times
you can use an attack before you run out of power. PPs only reset once you
go rest your Pokemon at a Pokemon Center, or use an item on them (like Elixir
or Leppa Berry). Preserving PP on your best attacks--saving them for key
battles--is vital to your success in this game. You don't want to arrive
at the Pokemon Championship out of PP.
As your Pokemon gains experience and levels up, it will try to learn new
techniques (battle maneuvers) that can seriously add to the power or usefulness
of your monster, depending on the attack. Always take the time to check out
the potential technique before deciding whether or not you'd like to add
it to your arsenal.
Note: If you don't want to learn a specific attack, simply
press B as the Pokemon is trying to learn it, and it will cancel the education.
The next time your Pokemon levels up, it will try to learn the technique
again.
Here is a full list of all learnable techniques in the game. The Bolded ones
are our selections for most effective attacks. Please note that these moves
work best in battles, not necessarily in contests.
| Bug |
Fury Cutter
Leech Life |
Megahorn
Pin Missile |
Signal Beam
Silver Wind |
String Shot
Tail Glow |
| Dark |
Bite
Crunch
Curse
Faint Attack |
Fake Tears
Flatter
Knock Off
Memento |
Outrage
Pursuit
Snatch
Taunt |
Teleport
Thief
Torment |
| Dragon |
Dragon Breath
Dragon Claw |
Dragon Dance
Dragon Rage |
Twister |
|
| Electric |
Charge
Shock Wave
Spark |
Thundershock
Thunder
Thunderwave |
Thunderbolt
Thunder Punch
Thundershock |
Zap Cannon
|
| Fighting |
Arm Thrust
Blaze Kick
Brick Break
Bulk Up
Counter
Cross Chop
Detect |
Double Kick
Dynamic Punch
Focus Punch
Hi-Jump Kick
Jump Kick
Karate Chop |
Low Kick
Mach Punch
Revenge
Reversal
Rock Smash
Rolling Kick |
Seismic Toss
Sky Uppercut
Submission
Super Power
Vice Grip
Vital Throw |
| Fire |
Ember
Eruption
Fire Blast |
Fire Punch
Fire Spin
Flamethrower |
Heat Wave
Overheat
Sunny Day |
Will-O-Wisp |
| Flying |
Aerial Ace
Air Center
Bounce |
Drill Peck
Gust
Fly |
Mirror Move
Peck
Sky Attack |
Wing Attack
|
| Ghost |
Astonish
Confuse Ray
Destiny Bond |
Grudge
Lick
Night Shade |
Shadow Ball
Shadow Punch
Spite |
|
| Ground |
Bone Club
Bonemerang
Dig
Earthquake |
Fissure
Magnitude
Mud Shot
Mud Sport |
Mud-Slap
Sand Attack
Sand Tomb
Spikes |
|
| Grass |
Absorb
Aromatherapy
Bullet Seed
Cotton Spore
Giga Drain |
Grasswhistle
Ingrain
Leaf Blade
Leech Seed
Magical Leaf |
Mega Drain
Needle Arm
Petal Dance
Razor Leaf
Sleep Powder |
Solar Beam
Spore
Stun Spore
Synthesis
Vine Whip |
| Ice |
Aurora Beam
Blizzard
Hail |
Haze
Ice Ball
Ice Beam |
Ice Punch
Icy Wind
Mist |
Powder Snow
Sheer Cold
|
| Normal |
Assist
Attract
Baton Pass
Belly Drum
Bide
Bind
Block
Body Slam
Camouflage
Charm
Constrict
Covet
Crush Claw
Cut
Defense Curl
Disable
Dizzy Punch
Double Edge
Double Slap
Double Team
Encore
Endeavor
Endure
Explosion
Extreme Speed
Fake Out
False Swipe
Flail
Flash
Focus Energy
Foresight
Frustration |
Fury Attack
Fury Swipes
Glare
Growl
Growth
Guillotine
Gust
Harden
Head Butt
Heal Bell
Helping Hand
Hidden Power
Horn Attack
Horn Drill
Howl
Hyper Beam
Hyper Voice
Karate Chop
Leer
Lock-On
Lovely Kiss
Mean Look
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Minimize
Moonlight
Morning Sun
Nature Power
Odor Sleuth |
Perish Song
Pound
Protect
Psych Up
Quick Attack
Rage
Rapid Spin
Razor Wind
Recover
Refresh
Return
Roar
Safeguard
Sand Attack
Scary Face
Scratch
Screech
Secret Power
Selfdestruct
Sing
Skull Bash
Slack Off
Slam
Slash
Sleep Talk
Smelling Salt
Smoke Screen
Snore
Sonic Boom
Spike Cannon
Spit Up
Splash |
Stockpile
Stomp
Strength
Struggle
Substitute
Super Sonic
Swagger
Swallow
Sweet Kiss
Sweet Scent
Swift
Swords Dance
Tackle
Tail Whip
Take Down
Teeter Dance
Thrash
Tickle
Tri Attack
Uproar
Vice Grip
Weather Ball
Whirlwind
Wish
Wrap
Yawn |
| Poison |
Acid
Acid Armor
Poison Fang |
Poison Gas
Poison Powder
Poison Sting |
Poison Tail
Sludge
Sludge Bomb |
Smog
Toxic |
| Psychic |
Agility
Amnesia
Barrier
Calm Mind
Confusion
Cosmic Power
Dream Eater |
Extrasensory
Future Sight
Hypnosis
Imprison
Kinesis
Light Screen
Luster Purge |
Magic Coat
Meditate
Mirror Coat
Mist Ball
Psybeam
Psychic
Psywave |
Reflect
Rest
Role Play
Skill Swap
Teleport
Trick
|
| Rock |
Ancient Power
Rock Blast |
Rock Slide
Rock Throw |
Rock Tomb
Rollout |
Sandstorm |
| Steel |
Iron Defense
Iron Tail |
Metal Claw
Metal Sound |
Meteor Smash
Steel Wing |
|
| Water |
Bubble
Bubble Beam
Clamp
Hydro Pump |
Muddy Water
Rain Dance
Spit Up
Splash |
Surf
Water Gun
Water Pulse
Water Sport |
Water Spout
Waterfall
Whirlpool |
HMs
Certain techniques called Hidden Machines (HMs) can be used outside of
battle, and these are usually only earned after beating a town's Gym Leader.
How to get each of them is discussed within the walkthrough of this guide.
HMs can be taught to different Pokemon as many times as you want, provided
that those Pokemon are capable of learning them. Learning HMs will give you
and your Pokemon access to parts of the map you have not yet visited. For
instance, learning Surf will allow your Pokemon to travel across the seas
and discover faraway island locations, which are necessary to your quest.
These HMs can be found and learned during the course of the game:
| HM |
Ability |
| 01 |
Cut |
| 02 |
Fly |
| 03 |
Surf |
| 04 |
Strength |
| 05 |
Flash |
| 06 |
Rock Smash |
| 07 |
Waterfall |
| 08 |
Dive |
TMs
In addition to HMs, you can find and use Technical Machines (TMs). Unlike
HMs, once you gain a TM, you can only use it one time on one Pokemon. Therefore,
it is a much more crucial decision as to which monster to give it to . Before
deciding, consult the Bag and look at the description of the TM, and only
give it away when you are 100% sure.
There are a few TMs that can be purchased, so keep your eyes peeled for deals.
Since they are often powerful attacks, the TM price tag is usually high (3000+).
Keep enough money in your coin purse to pony up for these rare moves when
called upon. Here's a full list of every TM in the game. Again, the location
of each is described in the walkthrough section of this guide.
| TM |
Ability |
Price |
| 01 |
Focus Punch |
-- |
| 02 |
Dragon Claw |
-- |
| 03 |
Water Pulse |
-- |
| 04 |
Calm Mind |
-- |
| 05 |
Roar |
-- |
| 06 |
Toxic |
-- |
| 07 |
Hail |
-- |
| 08 |
Bulk Up |
-- |
| 09 |
Bullet Seed |
-- |
| 10 |
Hidden Power |
3000 |
| 11 |
Sunny Day |
-- |
| 12 |
Taunt |
-- |
| 13 |
Ice Beam |
4000 |
| 14 |
Blizzard |
5500 |
| 15 |
Hyper Beam |
7500 |
| 16 |
Light Screen |
3000 |
| 17 |
Protect |
3000 |
| 18 |
Rain Dance |
-- |
| 19 |
Giga Drain |
-- |
| 20 |
Safeguard |
3000 |
| 21 |
Frustration |
-- |
| 22 |
Solarbeam |
-- |
| 23 |
Iron Tail |
-- |
| 24 |
Thunderbolt |
4000 |
| 25 |
Thunder |
5500 |
| 26 |
Earthquake |
-- |
| 27 |
Return |
-- |
| 28 |
Dig |
-- |
| 29 |
Psychic |
3500 |
| 30 |
Shadow Ball |
-- |
| 31 |
Brick Break |
-- |
| 32 |
Double Team |
1500 |
| 33 |
Reflect |
3000 |
| 34 |
Shock Wave |
-- |
| 35 |
Flamethrower |
4000 |
| 36 |
Sludge Bomb |
-- |
| 37 |
Sandsorm |
-- |
| 38 |
Fire Blast |
5500 |
| 39 |
Rock Tomb |
-- |
| 40 |
Aerial Ace |
-- |
| 41 |
Torment |
-- |
| 42 |
Facade |
-- |
| 43 |
Secret Power |
3000 |
| 44 |
Rest |
-- |
| 45 |
Attract |
-- |
| 46 |
Thief |
-- |
| 47 |
Steel Wing |
-- |
| 48 |
Skill Swap |
-- |
| 49 |
Snatch |
-- |
| 50 |
Overheat |
-- |
Trading/Breeding
Trading Once
you have caught an ample supply of Pokemon, you'll want to trade them with
your family and friends to get rare Pokemon, or avoid the work of catching
certain hard-to-grab monsters. In fact, whenever catching Pokemon, it is always a
good idea to grab two (especially with rare ones in the Safari Zone and on
Mirage Island), so that when it comes
trading time, you have some interesting Pokemon to offer.
On the flip side, there are certain Pokemon you'll almost never want to trade
(unless you own both versions of the game). These Pokemon are:
- Kyogre (Sapphire)
- Groudon (Ruby)
- Anorith
- Lileep
- Latios (Ruby)
- Latias (Sapphire)
Before trading, save your game and turn it off. Then
connect the link cable from your GBA to the GBA of the person who wants to trade
with you. Then, to trade Pokemon, go to the upstairs of the Pokemon Center, and have your friend go there as well (in his/her
version of the game). Enter the middle door of the upstairs to trade. You'll have to save
before you continue, then walk through the door and have your friend
do the same. Each side must select a Pokemon and confirm their choice for the
trade to go through. Enjoy!
Through trading, certain Pokemon will evolve in
different ways. Experiment with held items while trading in order to get your
Pokemon to transform in new and interesting ways.
Breeding In order
to breed Pokemon, you first have to make it to the Pokemon Day Care Center on
Route 117. Once there, talk to the woman at the counter, and she'll ask if she
can take care of your Pokemon. You can leave two Pokemon with her at once, and
provided the chemistry is right (and the Pokemon are a male/female pair), you
may get an Egg the next time you walk through the Day Care doors. Make sure you
have a spot in your inventory available to carry it. How do you know whether the
two Pokemon you put in will yield a happy package? Talk to the old man outside,
and he'll give you a hint as to whether the union will be fruitful.
Breeding two of the same kind of Pokemon will either result in the same kind
of Pokemon, or one of the previous evolution. However, if you breed two
different kinds of Pokemon (they still need to be of the same Egg Type), you may
end up with a completely different kind of Pokemon. As with trading, experiment
with held items to produce new and different effects as well.
Walkthrough
Using This Walkthrough Our walkthrough for Pokémon Sapphire/Ruby is
written in chronological order, taking you through the entire map of Hoenn. By
following this walkthrough you will battle every trainer and find every Item
available in the game. However, since it is written chronologically and
organized by Badges, you may have a problem figuring out exactly where you need
to go in the walkthrough. Use the descriptions below to find the section you're
looking for. Click on the links to go to that segment of the walkthrough.
Badge #1 Littleroot Town, Route 101, Oldale Town, Route 103, Rival
Battle #1, Route 102, Petalburg City, Route 104, Petalburg Woods, Rustboro City
Badge
#2 Route 116, Rusturf Tunnel, Rustboro
City, Routes 104-106, Dewford Town, Granite Cave
Badge
#3 Route 107-109, Slateport City, Route
110, Trick House, Route 103, Rival Battle #2, Mauville City, Cycling Road
Badge
#4 Route 117, Verdanturf Town, Rusturf
Tunnel, Route 116, Route 111-112, Fiery Path, Route 113, Fallarbor Town, Route
114, Meteor Falls, Mt. Chimney, Jagged Pass, Lavaridge Town
Badge
#5 Route 111, Route 115, Rustboro City,
Petalburg City
Badge
#6 Route 104-108, Abandoned Boat, Route
109, Slateport City, Route 118-119, The Weather Institute, Rival Battle #3,
Fortree City, Rout 120, Scorched Slab
Badge
#7 Route 120-121, Safari Zone, Lilycove
City, Rival Battle #4, Route 122, Mt. Pyre, Route 123, Lilycove City, Slateport
City, Team Hideout, Route 124, Mossdeep City
Badge
#8 Route 125, Shoal Cave, Route
127-128, Seafloor Cavern, Route 126, Sootopolis City, Cave of Origin
Pokémon League
Championship Route 128-130, Mirage
Island, Route 131, Pacifidlog Town, Route 132-134, Sealed Chamber, Ever Grande
City, Victory Road, Elite Four, Champion
Welcome to the World of Pokémon When you first begin the game, you'll meet
the always cheerful Birch, Professor of Pokémon. He'll walk you through what you
need to get started. By answering questions with him, you'll determine if your
character is a girl or boy, and what your character's name will be. There are no
significant differences between being a boy or girl, except for starting
position, and of course, appearance. As far as names go, you can choose your
own, or select from a pre-made list.
 |
 |
When you're done with Birch, a truck will drive you to
Littleroot Town. Get out of it and you'll be greeted by your mother. After a
short conversation, you'll be left alone to explore your room. Go up the stairs
to get there. Once in your room, check out what's there. Move to the clock and
press A to access it, then move the D-Pad left and right to set it. Check your
desk, if you want. The PC here is not of much use yet. When you're done poking
around, head downstairs. Your Mom will call you over to see a TV show that your
father is on. He's a Gym Leader and is currently being interviewed. She tells
you to go visit Prof. Birch. His house is next door.
When you're done with Birch, a truck will drive you to
Littleroot Town. Get out of it and you'll be greeted by your mother. After a
short conversation, you'll be left alone to explore your room. Go up the stairs
to get there. Once in your room, check out what's there. Move to the clock and
press A to access it, then move the D-Pad left and right to set it. Check your
desk, if you want. The PC here is not of much use yet. When you're done poking
around, head downstairs. Your Mom will call you over to see a TV show that your
father is on. He's a Gym Leader and is currently being interviewed. She tells
you to go visit Prof. Birch. His house is next door, but he's not home.
Instead, his wife is there. She tells you to go up and meet
her kid. The kid is the opposite of you... if you chose a boy, it's a girl, and
vice versa. This person will be your Rival throughout the rest of the game.
You'll have four battles in all, and each time it'll get markedly more
difficult. Gauge your progress in the game with these fights. If you have a
relatively easy time in trainer battles, you're doing well.
Once you're done, head down to the building to the south.
This is Prof. Birch's Lab. The lab assistant there tells you that Birch is out
doing fieldwork. Leave the Lab and head north to Route 101. As you get near the
route, a kid will tell you there's commotion ahead. Check it out!
Route 101 Wild Pokémon: Zigzagoon, Wurmple, Poochyena
On Route 101, Prof. Birch is being harassed by a wild
Poochyena. He tells you to search his bag for a Pokémon. There are three choices
here, and they will determine what your initial Pokémon will be. The choices
are:
Treecko: Wood Gecko Pokémon-- Grass Type Torchic: Chick Pokémon-- Fire Type Mudkip: Mud Fish-- Water/Ground Type
Mudkip, although unpopular, is your best choice, simply
because it is a double threat. Its mix of Ground and Water moves make it a
brutal foe. Mudkip also matches up against early Gyms the best. However, any of
the three are good, and all evolve into powerful Pokémon. Choose one, then go
into battle with the wild Poochyena.
When you best it, Prof. Birch will thank you and take you
back to his Lab. Then he'll tell you to go meet his child on Route 103. To get
there, head up Route 101 to Oldale Town.
Oldale Town This is the first
major city you'll run across. All of the big cities in the game have a Pokémon
Center and Pokémon Mart. At the Pokémon Center, you can rest your tired Pokémon,
refilling health and curing all status problems. You can also store and withdraw
Pokémon and get Mail on the PC. For more info on Pokémon Centers, visit the Basics section of this guide.
As you leave the Pokémon Center, head over to the lady in
white standing near the building to the east. In fact, make sure you always
visit every building and talk to everyone in every town. They'll often give you
free Items and TMs for free. She'll take you up to the Pokémon Mart and give you
a Potion as a promotional Item. Head inside to see what else the store
offers.
Potion: 300 Antidote: 100 Paralyz Heal: 200 Awakening: 200
Once you get your first Poké Ball as a gift, Poké Balls
will also become available at this store, for 200. When you're done at the
store, head north to Route 103.
Route 103 Wild Pokémon: Zigzagoon, Poochyena, Wingull, Wailmer, Tentacool,
Sharpedo, Magikarp
Before you head up to meet your rival, you'll want to
level up your Pokémon. Spend some time searching the tall grass to trigger
random Pokémon battles. Defeat the Pokémon you rustle up to gain experience,
which leads to higher levels. If you get hurt, run back to town and heal at the
Pokémon Center. When you are ready to take on your Rival, move all the way
north. Talk to him/her to trigger the battle.
Rival Battle #1 Each time you
fight your Rival gets progressively harder. This, however, is a fairly easy
battle, especially if you've taken time to level up. Level 8 or above will put
you at a nice advantage here. The Pokémon your Rival sends out depends on the
Pokémon you selected at the beginning of the game. Here's how it works:
(If you picked) Treecko (Your Rival will send out) Torchic: Level 5
Torchic Mudkip: Level
5
Mudkip Treecko: Level 5
Since neither of you have Type-specific moves yet, you
have the upper hand in this battle. In the future, however, you'll have to pay
attention to what Type your opponent sends out and try to counter appropriately.
After the battle (as with every trainer fight), you'll get money for
winning.
When the battle concludes, head back to the Lab. The
Professor will give you a Pokédex, which will allow you to track all of the
Pokémon you've met and caught in the game. One of the goals of the game is to
completely fill your Pokédex. This can lead to special rewards from some of the
characters in the game. After you get the Pokédex, your Rival will give you Poké
Ball. Use it to catch wild Pokémon. For more info on how to catch Pokémon, refer
to the Basics section of this guide.
Once you're done at the lab, leave the building and your
mother will stop you. She'll give you Running Shoes. They'll help you move
faster whenever you're in the outside world. Press B to use them while walking
to pick up the pace. Once you have the shoes, run back to Oldale town (buy some
Pokéballs, too) and move west, down Route 102.
Route 102 Wild Pokémon: Wurmple, Poochyena,
Zigzagoon, Lotad, Seedot, Ralts
Route 102 is where you'll encounter your first non-Rival
trainer fights. These are like regular wild Pokémon encounters, except that you
will often have to fight several Pokémon in a row, and will be rewarded with
money if you triumph. From now on, whenever a trainer battle occurs, we'll note
it in the guide like this:
Trainer Pokémon: Level * Pokémon: Level *
There are too many trainer battles in the game to give
strategy for each. For tips on battling, check out the type of Pokémon you're
about to battle, then refer to the Battling section
of this guide for tips on which Pokémon to send out when. On this stretch of
road, you'll encounter the following trainers:
Youngster Calvin Zigzagoon: Level 5
Bug Catcher Rick Wurmple:
Level 4 Wurmple: Level 4
Youngster Allen Poochyena:
Level 5 Taillow: Level 3
Near Youngster Allen are a pair of trees. Pick the
Berries on them (Oran and Pecha) and put them in your bag.
Lass Tiana Zigzagoon:
Level 4 Zigzagoon:
Level 4
Directly south of Tiana, off a short ledge is a Potion.
Grab it, then head west to Petalburg City.
Petalburg City
Petalburg City is the site of the game's first Gym, but you
won't be able to battle there until returning later. Heal your Pokémon at the
Center, then talk to the man in the upper right corner. He'll ask you to give
him your Trainer Profile. Combine a bunch of phrases to make a statement about
yourself. Mine was "I AM THE EXCITING BABE." If you caught a lot of Pokémon on
the previous route, you may want to deposit some in the computer.
The Pokémon Mart is northeast of the Center. Check out
what they have to offer:
Poké Ball: 200 Potion: 300 Antidote: 100 Paralyz Heal: 100 Awakening: 250 Escape Rope: 550 Repel: 350 X Speed: 350 X
Attack: 500 X Defend: 550 Orange Mail: 50
Grab what you need and move on. Potions and Antidotes
are handy, and you'll want to have a decent supply of Poké Balls before you move
to the next bit of wild wilderness.
On the west side of town, you'll meet a guy who will take
you to the Gym. Head inside to find your father, Norman. He's pleased you've
become a trainer like him. As you're chatting, a kid walks up and asks for a
Pokémon. His name is Wally, and he needs your help! You'll have to accompany
Wally to the tall grass, where he'll use a Zigzagoon to catch a Ralts. If you
haven't already caught a Pokémon, this will show you how.
When he catches his Pokémon, you'll both head back to
the Gym. He'll explain how to become a great trainer. Once you've talked to your
dad again, head over to Wally's house, which is just west of the Gym. His
parents will tell you he's been sent to Verdanturf Town. Eventually, once you
come back to town and triumph at the Gym, you can visit this house again to get
a special HM. For now, though, head west to Route 104.
Route 104 Wild
Pokémon: Zigzagoon, Wurmple, Wingull, Taillow, Poochyena
Route 104 is part beach, part wilderness. First off,
head south to the beach to clean up the trainer along the water's edge.
Youngster Billy Seedot:
Level 6 Taillow:
Level 8
Go north along the beach until you get to some steps.
This leads up to Mr. Briney's house. Nobody's home for now. Go north on the path
to find some Berry Trees (Pecha and Oran). Soon thereafter, another trainer
fight awaits.
Rich Boy Winston Zigzagoon:
Level 8
As you move north from Winston, you'll be in Petalburg
Woods.
Petalburg Woods Wild
Pokémon: Wurmple, Taillow, Slakoth, Silcoon, Shroomish
When you first arrive in the Woods, go east through the
tall grass. Move through the small fence to the south to temporarily go back to
Route 104.
Route 104 Here, you'll meet
a girl who will tell you not to use Poké Balls in the midst of battle. South of
her is a Poké Ball. Grab it and head north back into the Woods.
Petalburg Woods Move back to
the west and head north to find the first trainer on the route.
Bug Catcher Lyle Wurmple: Level 3 Wurmple:
Level 3 Wurmple: Level 3 Wurmple: Level 3 Wurmple: Level
3 Wurmple: Level 3
North of Bug Catcher Lyle is a Paralyz Heal. Grab it and
move on. As you encounter a Devon Researcher, he asks you if you've seen a
Shroomish in the Woods. As you're talking, a Team Grunt (Magma if playing Ruby,
and Aqua if playing Sapphire) appears and asks the guy to hand over some papers.
The Researcher hides behind you, and you'll have to take on the Grunt.
Team Grunt Poochyena: Level
9
After you beat the Grunt, he'll run off to Rustboro. As
a reward for saving him, the Researcher gives you a Great Ball, which gives you
a better shot at catching higher-level wild Pokémon. Keep moving down the path
to find another trainer.
Bug Catcher James Nincada: Level 8
North of James is an Ether, which restores move PP
during battle. Since you don't know how to Cut yet (there are trees to the east
that can be cut), head north back onto Route 104.
Route 104
Once on Route 104, you'll find a pair of trees (Cheri and
Oran) , and a little boy who gives you TM09 (Bullet Seed). Just north of here is
the Pretty Petal Flower Shop. Here, you can learn all the basics about Berries.
Take good note of what people tell you. One of the ladies inside gives you the
Wailmer Pail, which will allow you to water seeds you plant. The young girl here
will also give you a Cheri Berry. From the Flower Shop, move east to tangle with
another couple of trainers.
Lady Cindy
Zigzagoon: Level
7
Lass Haley Lotad: Level
7
Shroomish:
Level 7
Past Lass Haley is a tree guarding a Dire Hit. Come back
here when you get Cut to collect it. For now, though, move across the bridge and
take on the twins. This is the first simultaneous battle of the game. You'll
have to send out two Pokémon at once for this battle, so organize your creatures
before you get in the trainers' sight. In multiple battles like this, each of
your Pokémon get a round of attacks, and you can focus your attacks on one
specific Pokémon, or attack both of the opponents' Pokémon separately.
Twins Gina & Mia Lotad: Level 8 Seedot: Level 8
After you cross, you'll run into another trainer. Since the
trainer's Magikarp don't use any attack that can hurt you, send out your weak
Pokémon to level up here.
Fisherman Ivan Magikarp:
Level 6 Magikarp: Level 6
Magikarp: Level 6
Once you've defeated the trainer, grab the Berries from
the nearby trees (Cheri and Leppa), then talk to the old woman to get a Chesto
Berry. Stick to the right side of the path, and cut inside the fence of Rustboro
City to get an X Defend. Then enter the city via the main path.
Rustboro City Rustboro City
is home to the first Gym battle you'll take part in. Examine the city before you
head to the Gym, though. The building just west of the entrance is quarters for
those working at Devon Corporation. On the second floor, talk to the little boy
to get a Premier Ball.
The Pokémon Mart is just north of the city's entrance.
It contains the following goods:
Poké Ball: 200 Potion: 300 Super Potion: 700 Antidote: 100 Paralyz Heal: 200 Escape Rope:
550 Repel: 350 X Speed: 350 X
Attack: 500 X Defend: 550
Grab what you need at the Mart, then head north to the
Pokémon Center. To the west of the Center is a house. Talk to the man there to
get HM01 (Cut). You won't be able to use it outside of battle until you beat the
Gym Leader in town. Once you have Cut, head east past the Center to the Pokémon
Trainer's school. Talk to the teacher here to get the Quick Claw.
Now head north to the Gym. Instead of going in, go
inside the building to the right. There is a boy here who wants to trade. If you
have a Slakoth, trade it for the Fighting-Type Makuhita. Then it's time to head
to the Gym!
Pokémon Gym Badge #1 Reward: Stone Badge Gym
Leader: Roxanne The first Gym is not too tough,
provided you have a good Water or Grass-Type Pokémon. The dominant Type here is
Rock , so avoid using Fire and Flying Types. If you chose Mudkip or Treecko and
leveled it up, you'll be set. Same with Treecko. If you took Torchic, you'll
want to have captured a Lotad and leveled it up so that it knows Absorb (Level
7), and also teach it Bullet Seed (TM09). With a souped-up Lotad and (hopefully)
your new Makuhita, this Gym will
go smoothly.
Youngster Josh Geodude:
Level 10 Geodude: Level 8 Geodude: Level 6
Younster Tommy Geodude:
Level 11
Gym Leader Roxanne Geodude: Level 14 Nosepass: Level 15
Since all of these creatures are of the same type, the
fight will go fairly fast. Once you've beaten Roxanne, you'll get your first
badge, in addition to TM39 (Rock Tomb). Yippee!
Walkthrough: Badge #2
Rustboro
City
Once you triumph at the Rustboro City
Gym, step outside and you'll see a robbery in progress. Follow the path up and
talk to the Researcher who you helped earlier. He's been robbed by Team
Aqua/Magma. The thief fled down Route 116, so head that way.
Route
116 Wild Pokémon: Zigzagoon, Whismur,
Nincada, Skitty, Taillow
There are two trainers in the first part of the path, on
high and one low. Take the low road and grab the Repel, then go after the
trainer.
Bug Catcher Jose Wurmple: Level 8 Silcoon:
Level 8 Nincada: Level 9
The high path has this trainer:
Youngster Joey Zigzagoon:
Level 8 Machop:
Level 10
When you finish both fights, head east for a battle
with:
Lass Janice Marill:
Level 10
Hiker Clark Geodude: Level
8 Geodude: Level 8 Geodude: Level 8
After you've Bullet Seeded Clark back to the stone age,
move up and talk to the man standing near the house. He'll tell you that someone
is creating an uproar in the tunnel. You'll have to go through soon, but for
now, head to the west, and use your new Cut skill to move down the path through
the trees. Here, you will find two more trainers.
School Kid Jerry Ralts:
Level 10
School Kid Karen Shroomish: Level 9 Whismur: Level 9
On the western end of this tree path is a grove full of
Berries (Chesto and Pinap), as well as an Ether. Once you collect that stuff,
head past the house to the east. Here, you'll find an old man at the entrance to
a cave. He's lost his beloved Peeko, and needs help getting it back. Head inside
the cave to see what you can do.
Rusturf Tunnel Wild Pokémon: Whismur
You'll see the culprit almost immediately. Before you take
him on, though, grab the Poké Ball north of the entrance. Then show that hoodlum
what for!
Team Grunt Poochyena:
Level 11
Once you beat up the Grunt, he'll drop the Devon Goods he
stole, and Peeko will be saved as well. Talk about two birds with one Pokémon!
You'll learn that the man you helped is actually Mr. Briney, whose home you
visited earlier. Briney will take off with Peeko... but you'll be seeing him
soon! Leave the tunnel. Outside, climb the stairs cut into the rock to grab an X
Special, then go talk to the men in the house. They'll give you insight as to
where to go next. Head back to Rustboro City.
Rustboro
City
Back in RC, you'll meet up with the Devon Researcher again.
When you show him that you got the Goods back, he'll give you a Great Ball. Go
with him to the Devon Corporation's third floor. He asks you to deliver the
parcel you retrieved to the Shipyard in Slateport City. Then he takes you to the
President. He asks you if you can stop in Dewford Town to deliver a Letter to
Steven. He gives you the Pokénav for doing the favor.
The Pokénav, which can be found in the Start Menu, allows
you to see a map of all Hoenn. In addition, you can check your Pokémon's
Condition and see who you've battled (and who wants to battle again) with the
Trainer's Eyes feature. Handy, indeed. Leave the Devon Corp building and head
back to Petalburg Woods.
Route 104/
Petalburg Woods On the way back, cut the tree
down near the bridge to grab the Dire Hit. Then go down to the Woods and cut the
two trees that bar the path to the east. Follow the path to reach a girl who
gives you the Miracle Seed. On a ledge to the east, you'll discover a Great
Ball. Leap down to the area to the south and search the tall grass for an X
Attack. Then go to Mr. Briney's, south of Petalburg Woods on Route 104.
Route 104/
Route 105/ Route 106
Go talk to Mr. Briney and he'll ask if you want to set sail
for Dewford. You'll get into his boat and follow Route 105 all the way to
Dewford Town. Later on, once you've learned Surf, you'll want to come back and
explore Route 105. But that's for later. Right now, explore Dewford Town!
Dewford
Town Dewford Town is home to the second Gym
Badge. However, before you can battle at the Gym, you need to give Steven the
letter you're carrying. Head immediately into the closest building to get the
Silk Scarf.
Once you have it, move south to talk to the fisherman.
He'll give you the Old Rod, which will allow you to fish for Water-Type Pokémon.
To fish, walk up next to the water and use the Rod. If you'll be using it a lot,
register the Item from the pause menu, so you only have to press SEL whenever
you want to use it. When a fish bites, press A to hook it. Once you do, a normal
Pokémon battle will commence. Catch all of the fishy Pokémon you can!
After you get the Rod, go to the building north of the
Pokémon Center. Outside is a guy who asks you what's trendy. Tell him what he's
saying isn't hip and happening, and he'll ask you what is. Come up with a phrase that he'll utter instead. Give him something
incredibly stupid to say, then move into the building to the north. These people
have been infected with your phrase now, too. Once you're done there, head to
the north side of town and take on the trainers... or go to the Gym right away.
It's up to you, and depends if you have a leveled-up Flying-Type in your
possession.
Fisherman Ned Tentacool:
Level 12
Fisherman Elliot Magikarp: Level 11 Tentacool: Level 8 Magikarp: Level 11
Once you best the fishermen, enter the cave on the west
side of the beach.
Granite Cave Wild Pokémon: Geodude, Makuhita, Sableye, Aron,
Zubat
When you arrive in the cave, a friendly hiker will give
you HM05 (Flash). This will help you see in the dark cave. Teach it to a Pokémon
once you get the Knuckle Badge to see in dark caves.
You can still forge on here and deliver the letter to
Steven, even though you don't yet have Flash working... It will just be more
difficult. Head west and grab the Escape Rope. Then go down the nearby ladder.
On the next level down, search one of the southern passages for a Poké Ball. In
the bottom right corner of the level, you'll discover another down ladder.
On the third level down, head all the way west to find a
set of stairs. Walk up them, then move all the way right to find a ladder. Go up
it, then move a couple squares left and go up another. Back on the main level,
move all the way to the west to find a cave entrance. Head inside and talk to
Steven. Give him the Letter, and he'll give you TM47 (Steel Wing). Teach this to
a Flying-Type Pokémon before your battle with this town's Gym Leader for a
serious edge. To finish exploring the cave, you need to come back with a Mach
Bike. Once you do, you'll be able to scale the sandy slope on the second level
and gain access to a Repel and Rare Candy you would not otherwise get. Exit the
cave for now and head to the Gym.
Pokémon Gym
#2 Reward: Knuckle Badge Gym Leader: Brawly
It doesn't really matter if you tackle this Gym before or
after you deliver the letter to Steven. But doing it afterwards will guarantee
that your Pokémon will all be a little tougher.
This Gym is full of Fighting-Type Pokémon. What does
that mean? Use Flying-Type Pokémon for the best effect. If you don't have one
from before, go get a Wingull or Taillow and level it up to at least Level 12
and use its Peck or Wing Attack moves to wreak havoc on this Gym. You can also
use Psychic-Type Pokémon here to good effect.
This Gym is dark, but as you defeat each consecutive
trainer, the circle of light will grow slightly. Head right to begin the first
fight.
Battle Girl Laura Meditite: Level 14
Black Belt Hideki Machop:
Level 14
Battele Girl Tessa Meditite: Level 12 Meditie:
Level 12 Machop: Level 12
Gym Leader Brawly Machop: Level 17 Makuhita: Level 18
If you have enough chutzpah to put Brawly down, you'll
earn the handy Knuckle Badge, which makes all Pokémon up to Level 30 give you
props. It also allows you to use Flash outside of battle, as promised. You'll
also get the fabulous TM08 (Bulk Up), which raises attack and defense stats
during battle. Now... it's back to the Briney waves!
Walkthrough: Badge #3
Dewford Town/
Route 107/ Route 108
Go talk to Briney again, and ask him to sail to Slateport
this time. You still have an errand there. Again, you'll pass through several
routes. Make sure you return to them in order to search fun stuff like the
Abandoned Ship and battle trainers who are afloat.
Route
109 Route 109 is comprised of the beach and
water directly south of Slateport City. When you learn Surf, make sure you come
here and check out the islands south of the peninsula for even more trainer
battles and a PP Up. For now, though, clean the beach of trainer scum.
Sailor Huey Machop:
Level 14
Near Sailor Huey is a pair of kids with flotation rings.
Get the Soft Sand from them, then continue your conquest of the beach.
Tuber Ricky Zigzagoon:
Level 14
Sailor Edmond Wingull:
Level 12 Machop: Level 12 Wingull: Level 12
Tuber Lola Azurill:
Level 13 Azurill: Level 13
When you're done with the trainers on the beach, head to
the west side of the beach and go inside the Soda Pop Stop for even more raging
trainer battles. The owner will reward you if you can beat all of the trainers
in the room.
Sailor Dwayne Wingull:
Level 11 Tentacool: Level 11 Machop: Level 11
Beauty Johanna Goldeen: Level 13
Tuber Simon Azurill:
Level 12 Marill: Level 12
When all three trainers fall, talk to the shop owner and
he'll reward you with a sixer of Soda Pop. Now head up the stairs to the north
and begin to explore the city.
Slateport
City As you enter the city, you'll notice an
open-air market on the western edge of town. The merchants here all specialize
in different wares. Here's what they sell:
Doll Merchant Azurill Doll:
3000 Marill Doll: 3000
Skitty Doll: 3000
Energy Guru Protein: 9800 Iron: 9800 Carbos: 9800 Zinc: 9800 Calcium: 9800 HP Up: 9800
If you have a super-energetic Pokémon as the lead member
of your party, the woman next to the Energy Guru will give you a Ribbon. Talk to
the man at the north end of the market. He'll tell you to return when you know
the TM Secret Power. When you get it, come back and you'll get a nice
bargain.
When you exit the north end of the market, the Pokémon
Mart will be right there. Head inside to find these things for sale:
Poké Ball: 200 Great Ball:
600 Potion: 300 Super Potion:
700 Antidote: 100 Paralyz Heal:
200 Escape Rope: 550 Repel:
350 Harbor Mail: 50
Buy some Harbor Mail from the Pokémon Mart for a future
trade, at the very least. The building to the west of the Pokémon Mart is home
to the Pokémon Fan Club. Talk to the Chairman who is sitting on the couch. He
will tell you to feed your Pokémon more Pokéblocks. You'll get to do that soon
in the Contest Hall, so don't fret. Also, be sure to talk to the woman at the
far end of the room. She'll examine your Pokémon to determine if they love you,
and then reward you with a Scarf if she likes what she sees. To guarantee a
Scarf, feed your Pokémon lots of Pokéblocks to improve its Condition.
When you're done here, exit and head all the way east,
then slightly south to Stern's Shipyard. Talk to Dock here. He notices that you
have the Devon Goods, but says that Capt. Stern has gone off somewhere. He tells
you to find the captain and deliver the Goods to him. Exit the building and head
up to the Oceanic Museum to the north. Pay 50 to get inside, and go talk to the
Team Grunt who you thumped before. He'll give you the TM46 (Thief). Head down
the back stairs.
In the basement, you'll find Capt. Stern. He'll take the
Goods off your hands. However, right when he does, Team members bust in and try
to take them. Battle time!
Team Grunt Carvanha:
Level 15
Team Grunt Zubat: Level
14 Carvanha: Level 14
You've defended the parts admirably... then the leader
(Archie or Maxie, depending which game you're playing) shows up. He makes all
kinds of bold claims, then runs off, leaving the Goods. Head back upstairs and
leave.
Use the Center if you have to, then head over to the
Name Rater to the west. This person will rate the given names of your Pokémon
and also allow you to change names of those that you do not like. From here,
head north to the Contest Hall. For more information on what goes on inside,
including Pokéblock production, visit the Contests section of this guide. If you
don't want to make Pokéblocks right now, head out of town to the north, on to
Route 110.
Route
110 Wild Pokémon: Zigzagoon, Electrike,
Magikarp, Minun, Pelipper, Plusle, Wingull, Wailmer, Tentacool, Gulpin
Route 110 is a long, long road full of trainer battles
and rival Pokémon. When you have a bike, it becomes much easier to travel,
because you'll be able to use Cycling Road... but you don't currently have a
bike. So, it's time to schlep!
Pokéfan Isabel Plusle:
Level 15 Minun: Level 15
The Trick
House As the path turns, there is a house. Go
inside to meet the Trick Master, who is hiding under his table. Tricky! He has
designed his house to be one big change trick... and the trick is on you. Each
time you gain a new Badge, come back to the house, negotiate its tricks, and
earn a new prize.
Different trainers and goodies await within each maze as
well. Here's what's available:
Two Badges In the Maze:
Orange Mail Beat the Maze: Rare Candy
Three Badges In the
Maze: Wave Mail, Harbor Mail Beat the Maze: Timer
Ball
Four Badges In the Maze:
Shadow Mail, Wood Mail Beat the
Maze: Hard Stone
Five Badges In the Maze:
Mech Mail Beat the Maze: Smoke Ball
Six Badges In the Maze:
Nothing Beat the Maze: TM12
(Taunt)
Seven Badges In the
Maze: Glitter Mail Beat the Maze:
Magnet
Eight Badges In the
Maze: Trick Mail Beat the Maze: PP
Max
Battle Tower Entry In
the Maze: Bead Mail Beat the Maze: Red or Blue Tent
In order to leave each maze, you'll need to find the
Hidden Scroll. Once you have it, leave through the exit whenever you want. Once
you're done with the Trick House, it's time to sew up some loose ends before
moving on.
Route
103 The area to the west of the house is the
second half of Route 103. The other half lies on the Oldale Town side of things.
When you learn Surf, you'll easily be able to traverse it. Go explore it and
beat the Trainers there.
Aroma Lady Daisy Roselia: Level 16
Twins Amy & Liv (Simultaneous) Plusle: Level 16 Minun:
Level 16
Pokéfan Miguel Skitty:
Level 16
Fisherman Andrew Magikarp: Level 5 Tentacool: Level 10 Magikarp: Level
15
Cut down the northern trees to explore the upper part of
this route. There, you'll find a Guard Spec, and a grove of trees containing
Cheri and Leppa Berries. When you're done, head back past the Trick House to the
east.
Route 110 This leg of Route 110 is grueling. Not only does
it contain quite a few trainers, but there is tons of tall grass here, too. Pass
under the Cycle Road to get started. A Dire Hit lies in front of the first
trainer.
Youngster Timmy Poochyena: Level 12 Arun:
Level 16 Electrike: Level 14
Rival Battle
#2
A little way up the path, you'll meet up with your Rival
for the second fight between you. Your Rival's Pokémon are in the 18-20 range,
so if you don't have adequate numbers, turn back and grow your team, or get some
heavy-hitters out of the PC. Here's what your Rival brings to the table.
Treecko Wailmer: Level
18 Shroomish: Level 18 Combusken: Level 20
Torchic Shroomish: Level
18 Numel: Level 18 Mudkip: Level
20
Mudkip Wailmer: Level
18 Numel: Level 18 Grovyle:
Level 20
Make sure you're watching your Types during this battle,
because you don't want to get caught out there with the wrong Pokémon. If you're
having trouble deciding what to use, as always, refer to the chart in the Battling section of this guide. When you
beat your Rival, you'll earn the Itemfinder.
Route 110
Continue up Route 110. Collect as many unique Pokémon as
you can. This a long road with plenty of opportunity to fill out your Pokédex.
Collector Edwin Lombre:
Level 14 Nuzleaf: Level 14
Psychic Edward Abra:
Level 16
Fisherman Dale Tentacool: Level 12 Tentacool: Level 9 Wailmer: Level
15 Tentacool: Level 12
At the far end of Route 110, there is another entrance
to Cycling Road. When you get your bike, a whole new route becomes available.
We'll return for that later. For now, head north and pick the Nanab Berries,
then continue north into Mauville City.
Mauville
City Mauville City is the site of the next
Gym battle for you. But there's plenty here besides that. When you first come
into town, take a look-see inside the building to the left of the Pokémon Mart.
If you happen to have Harbor Mail in your possession, the woman here will trade
you the Coin Case she's carrying for it. The Coin Case is valuable, because it
allows you to play games elsewhere in Mauville.
Inside the Pokémon, one door over, you'll be able to
stock up on these supplies:
Poké Ball: 200 Great Ball:
600 Super Potion: 700 Antidote:
100 Paralyz Heal: 200 Awakening:
250 X Speed: 350 X Attack:
500 X Defend: 550 Guard Spec:
700 Dire Hit: 650 X Accuracy:
950
One house to the east contains a man who will give you
HM06 (Rock Smash). You'll need the Badge from this Gym before you can use it,
but it's good to have. Once you do, leave and go slightly south, then search
behind a fence to find X Speed.
The yellow building directly north of the HM house is
Rydel's Cycles. Talk to the owner and he'll give you one of two bikes... either
the Mach Bike or the Acro Bike. The Mach Bike goes faster, but has worse
cornering, and the Acro Bike handles better, but is a little slower. Both bikes
give you access to different places on the map. Mach allows you to climb sandy
slopes, and Acros allows you to ride on precarious rails. The Mach Bike is best
for your purposes now, so select it. You can always come back and swap bikes
later.
To the west of the bike shop is a Pokémon Center. Your
Pokémon are likely exhausted, so rest them up, and organize yourself for the
upcoming Gym battle. If you have any strong Ground or Rock Types, grab them now.
It's likely that you don't have enough experience to face the powerful Gym
Leader coming up, so why not try out your new bike and gain a little experience
at the same time? Head back to the area south of town and go into the building
that leads up to the Cycling Road. Get on your Bike inside and head through the
left door to go out to the road.
Cycling Road
There are several bike-bound trainers along this route.
Battle them!
Triathlete Abigail Magnemite: Level 17
Triathlete Anthony Magnemite: Level 16 Magnemite: Level 16
Triathlete Benjamin Magnemite: Level 17
Triathlete Jasmine Magnemite: Level 15 Magnemite: Level 15 Voltorb: Level
7
Triathlete Jacob Voltorb: Level 7 Voltorb:
Level 7 Magnemite: Level 15
When you reach the end of the path, a guy on a bike will
always give an assessment of your biking skills. Each time you go over the path,
try to do a little bit better. Now, if you feel you built up enough experience,
head back to Mauville City right away. If you still need more, spend some time
on Route 110 building it up. Then, cruise back to Mauville City juiced up, and
head for the Gym.
Mauville
City
As you head toward the Mauville City Gym, you'll run into a
familiar face... Wally. He wants to battle Gym Leader Wattson himself. Teach him
a little lesson by beating him mercilessly and sparing him the embarrassment.
Pokémon Trainer Wally Ralts: Level 16
Once you teach Wally just how pathetic he is, he will
move aside, and you can access the Gym. His uncle invites you to visit them in
Verdanturf. Soon enough, you'll be there.
Pokémon Gym #3 Reward:
Dynamo Badge Gym Leader: Wattson
This Gym, as you might suspect, is brimming with
Electric-Type Pokémon. That means, bring as many Rock and Ground types that you
can muster. If you've been working on raising a Torchic, bring that too...
because by now it should be a Combusken who knows Double Kick, which can be
quite devastating here. A Geodude with Magnitude will also be quite a hit. Leave
your birds and fish at home, though.
Guitariast Kirk Electrike: Level 18 Magnemite: Level 18
Youngster Ben Zigzagoon:
Level 19
Battle Girl Vivian Meditite: Level 19
Guitarist Shawn Voltorb:
Level 17 Voltorb: Level 17 Voltorb: Level 17
Gym Leader Wattson
Magnemite: Level 22 Voltorb:
Level 20 Magneton: Level 23
Upon beating Wattson, you'll get the Dynamo Badge, which
will allow you to use the move Rock Smash out of battle. It will also increase
the speed of your Pokémon. In addition to that, you'll get the TM34 (Shock Wave)
and the respect of your peers.
Note: You'll want to return to Mauville (like
everywhere else), once you get Surf. That will allow you to visit New Mauville,
whose entrance is only accessible by water.
Walkthrough: Badge #4
Mauville City/
Route 117 Wild Pokémon: Zigzagoon, Volbeat,
Surskit, Marill, Illumise, Goldeen
After you finish in Mauville City's Gym, heal your Pokémon
and head west, young trainer! You'll find yourself on Route 117. At the edge of
Route 117 is the Pokémon Day Care. Go talk to the Day Care Lady if you'd like
her to raise your Pokémon for you. She can raise two at a time, so go ahead and
give her two of your lower-level Pokémon. When you return, they will have grown
in level. If you play your cards right, and leave a male and female Pokémon
there, you could be a proud parent when you come back. For more on breeding,
check out the Trading/Breeding section of this guide. When
you've given up a pair of Pokémon, head back outside and continue west. Search
the trails for trainers to fight.
Triathlete Dylan Doduo:
Level 18
Pokémon Breeder Lydia Wingull: Level 12 Marill:
Level 12 Roselia: Level 12 Goldeen: Level 12 Shroomish: Level
12 Skitty: Level 12
Sr. and Jr. Anna and Meg (Simultaneous) Zigzagoon: Level 16 Makuhita: Level 18
Near the duo, there is a small grouping of Berry Trees.
Pick them, then head west for more scrappin'.
Triathlete Maria Doduo:
Level 18
Bug Maniac Derek Nincada: Level 15 Dustox:
Level 15 Beautifly: Level 15
Pokémon Breeder Isaac Whismur: Level 12 Aron:
Level 12 Taillow: Level 12 Makuhita: Level 12 Poochyena: Level
12 Zigzagoon: Level 12
After beating the trainers, search the area below the
south flower bed to find a Great Ball, and the area above the north flower bed
to find a Revive. Then head west into Verdanturf Town.
Verdanturf
Town Home to Wally's relatives and another
Contest Hall, Verdanturf is a rather small place. The Contest Hall is straight
west from where you enter Verdanturf. This is the first contest you can enter.
Wally's relatives live in the middle house on the south
edge of town. Go see your buddy and say what's up. In the house to the west of
Wally's is a lady who will judge your Pokémon to see how much it likes you. Make
sure your best Pokémon is in first position. Head up to the Pokémon Center if
you need some healing, then check out the selection of goods at the Pokémon
Mart:
Great Ball: 600 Nest Ball:
1000 Super Potion: 700 Antidote:
100 Paralyz Heal: 200 Awakening:
250 Burn Heal: 250 Ice Heal:
250 Repel: 350 X Special: 350 Fully Tail: 1000
When you're done poking around in town, head through the
tunnel entrance nearby. Make sure the Pokémon you taught Rock Smash to is in
your party, or teach that skill to a Pokémon quickly.
Rusturf
Tunnel You've been on the other side of this
tunnel before. But now, with the help of Rock Smash, you'll be able to join the
two sides. First, you'll have to brawl.
Hiker Mike Geodude:
Level 16 Geodude: Level 16 Machop: Level 16
After you deal with Hiker Mike, move west and exit on to
the second half of Route 116.
Route
116 Here, you'll meet a man who has dropped
his glasses. Search the surrounding cliffs to find an HP Up. Use your Itemfinder
to locate the Blackglasses. They actually don't belong to the man, but now you
can keep them. Nifty. Head back to the tunnel.
Rusturf
Tunnel Move past the exit to Verdanturf town
and head north. Not only will you find the Max Ether, but now you can reunite
the lovers who have been separated. Use Rock Smash to clear the path. The
appreciate man will give you the HM04 (Strength). You'll need the next Gym Badge
to use it outside of combat, but what else is new? Head back down to Verdanturf
Town.
Verdanturf
Town Back in Verdanturf, check back at
Wally's place to see the woman from the tunnel. It was a relative of Wally's all
along. Now that that's settled, return to Mauville City and go north, up Route
111.
Route 111 Climb the steps and go north. Soon, you'll come
across a yellow building with a man standing out front. He asks you if you'd
like to take on his family of four in a series of consecutive Pokémon battles.
It's almost like a mini-Gym. Take a strong Electric and Water-Type and get the
party started!
Winstrate Victor Taillow: Level 16 Zigzagoon: Level 16
Winstrate Victoria Roselia: Level 17
Winstrate Vivi Marill:
Level 15 Shroomish: Level 15 Numel: Level 15
Winstrate Vicky Meditite: Level 18
Once the battle concludes, visit them inside to get the
Macho Brace. Grab it and take off, heading north. Use Rock Smash to get through
the narrow pass, and keep moving. As you keep moving higher, you'll see a pair
of TV people. Battle them, then talk.
Interviewer Gabby & Ty (Simultaneous) Magnemite: Level 19 Whismur: Level 19
When they're done fighting, the pair will ask you for an
interview. Cobble some kind of stupid phrase together, then the next time you're
in a town, check the TVs for the report. They'll quote you and everything!
Picknicker Irene Shroomish: Level 18 Marill:
Level 18
Camper Travis Sandshrew:
Level 19
After Camper Travis, the road becomes impassible, due to
a sandstorm. Until you get the Go Goggles, you will be unable to get through.
Instead, head west on Route 112.
Route
112 Wild Pokémon: Numel, Machop
Route 112 leads up to Mt. Chimney. There are two
trainers waiting for you near the entrance to 112-- one north, one south.
Camper Larry Zigzagoon:
Level 18 Nuzleaf: Level 18
Picknicker Carol Taillow: Level 18 Lombre:
Level 18
Once you defeat them both, head up the rocky steps to
enter into another couple of trainer battles.
Hiker Trent Geodude:
Level 16 Geodude: Level 16 Geodude: Level 16 Geodude: Level
16
Hiker Brice Numel: Level
18 Machop: Level 18
When the fight concludes, talk to the Team Grunts
guarding the cable car. They won't let you pass, so you'll need to take the long
way around. Head to the west to find the entrance to the Fiery Path.
Fiery Path Wild Pokémon: Torkoal, Numel, Grimer
Go through this tunnel, noting the boulder to the west.
You'll want to come back and move that once you get Strength. For now, though,
just exit on the opposite end.
Route
112 This is the other side of Route 112.
Pillage the nearby grove of Berry Trees (Rawst and Pecha), then move east, back
to Route 111.
Route
111 Wild Pokémon: Baltoy, Barboach,
Cacnea, Geodude, Marill, Sandshrew, Surskit
Again, the south is blocked by the sandstorm, go keep
going north. Soon, you'll run into this trainer:
Cooltrainer Milton Electrike: Level 18 Wailmer: Level 18
Further up the path is a man who will give you TM43
(Secret Power). This gives you the ability to create a Secret Room anywhere
there is an indent or large tree. You can furnish it with whatever you buy:
Dolls, Plants, Posters, Mats. Teach it to a Pokémon, and set up your pad today.
Just don't forget where you put it!
Keep moving north. Soon, you will see a house to the east.
Go up and over to get inside. Here, an old woman will help your Pokémon rest,
much like a Pokémon Center. Rest them here. If you have your Mach Bike, you can
get up the cliff north of her house. Get a good start and cruise up the sandy
slope. Atop the cliff here is a trainer.
Black Belt Daisuke Machop: Level 19
There is another way down to the desert from this cliff,
but again, without the Go Goggles, you can't "go" anywhere. Head back past the
healing woman's house, collecting the Berries (Razz and Oran) as you go. Talk to
the girl here to get a random Berry as well (and keep coming back daily for
another). As you move west, another trainer brawl is triggered.
Cooltrainer Brooke Wingull: Level 18 Roselia:
Level 18 Numel: Level 18
Route
113 Wild Pokémon: Spinda, Skarmory, Sandshrew
Route 113 begins the path to Fallarbor Town. Since
you're close to a volcano, you'll be walking through quite a bit of ash and
soot. Luckily, this has some kind of practical purpose. It just won't be
apparent until you beat a couple of trainers and get to the Shop.
Youngster Neal Trapinch:
Level 18 Linoone: Level 20
From Youngster Neal, head north and talk to the trainer
hiding in a pile of ash to trigger a battle.
Ninja Boy Lao Koffing:
Level 17 Koffing: Level 17 Koffing: Level 17 Koffing: Level 19
Once you beat him, leap off of the cliff to the east and
collect the Super Repel on the ledge below. Then make your west again.
Parasol Lady Madeline Numel: Level 20
Twins Tori & Tia (Simultaneous) Whismur: Level 20 Whismur: Level 20
Once you face the twins, loop around the nearby rock
formation to collect the Max Ether, then hop off the ledge and move west once
again. You'll arrive at the shop. Before heading in, battle the kid hiding in a
pile of ash near the door.
Ninja Boy Lung Nincada:
Level 19 Ninjask: Level 19
Inside the shop, the owner will give you a Soot Sack.
The idea is to walk around in enough ash to get soot adequate for making a
variety of items. The soot is measured in steps. To get it, go through the
gray-colored tall grass, turning it orange. Grab the required amount of soot to
get these things:
Blue Flute: 250 Steps Yellow Flute:
500 Steps Red Flute: 500 Steps White Flute: 1000 Steps Black
Flute: 1000 Steps Pretty Chair: 6000 Steps Pretty Desk: 8000 Steps
If you want any of these things, spend some time walking
around to fill your sack. Otherwise, just head west, leaping off the cliff to
the left to reach TM32 (Double Team). Then move south and face the trainer there
before heading into Fallarbor.
Youngster Dillon Aron:
Level 20
Fallarbor
Town The Pokémon Center and Pokémon Mart
greet you at the entrance to the Town. Here's what's in the Mart:
Great Ball: 600 Super Potion:
700 Antidote: 100 Paralyz Heal:
200 Escape Rope: 550 Super
Repel: 500 X Special: 350 X
Speed: 350 X Attack: 500 X
Defend: 550 Dire Hit: 650 Guard
Spec: 700
Inside the Pokémon Center, you'll meet Lanette. She's
the person who designed the Pokémon Storage System. After you run into her
later, Someone's PC will be renamed Lanette's PC.
To the west of the Pokémon Center is another Contest
Hall. You must already have the Normal Rank to compete there.
The house next to the Contest Hall belongs to the Move
Tutor. This fellow will teach a move to your Pokémon for the cheap price of a
Heart Scale. You won't get any of those until you start rooting around at the
bottom of the ocean later, but make sure you return to him to outfit your
Pokémon with all the right moves.
When you're done there, check out the building to the
west of the Pokémon Mart. It's Prof. Cozmo's Lab. Talk to the woman here, and
she'll tell you he went to Route 114 with Team Aqua/Magma.
Route
114 Wild Pokémon: Lotad, Swablu
Move to the outskirts of Fallarbor Town to the west. Here,
you will see yet another orangeish house. Head inside. You'll find that the
Fossil Maniac lives here. The Maniac's little brother will give you TM28 (Dig),
but (as ever), you won't be able to use it outside of battle until you win the
next Badge. Go inside the hole in the wall and all the way to the back of the
cave for advice on where to find fossils.
Just west of here is an old man and a Poochyena. Talk to
him to get the TM05 (Roar). Then move south and take on a string of trainers.
Fisherman Nolan Barboach: Level 20
Fisherman Claude Goldeen: Level 16 Goldeen:
Level 16 Barboach: Level 18 Goldeen: Level 16
Picknicker Nancy Marill:
Level 19 Lombre: Level 19
Once you're across the bridge, go behind the yellow
house with the red roof and collect the Berries from the eastern ledge. Then
leap down and enter the house. This is Lanette's home. Talk to her to receive a
Lotad Doll (Sapphire) or Seedot Doll (Ruby). Now, next time you visit a Pokémon
Center, her creation will be called Lanette's PC. Hanging around near Lanette's
house is a man who will give you a random Berry. Return here to get a new Berry
each day. Collect all five! When you're done, head south down the path and take
on these trainers:
Sr. and Jr. Tyra and Ivy (Simultaneous) Roselia: Level 19 Graveler: Level
21
Camper Shane Sandshrew:
Level 19 Nuzleaf: Level 19
Pokémaniac Steve Aron:
Level 20
After you beat all of these guys, climb the stairs to the
rocky foothills. To the north of the stairs, you'll see a rock. Rock Smash it to
collect the Protein beyond. Move aroound the rocky paths to take on these
trainers:
Kindler Bernie Slugma:
Level 19 Wingull: Level 19
Hiker Lucas Geodude:
Level 18 Geodude: Level 18 Geodude: Level 18
Hiker Lenny Machop:
Level 19 Machop: Level 19
Once you defeat the last trainer, head into the cave
entrance nearby.
Meteor
Falls Wild Pokémon: Zubat, Lunatone
Once you arrive in Meteor Falls, go straight north to
receive a Full Heal. Then return to the starting point and head west across the
bridge. There you will stumble upon Team Aqua/Magma in the midst of stealing a
Meteorite. But as the Team is warning you, the opposite team walks up and tells
them to stop.
The rogue Team runs off to Mt. Chimney, leaving you. The
opposite team's leader (depending on which game you're playing, of course) will
come talk to you, then take off, pursuing the cretins. Talk to the man who is
left behind. It's Professor Cozmo! Talk to him, then head west and climb the
stairs here to find a Moon Stone. If you head south, down the stairs or down the
odd, slippery slopes, it will lead out to Route 115, which leads to Rustboro
City. You don't need to go that way right now, so head all the way back to the
cable car on Route 112.
Route 112 Back on the rocky ledge of Route 112, head to
the cable car station and talk to the woman at the counter to head up to Mt.
Chimney.
Mt.
Chimney
Once you get off of the cable car, you'll see two Team
members barring the southern path. Start your climb up the mountain. Talk to the
foursome of Team members midway up to see what's going on. Then move to the
western edge of the mountain and battle a pair of Team Grunts.
Team Grunt Zubat: Level
20 Poochyena: Level 20
Admin Matt Carvanha:
Level 20 Poochyena: Level 20 Carvanha: Level
Once you tear through the Grunts, go see what the Team
Leader is doing with the Meteorite and battle him.
Team Leader Archie/Maxie Mightyena: Level 24 Golbat:
Level 14 Sharpedo: Level 25
His Golbat has a tough Wing Attack, so watch out for
that. And the Sharpedo's Crunch is no picnic, either. Try to bring a beefed-up
Electric, Rock and Fighting-Type to account for any contingency. Once you beat
the leader, he'll give up the Mt. Chimney plans. The other Team Leader will come
and commend you. After your victory, the path to the south of the cable car
station will be open. Head down the stairs here to move to Jagged Pass.
Jagged
Pass Wild Pokémon: Machop, Numel, Spoink
Jagged Pass leads down to Lavaridge Town. There are three
trainers here, but it will require multiple trips down (or up, with the Acro
Bike) the mountain to fight them all. Get down the mountain by either leaping
off of ledges or following the stairs.
Camper Ethan Zigzagoon:
Level 21 Taillow: Level 22
Just southeast of Camper Ethan is a Burn Heal. Grab it
and continue the descent.
Picknicker Diana Shroomish: Level 20 Oddish:
Level 20 Swablu: Level 20
When you reach the very bottom of the path, you'll exit
on to Route 112.
Route
112 As you step on to Route 112 (the high
part of the road), you'll notice a series of ledges to the east. Don't go down
them, as you will have quite a ridiculous journey to get back. Instead, head
west into Lavaridge Town.
Lavaridge
Town The Pokémon Mart is the first thing
you'll see in town, and it offers these goods:
Great Ball: 600 Super Potion:
700 Antidote: 100 Paralyz Heal:
200 Awakening: 250 Burn Heal:
250 Revive: 1500 Super Repel:
500 X Speed: 350
You might want to pick up a Revive for the upcoming Gym
Battle, just in case... and, of course, anything else you need. To heal your
Pokémon, head to the Pokémon Center to the west. In front of the Center, talk to
the old woman and she'll ask you if you like Hot Springs. If so, go inside the
Center and exit through the back door. The springs don't do much of anything
except relax you, but it's fun to chat with the soaking old ladies.
When you're done at the Pokémon Center, talk to the old
woman near the springs to get an Egg. If you don't have room in your party, make
room and come back for it. The Egg will eventually hatch into a Wynaut.
After you get the Egg, head down to the shop to the east
of the Gym. It's an Herb Shop. The things they sell are herbal cures similar to
those that you can buy at the Pokémon Mart. Don't buy too many of them, because
if you keep feeding your Pokémon bitter things, their love for you will wane.
Here's what is offered:
Energypowder: 500 Energy Root:
800 Heal Powder: 450 Revival
Herb: 2800
Be sure to talk to everyone here. You'll get some
Charcoal for your trouble. Once you're done in the Herb Shop, step outside and
move west to the Gym.
Pokémon Gym
Badge #4 Reward: Heat Badge Gym Leader: Flannery
As you would expect in a town like Lavaridge, the Gym is
full of Fire-Type Pokémon. If you have a good Water-Type Pokémon, bring it along
and you may never have to use another. If you don't, bring a good Ground or
Rock-Type to turn down the heat. The Gym itself is a series of water chutes
which you must negotiate to get to the Leader. Trainers also pop out of the
watery holes, so stay on your toes.
Cooltrainer Zane Kecleon: Level 24
Kindler Axle Numel:
Level 23 Slugma: Level 23
Battle Girl Sadie Meditite: Level 24
Gym Leader Flannery Slugma: Level 26 Slugma:
Level 26 Torkoal: Level 28
Most of the battle with Flannery is pretty easy... but
then she reaches for Torkoal. If you don't have a strong Water-Type to face her
with, watch out. Torkoal's Overheat is a hardcore move that can drop nearly any
Pokémon you send out. Its Body Slam is no laughing matter, either. Be sure to
have lots of Potions on hand and use them liberally. If in a pinch, use a
Self-Destruct move to end this fight.
When you do, you'll earn the Heat Badge and all of the
prestige that comes with it, including the fact that you'll be able to control
all Pokémon up to Level 50. You'll also have the ability to use Strength outside
of combat, which will allow you to get a couple extra goodies on the Fiery Path,
including a Fire Stone and TM06 (Toxic). Next time you walk the path, be sure to
pick that stuff up. In addition to the Badge, you'll also get the powerful TM50
(Overheat). Teach it to someone you love.
Once you set foot outside of the Gym, your Rival will
run up to you and give you the Go-Goggles. Now you'll be able to manage the
sandstorm on Route 111.
Walkthrough: Badge #5
Route 112/
Fiery Path The next victim on the list of
opponents is your own father, who lives in Petalburg City. The quickest way to
get there is to head east, down the grassy ledges. Be sure to grab the Nugget on
your way down. Then go up the rock steps and into the cave, following the Fiery
Path through to the second half of 112. Bend north and go onto Route 111.
Route
111
Use the Go-Goggles you just got to explore the vast
desert. In the northeast corner of the desert is a pair of fossils. Grab one of
them (the other will sink) and keep it until you can return to Slateport. Take
it to the Devon Corp and the researcher will determine it is a Pokémon. The Root
Fossil turns into a Lileep, while the Claw Fossil is actually an Anorith. As you
move south in the sands, you'll meet trainers waiting to take you down:
Camper Cliff Baltoy:
Level 22 Baltoy: Level 22 Sandshrew: Level 22
Picknicker Heidi Sandshrew: Level 23 Baltoy:
Level 23
Camper Drew Sandshrew:
Level 24
West of Camper Drew, search the rocks for a Stardust.
Then continue south for more battles.
Ruin Maniac Dusty Sandslash: Level 24
Picknicker Becky Sandshrew: Level 24
All the way at the southern tip of the desert is TM37
(Sandstorm). Grab it. On your way out, note the rock formation just to the
north. Once you figure out the puzzle in the Sealed Chamber, you can return here
for a crack at the rare Pokémon Regirock. You're done in the desert. Head back
out to Route 111 and go north.
Route 111/
Route 113/ Fallarbor Town/ Meteor Falls Follow Route 111 up to Route 113, and head west,
through Fallarbor Town, to Route 114 and through Meteor Falls, and down to Route
115.
Route
115 Wild Pokémon: Jigglypuff, Magikarp,
Pelipper, Swablu, Swellow, Tentacool
The lower half of Route 115, which you're about to
explore, is a straightforward shot to Rustboro City. However, once you get Surf,
head down to the beach and surf along the coast to get to the top half. Up
there, you'll be able to get TM01 (Focus Punch), some Kelpsy Berries and some
Iron (you'll need your Mach Bike for this).
For now, though, head down the eastern edge of the path.
Use Rock Smash on the boulder, then scoot down the path to grab a Great Ball and
some Bluk Berries. After that, return to the path and start wrecking some
trainers.
Black Belt Nob Machop:
Level 20
On the upper western beach, you'll find this trainer:
Battle Girl Cindy Meditite: Level 19
Makuhita: Level 19
Collector Hector Zangoose: Level 20
On the lower western beach, you'll find a Super Potion.
Once you get it, keep heading south to Rustboro City.
Rustboro
City Remember that Fossil you recently picked
up in the desert? Take it to the Devon Corporation building's second floor. Talk
to the researcher in the bottom right corner and he'll change your Fossil into a
Pokémon. It'll take a while to finish, though, so stop by at the Pokémon Center
and heal, then go back. When you get the Pokémon, leave the city to the south,
heading toward Route 104.
Route 104/
Petalburg Woods Run through Route 104 and
Petalburg Woods to get back to Petalburg City.
Petalburg
City You've been here before, but this time, you mean
business. You'll have to take on your own father in the Gym here. Organize your
troops, heal and buy Items in preparation for the fight.
Gym Badge
#5 Prize: Balance Badge Gym Leader: Norman
This Gym is full of Normal-Type Pokémon, so if you have any
beefy Fighting-Types, bring them to battle. If you chose Torchic and leveled it
up to Combusken status, you'll be set using its double kick. Any strong Pokémon
will do, though.
The Gym is set up in a series of seven rooms, leading up
to Norman. Each room features a different battle skill. The Cooltrainers will
use Items and status-altering techniques to win. However, you don't have to
battle them all to get to him. The easiest route is to stick to the left room
and avoid the KO Room. All trainers are listed here, though:
Speed Room: Cooltrainer Randall Delicatty: Level 27
Accuracy Room: Cooltrainer Mary Delicatty: Level 27
Zero Reduction Room: Cooltrainer Parker Linoone: Level 27
Defense Room: Cooltrainer Lori Linoone: Level 27
Recovery Room: Cooltrainer George Linoone: Level 27
One-Hit KO Room: Cooltrainer Berke Zangoose: Level 27
Strength Room: Cooltrainer Jody Zangoose: Level 27
Gym Leader Norman Slaking: Level 28 Vigoroth:
Level 30 Slaking: Level 31
Beating Norman requires quick, devastating strikes, as the
Facade moves his Slakings know are quite powerful. Use X Attacks in concert with
strong Fighting-Type moves to claim victory. When you do, you'll get the Balance
Badge, and along with it, the ability to use Surf outside of battle. A world of
new possibilities is now open to you! Another thing you'll get is TM32 (Facade).
It doubles the power of moves if a Pokémon is poisoned, paralyzed or burned.
Leave the Gym and head over to Wally's parents' house.
They'll give you the HM03 (Surf) for helping out their dear little Wally. How
precious.
Walkthrough: Badge #6
Now that you
know Surf... It's time to explore some areas
you previously haven't had access to. We will explain how to travel to the ones
you can visit right now. Start by going down Route 104 and exploring the path
that Briney took you on.
Route
104 Exit Rustboro City to the west and go
down to the beach. Teach a Pokémon the Surf move and get going to the south.
You're on Route 105!
Route
105 Wild Pokémon: Tentacool, Wingull,
Wailmer, Pelipper, Magikarp
You were on Route 105 before, but only in a boat. Now
you'll get an opportunity to capture Pokémon, gather items and battle trainers
you zipped by before.
Swimmer Dawn Marill:
Level 27
Swimmer Beverly Wailmer:
Level 26 Wailmer: Level 26
On the western edge of this waterway, you'll encounter a
long vertical island. Search it to find a trainer.
Ruin Maniac Foster
Sandshrew: Level 26 Sandslash:
Level 26
Once you beat Foster, Surf on the west side of this
island. Beat this trainer:
Swimmer Austin Magikarp:
Level 25 Tentacool: Level 25 Wingull: Level 25
When you're done, Surf up to the rock formation to the
north. As with the rock in the desert, this one will turn into a cave (Island
Cave) when you decipher the message in the Sealed Chamber. Make sure to return
here to get a rare Pokémon once you do. For now, though, exit back to the main
route and continue south. At the southern tip of the island is another
trainer.
Swimmer Luis Carvanha:
Level 27
Once you handle Luis, Surf south, sticking to the
western rocks. Search the islands here to find an Iron. Then move south to Route
106.
Route
106 Wild Pokémon:
Wingull, Tentacool, Magikarp, Pelipper, Wailmer
Route 106 is more of the same. More water creatures, and
more trainers.
Swimmer Nicole Wailmer:
Level 27
Swimmer Douglas Tentacool: Level 26 Tentacool: Level 26
As soon as you can, get to the sandy beach to the south,
because after Douglas there isn't anything interesting in the water. There is,
however, a Protein on the beach. After that, you're in Dewford Town!
Dewford
Town Heal up, then head out. On the east side
of Dewford Town is the dock where Briney awaits. But you don't need him now that
you have Surf. Head to the east, past Briney, then hop into the waves and cruise
down Route 107.
Route
107 Wild Pokémon: Wingull, Tentacool,
Magikarp, Pelipper, Wailmer
Route 107 is a long, straight waterway with few
surprises and no Items. There are trainers here, though.
Swimmer Beth Marill:
Level 25 Wingull: Level 25 Goldeen: Level 25
Swimmer Darrin Tentacool: Level 27
Sis and Bro Lisa & Ray Goldeen: Level 28 Tentacool: Level 26
Swimmer Tony Carvanha:
Level 27
Swimmer Denise Wingull:
Level 27
After Denise, simply head east to Rote 108.
Route
108 Wild Pokémon: Wingull, Tentacool,
Magikarp, Pelipper, Wailmer
This waterway is the same as the last, except for the
large, abandoned ship midway. You'll have to battle through some trainers to get
to it, though.
Swimmer Tara Horsea:
Level 26 Marill: Level 26
Swimmer Jerome Tentacool: Level 26 Wingull: Level 26
Swimmer Missy Goldeen:
Level 24 Wingull: Level 24 Marill: Level 24 Wailmer: Level 24
Once you put down Swimmer Missy, head north to find the
Abandoned Boat.
Abandoned
Boat
The Abandoned Boat is stuffed with Items and even more
trainers. It is a little bit puzzling to find your way once aboard, though.
Watch out for holes in the floor, and pay attention to where you've already
been. When you first board, go up the gangplank and into the door on the right.
There's a boy in this room, but he isn't a trainer. Head
into the busted door to the left. This will take you into a four square of
rooms. In the back right corner is an old man. He gives you nothing. In the back
left room, there is Harbor Mail. Once you get it, exit the room and go down the
stairs in the back right corner.
Several cabins wait in this downstairs area. Before
checking them out, have a quick battle with the trainer in the hall.
Sailor Duncan Wailmer:
Level 26 Machoke: Level 26
Once he falls, explore the cabins to the south. In the
middle one, you'll notice a patch of water. This will only come in handy when
you have the Dive skill, when you can return and collect Items from a group of
six rooms. Get TM18 (Rain Dance), the Water Stone and a Scanner here. Remember
to come back!
The leftmost cabin in this row contains an Escape Rope.
Grab it, then go back to the hall. Go straight across the hall and search the
two cabins here. In the right one, you'll locate a Dive Ball. The left one
contains a clueless kid. Exit back to the hall and go up the left staircase.
When you arrive back upstairs, a trainer rushes up.
Tuber Charlie Marill:
Level 27
When you beat the kid, search the only cabin here to
find Revive. Then head to the lower half of the room and take on the duo.
Young Couple Lois & Hal (Simultaneous) Volbeat: Level 27 Illumise:
Level 27
When you're done here, exit to the south. On deck, head
up the stairs and search inside the room to find the Storage Key. Head back
downstairs, then go downstairs again. On the far right of the bottom room, use
the Storage Key on a locked door to get the TM13 (Ice Beam). Once you have it,
go back up to the deck via the right staircase and exit the boat. Remember to
come back when you have Dive, though.
Route
108 One trainer remains on the route. After
you beat him, continue east until you reach Route 109.
Swimmer Matthew Carvanha: Level 27
Route
109 Wild Pokémon: Wingull, Tentacool,
Magikarp, Pelipper, Wailmer
When you get to Route 109, hop onto the closest island
for another fight.
Fisherman Carter Tentacool: Level 23 Tentacool: Level 24 Tentacool:
Level 25 Wailmer: Level 24
An island to the east contains a PP Up. Once you have
it, Surf over to the west for another duo brawl.
Young Couple Mel & Paul Dustox: Level 27 Beautifly:
Level 27
When they go down, take on two swimmers, then a small
girl on the island to the east.
Swimmer Alice Goldeen:
Level 25 Wingull: Level 25 Goldeen: Level 25
Swimmer David Wingull:
Level 26 Carvanha: Level 26
Tuber Carmen Marill:
Level 27
Tuber Gwen Marill: Level
27
When you've defeated everyone, step on the beach and
head up to Slateport City.
Slateport
City Since you haven't been to Slateport City
for awhile, there are a couple of new things to do (aside from tracking down
Team Magma/Aqua, which is why you're really here). First and foremost, if you've
gotten Normal and Super Ribbons, you can now enter the Hyper Rank Contest at the
Contest Hall.
You can also get a discount on the Secret Store at the
north end of the open air market, as long as you have TM43 (Secret Power).
Here's what you can now buy:
Red Brick: 500 Blue Brick:
500 Yellow Brick: 500 Red
Balloon: 500 Blue Balloon: 500 Yellow Balloon: 500 C Low Note Mat:
500 D Note Mat: 500 E Note Mat:
500 F Note Mat: 500 G Note Map:
500 A Note Map: 500 B Note Map:
500 C High Note Map: 500
You can also get massive deals on stuff from the Energy
Guru once you become Champ, so make sure to return here for some good deals.
Otherwise, just head through the city, get healed and move on to Route 110.
Route 110/
Cycling Road/ Mauville City Go north to Route
110, and use your bike to get on the Cycling Road to make the trip to Mauville
City a little faster. Once you get to Mauville City, head east on Route 118.
Route 118 Wild Pokémon: Linoone, Electrike, Wingull,
Tentacool, Zigzagoon, Sharpedo, Pelipper, Magikarp, Carhvanha
Route 118 leads to the water, where you'll have to
surf in order to get to your next destination. But you'll have to battle through
some trainers to get there.
Aroma Lady Rose Shroomish: Level 16 Roselia: Level 16
Guitarist Dalton Magnemite: Level 15 Magnemite: Level 15 Whismur: Level
15
Fisherman Wade Carvanha:
Level 17
Once you dismiss all of the
trainers, Surf across to the opposite beach. When you get there, speak to the
fisherman on the east shore. Say "yes" to his question to get the Good Rod. Then
go say hi to some old friends... Interviewers Gabby and Ty.
Interviewers Gabby & Ty Magnemite: Level 27 Loudred: Level 27
Again, after the fight, they'll want to conduct an
interview. Pick out a phrase you think is groovy, and watch for it the next time
you're around a TV. Then move east and take on the next trainer.
Fisherman Barny Carvanha: Level 26 Carvanha: Level 26
Once he falls, move slightly north and you'll be greeted
by Steven. He tells you to raise Pokémon of many different types. When he
leaves, cut the nearby tree to get to the Sitrus Berries to the north. Then move
east and take on the trainers you find there.
Bird Keeper Perry Wingull: Level 27
Bird Keeper Chester Taillow: Level 26 Swellow:
Level 26
Make sure you grab the Hyper Potion to the east, then go
back and take the northern path up to Route 119.
Route 119 Wild Pokémon: Linoone, Tropius, Zigzagoon,
Magikarp, Tentacool, Carvanha, Feebas, Oddish
Route 119 is a wide, grassy area that can only be
traveled by foot. If your Pokémon are weak, you may want to think about running
back to Mauville City and filling up on supplies and healing your Pokémon before
moving on. As you head north, you'll find a trainer to the east, two to the
west, and one in the middle.
Bug Catcher Doug Nincada: Level 26 Nincada:
Level 26
Bug Maniac Taylor Wurmple: Level 25 Cascoon:
Level 25 Dustox: Level 25
Bug Maniac Donald Wurmple: Level 25 Silcoon:
Level 25 Beautifly: Level 25
Bug Catcher Greg Volbeat: Level 26 Illumise:
Level 26
Right next to Bug Catcher Greg is a Super Repel.
Bug Maniac Brent Surskit: Level 27
To the east of Brent is a Hyper Potion. Grab it and head
north. Go past the house here and run through the tall grass. Search the trees
here for Sitrus and Leppa Berries. If you have the Acro Bike, use it on the
rails to the west to get across the water and collect a Zinc. Once you've
cleared the area, return to the main path and go up the steps to the rocky
plateau. Before you cross the bridge here, you'll have to face a trainer.
Pokémon Ranger Catherine Gloom: Level 27 Roselia:
Level 27
Cross the bridge to the east and follow the path to
another trainer standing next to a patch of tall grass.
Pokémon Ranger Jackson Breloom: Level 28
After you waste him, head north through the grass to
face another dude.
Bird Keeeper Phil Taillow: Level 25 Wingull:
Level 25 Swellow: Level 25
Snag the Hyper Potion to the northwest of the trainer. When
you're done, search the grass patch to the east to find an Elixir (near the
water). Then climb the steps and you'll be surprised by a disguised ninja.
Ninja Boy Takashi Nincada: Level 25 Koffing:
Level 25 Ninjask: Level 25
When you beat him, move north toward the bridge. A
couple of Team Grunts are blocking the bridge, so head inside the Weather
Institute to clear things up.
The Weather
Institute
The Weather Institute will offer you the opportunity to
quickly rest. Once you enter the door, go to the left to find a bed, and take a
snooze, revitalizing your party. There's also a PC in the corner near the bed,
and it's a good idea to put one of your Pokémon away (if traveling with a full
team), because the gift of a Pokémon is upcoming. Then head over to the other
side of the room to tangle with a pair of Team Grunts.
Team Grunt Numel: Level
28
Team Grunt Zubat: Level
27 Poochyena: Level 27
When those jokers go down, head up the stairs and take on
that room. These guys reveal they are after a special kind of weather Pokémon
that the Institute has created. Whoop 'em!
Team Grunt Poochyena: Level
27 Numel: Level 27
Team Grunt Poochyena:
Level 26 Zubat: Level 26 Numel:
Level 26
Aqua/Magma Admin Courtney Numel: Level 28 Mightyena:
Level 28
Once the battle is over, the professor you saved gives
you the Pokémon Castform (Level 25). If you don't have room for it, use the
downstairs PC and return to get the creature. Castform changes shape according
to weather conditions, which is key in the grassy regions near the Institute.
Once you're done, rest again, then leave the Institute building and head across
the bridge which Aqua/Magma members were blocking. Once you get across the
bridge, it's time for a rival battle.
Rival Battle
#3
As always, the rival battle will depend on which Pokémon
you chose to begin the adventure. Here is a list of Pokémon your rival will use,
based on what you picked:
Treecko: Shroomish:
Level 29 Wailmer: Level 29 Combusken: Level 31
Torchic: Mudkip: Level
31 Shroomish: Level 29 Numel:
Level 29
Mudkip: Numel: Level
29 Grovyle: Level 31 Wailmer:
Level 29
The fight should be an easy one, as your Pokémon should
be leveled up much higher than your rival's at this point. Just keep types in
mind, and don't be afraid to use those items. Your reward for winning (aside
from moving on), is HM 02 (Fly). To call this move handy is an understatement.
Once you get the Feather Badge in Fortree City, you'll be able to use the move
out of battle to cruise around the map, provided you've already visited the town
you want to travel to.
Route 119
Once you finish the rival battle, go down to
the water to fish, or up the path towards Fortree City. More Ninja trainers
await.
Ninja Boy Yasu Ninjask:
Level 27
Ninja Boy Hideo Koffing:
Level 26 Koffing: Level 26
Once you've beaten the Ninja chumps, explore the little
grove of Pomeg Berries, and pick them. Then head to the right, into Fortree
City.
Fortree City
This is the location of the sixth badge, the Feather Badge.
Before you go all willy-nilly into the Gym, though, take some time to explore
the city. It's full of treehouses, and contains the standard buildings.
The Pokémon Mart here contains the following items: Great Ball: 600 Ultra Ball: 1200 Super Potion: 700 Hyper Potion:
1200 Antidote: 100 Paralyz Heal:
200 Awakening: 250 Revive:
1500 Super Repel: 500 Wood Mail:
50
If you go up the ladder next to the Pokémon Center,
you'll run into a little girl inside the treehouse who wants a Pikachu. If
you've gotten one from the Safari Zone, you can give it to her. If not, try to
catch one later, and then return (remember to catch more than one, so you have
one for yourself!).
In the next building to the right, an old woman will check
your Pokémon for Hidden Power. She'll ask you to guess which hand she holds a
coin in. If you choose correctly all three times, she'll give you TM 10 (Hidden
Power). The old woman has a TV in her room, too, so if you haven't caught it
already, you'll be able to see the piece Gabby and Ty did about you. In front of
the third house is the Gym. When you try to go down the ladder, the path will be
blocked. Move back up for now.
One more house over, you'll run into a boy who sends his
Wingull away. He's writing a letter to someone in Mossdeep City. Once you meet
the girl whom he's writing to, return to him and he'll give you a Mental Herb.
Shop Continuing straight
down, you'll discover a Shop on top of a tree. Where else? Anything you buy here
will be sent conveniently back to your PC. The right side sells chairs:
Small Chair: 2000 Pokémon Chair:
2000 Heavy Chair: 2000 Ragged
Chair: 2000 Comfort Chair: 2000 Brick Chair: 2000 Camp Chair:
2000 Hard Chair: 2000
The left side sells desks:
Small Desk: 3000 Pokémon Desk:
3000 Heavy Desk: 6000 Ragged
Desk: 6000 Comfort Desk: 6000 Brick Desk: 9000 Camp Desk: 9000 Hard Desk: 9000
Buy whatever you need, then exit the shop, and make your
way to the right, towards Route 120.
Route 120 Wild
Pokémon: Marill, Barboach, Goldeen, Oddish, Surskit, Kecleon, Magikarp
In order to get down to the Pokémon Gym, you'll need to
head down Route 120. Here, you'll meet the following trainers:
Parasol Lady Clarissa Goldeen: Level 29 Wailmer: Level 29
Interviewer Gabby and Ty Magneton: Level 30 Loudred:
Level 30
Gabby and Ty send out their pair simultaneously, so make
sure your top two are who you want to battle with. After the fight, there will
be another interview, if you say "Yes." Why not? Pick a word to describe the
battle, then move down the path.
Bird Keeper Robert Swablu: Level 30
Once you defeat the Birdman, move across the bridge to the
left to find Steven. He'll give you the Devon Scope to help you find an
otherwise invisible Kecleon. You'll have to battle the startled beast. If you
don't have one, catch this one! Once you have the Devon Scope, head back toward
Fortree City. In the tall grass to the south, just outside of town, you'll find
a stairway that leads down to a Pokéball. But you can't get down the stairs! Use
the Devon Scope to see the Kecleon hiding there, then beat it and grab the ball.
It contains a Nest Ball.
Scorched
Slab Once you have it, Surf under the bridge
and across this pond to the cave, and enter. It's Scorched Slab. Inside, you'll
find TM11 (Sunny Day). Store it away.
Fortree
City Head back to town and heal your Pokémon,
then head back to the Gym. The Kecleon that you detect at the base of the stairs
(using the Devon Scope) will bolt. Head into the gym.
Pokémon Gym
#6 Prize: Feather Badge Gym Leader: Winona
As you could have guessed with the Feather Badge at
stake, this gym is all about Flying Pokémon. Her cronies all employ at least one
bird-type Pokémon. Therefore, bring an Electric, Rock or Ice Pokémon to combat
her and her protectors. If you have a level 30+ Pokémon with Aurora Beam (like
Sealeo), that will help you carve your way easily through the gym. Here is what
each trainer is packin':
Birdkeeper Jared Doduo:
Level 30
Picknicker Kylee Swablu:
Level 30
Camper Terrell Taillow:
Level 29 Swellow: Level 29
Birdkeeper Will Wingull:
Level 28 Swellow: Level 28 Pelipper: Level 28
Gym Leader Winona Swellow: Level 31 Pelipper:
Level 30 Skarmory: Level 32 Altaria: Level 33
The real brat of this pack is Skarmory, whose Steel Wing
attack can be brutal. Winona will also not hesitate to keep feeding her Pokémon
Hyper Potions to prolong the battle. Once you beat Winona, you'll get the
Feather Badge, which allows you to command Pokémon up to Level 70, even if
received through trade. You'll also be able to Fly the friendly skies and get
around the map much faster. Winona will also present you with the TM40 (Aerial
Ace). Teach it to a Flying Pokémon for extra aerial power.
Walkthrough: Badge #7
Now that you can Fly...
Head back to Littleroot Town and
visit your mother! She'd love to see you... and she'll give you the Amulet Coin,
which doubles the money in battle if the holder takes part. Give it to your
beefiest Pokémon, and watch the money roll in.
Route 120 After you
put down Winona, head back across the bridge where you recently saw Steven, and
continue on. As you move down, you'll encounter more trainers.
Birdkeeper Colin Natu:
Level 29 Swellow: Level 29
Parasol Lady Angelica Castform: Level 30
Ninja Boy Tsunao Nincada: Level 28 Ninjask:
Level 28 Koffing: Level 28
Cooltrainer Jennifer Milotic: Level 30
Once you have defeated all the trainers here, move all
the way to the right and cut down the tree here to gain access to an Aspear
Berry Grove. Pick them, and plant more if you so desire, then go back to the
path and head south, through the high grass. Here, you'll run across another
couple of trainers.
Pokémon Ranger Carlos Seedot: Level 29 Lombre:
Level 29 Nuzleaf: Level 29
Pokémon Ranger Jenna Lotao: Level 29 Lombre:
Level 29 Nuzleaf: Level 29
Once the battle concludes, search the grass to the left
to find a Nugget. This can be sold for some nice dough the next time you're in
town. In the next area, leap off of the ledge to the right and cross the bridge
right to left. Move down to find the next trainer.
Bug Maniac Brandon Surskit: Level 28 Surskit:
Level 28 Surskit: Level 28
Bug Maniac Brandon is a pretty easy mark. When he asks
you to fight again (check your Trainers' Eyes), take him up on it. After you
beat him five times, he'll yield the Silver Powder. Make sure you collect the
Hyper Potion in the grass behind him as well.
When you're done with him, head down to talk to the Rare
Berry Girl. She'll give you a random, rare berry if you answer her question
"Yes." Be sure to grab some more berries from the grove to the left. There are
even more Berries to be had by climbing the nearby stairs. Think of all the
Pokéblocks you can make! Once you've grabbed the berries, Surf across the pond
to the south and grab the Full Heal on the opposite shore. Then sail back across
and head north. Another ninja will be waiting.
Ninja Boy Keigo Koffing:
Level 29 Ninjask: Level 29
Head through the tall grass and up the steps for another
battle.
Ruin Maniac Chip Sandshrew: Level 28 Sandshrew: Level 28 Sandslash:
Level 30
As you continue up, you'll notice a large stone
formation at the center of this field. It will eventually reveal itself to be
the Ancient Tomb. But not now. We'll return when it's relevant. For now, head
down Route 121.
Route 121 Wild
Pokémon: Zigzagoon, Gloom, Wingull, Wailmer, Tentacool, Shuppet, Pelipper,
Oddish, Magikarp, Kecleon, Duskull
This alleyway leads many places, but in order to
traverse it, you'll have to battle a slew of trainers.
Hex Maniac Tammy Ralts:
Level 30 Duskull: Level
Beauty Jessica Kecleon:
Level 30 Seviper: Level 30
After defeating Beauty Jessica, search the grove of
trees for Berries. Aspear, Persim, Rawst and Chesto Berries are on tap in this
little orchard. As you move further down the path, you'll see the conniving Team
Aqua/Magma moving toward Mt. Pyre. Leave them for right now. You've got more
important things to do, i.e. catching scads of Pokémon. You'll note that cutting
a simple tree will lead you to a building. Go inside and talk to the man at the
desk to start your adventure in the Safari Zone.
Safari
Zone The idea behind the Safari Zone is to
catch as many Pokémon as possible. You'll get 30 Safari Balls to play with, but
you have to use them all before you walk 500 steps, because then, the fun is
over. The price is 500 as well. Cheap! The beautiful part of it is, any time you
have 500 bucks, you can play... so you should be able to catch all of the rare
Pikachus and Psyducks you want to.
A couple of notes are in order. The Safari Zone is
unlike other Pokémon-catching situations. First off, you don't have to battle
any of the creatures that you meet. However, that almost makes catching them
even harder. Instead of weakening them by fighting, you have two options. Either
you can creep closer and attempt to use the Pokéball then, or you can
lure/distract them with Pokéblocks. Make sure you have plenty of Pokéblocks
before you set foot in the Zone. If you don't have any handy, fly back to
Slateport City and mix some up quick, then return.
Once you actually go out on the Safari field, there are
a few things to keep in mind:
 |
 |
Before you leave the Safari Zone, there are some items
you should definitely grab. Use the Mach Bike to go up the cliff to the west,
then work your way around to the northern pond. Cross it to find TM22
(Solarbeam). Conversely, ride the Acro Bike over the rails on the east half of
the map, then head north to find a Calcium up against the rocks in some tall
grass. In the lower left corner, you'll find a Max Revive across the pond there.
Since you only get 500 steps, you can't grab all of these things on the same
trip. But remember to come back and snag them later!
Route
121 Once you're done in the Safari Zone, go
explore Lilycove City quickly. It will be handy to have this location available
to fly to later, so you may as well see it now. Go down the steps south of the
Safari Zone to get to Lilycove City. Before you get there, you'll have to weave
through a partially fenced-in path, and take on several trainers.
Sr. and Jr. Kate & Joy (Simultaneous) Spinda: Level 30 Slaking:
Level 32
Gentleman Walter Manectric: Level 31
Pokéfan Vanessa Pikachu:
Level 31
Near Gentleman Walter is a Carbos, and there are Nanab
Berries to be found on the south part of the path, near the water. Once you have
them, head to the right, into Lilycove City.
Lilycove
City Lilycove City is your one-stop shopping
headquarters. Make sure you talk to everyone in town en route to the huge
department store, which is directly north of the Pokémon Center. Before you head
up there, explore the rest of town. To the right of the PC is a house ful
l of
Pokéfans. If you become famous by becoming the Champion, return here to see who
has become a fan of you!
Directly south of this building is the Cove Lily Motel.
If you fill up your Pokédex, return here and show the owner of the motel. For
now, though, follow the long path to the south that edges the water. At the end
of this path is a Max Repel. Once you get it, head back to the main path and
turn left. The first building you'll see is the Contest Hall, for Master Rank
contests. You need a Ribbon in each of the Normal, Super and Hyper contests in
order to compete here. There is a Berry Blender here as well.
In the next cottage to the left is the Pokéblock Master.
She'll give you hints about making great Pokéblocks. The most important thing
she says is that a good Pokéblock has a low feel rating and a high level. Test
out what you learned at the Contest Hall next door, or just head south to the
Lilycove City Harbour. The sign out front tells you that the Ferry SS Tidal is
under construction. It'll be awhile until it's operational. Check back when you
become champion. Now it's time to head up to the Department Store. Climb the
stairs to the right of the Poké Center to get up there. Before going in, head
all the way to the right and get a random Berry from the salty dog on the cliff.
Before you can get inside the Department Store, you'll
have to battle your Rival again. Have at it, young buck!
Rival Battle
#4 This is the final Rival Battle you'll face
in the game, and of course it's the toughest. Again, the Pokémon your Rival has
depends what you picked to begin the game. A decent array of Pokémon (Water,
Flying, Ground, etc.) is helpful, but if you have a strong Electric Pokémon,
you're set. Here's how it breaks down:
Treecko Swellow: Level
31 Wailmer: Level 32 Shroomish:
Level 32 Combusken: Level 34
Torchic Swellow: Level
31 Shroomish: Level 32 Numel:
Level 32 Marshtomp: Level 34
Mudkip Swellow: Level
31 Numel: Level 32 Wailmer:
Level 32 Grovyle: Level 34
Lilycove Department Store
Once you've battled, you can get in. This is the largest
store in the game, and contains just about anything you want. Here's what's on
each floor:
Floor One: Lottery Center Go
up to the right counter to enter the free Pokémon Lotto. If one of your
Pokémon's IDs matches the number they draw, you'll win a prize. You can win:
- Master Ball
- Max Revive
- Exp. Share
- PP Up
You can do the Lotto only once per day. When you're done
with the Lotto, go into the elevator. Here, you can select your floor and
automatically go there.
Floor Two: Left Counter Poké
Ball: 200 Great Ball: 600 Ultra
Ball: 1200 Escape Rope: 550 Full
Heal: 600 Antidote: 100 Paralyz
Heal: 200 Burn Heal: 250 Ice
Heal: 250 Awakening: 250 Fluffy
Tail: 1000
Floor Two: Right Counter Potion: 300 Super Potion:
700 Hyper Potion: 1200 Max
Potion: 2500 Revive: 1500 Repel:
350 Super Repel: 500 Max Repel:
700 Wave Mai: 50 Mech Mail: 50
Floor Three: Left Counter Protein: 9800 Calcium: 9800 Iron: 9800 Zinc: 9800 Carbos: 9800 HP Up: 9800
Floor Three: Right Counter X
Speed: 350 X Special: 350 X
Attack: 500 X Defend: 550 Dire
Hit: 650 Guard Spec: 700 X
Accuracy: 950
Floor Four: Left Counter TM38 (Fire Blast): 5500 TM25
(Thunder): 5500 TM14 (Blizzard): 5500 TM15 (Hyper Beam): 5500
Floor Four: Right Counter TM17 (Protect): 3000 TM20
(Safeguard): 3000 TM33 (Reflect): 3000 TM16 (Light Screen): 3000
Fifth Floor: Right Counter, Right Position Surf Mat: 4000 Thunder Mat:
4000 Fire Blast Mat: 4000 Powder
Snow Mat: 4000 Attract Mat: 4000 Fissure Mat: 4000 Spikes Mat:
4000 Glitter Mat: 2000 Jump Mat:
2000 Spin Mat: 2000
Fifth Floor: Right Counter, Left Position Ball Poster: 1000 orange Poster:
1000 Red Poster: 1000 Blue
Poster: 1000 Cute Poster: 1000 Pika Poster: 1500 Long Poster:
1500 Sea Poster: 1500 Sea
Poster: 1500 Sky Poster: 1500
Fifth Floor: Left Counter, Right Position Pika Cushion: 2000 Round
Cushion: 2000 Zigzag Cushion: 2000 Spin Cushion: 2000 Diamond Cushion:
2000 Ball Cushion: 2000 Grass
Cushion: 2000 Fire Cushion: 2000 Water Cushion: 2000
Fifth Floor: Left Counter, Left Position Pichu Doll: 3000 Pikachu Doll:
3000 Marrill Doll: 3000 Jiggypuff Doll: 3000 Duskull Doll:
3000 Wynaut Doll: 3000 Baltoy
Doll: 3000 Kecleon Doll: 3000 Azurill Doll: 3000 Skitty Doll:
3000 Swablu Doll: 3000 Gulpin
Doll: 3000
Sixth Floor: Vending Machines Fresh Water: 200 Soda Pop:
300 Lemonade: 300
The house to the right of the Dept. Store is home to the
Move Deleter, who can help any Pokémon you own unlearn a move. Be careful what
you choose to delete, though! To the left of the Department Store, you'll find a
Museum. If you talk to the Curator at the rear, he'll take you to a Select
Exhibit Hall. It's where he eventually wishes to put modern works of Pokémon
art. Once you win the Master Rank Contest in town, painters will want to paint
your Pokémon. Bring the paintings they do back to this spot... there's room for
five!
We're done in Lilycove City for the time being, but will
be back shortly. Head back to the Safari Zone entrance.
Route
122 Wild Pokémon: Tentacool, Magikarp,
Pelipper
After you exit Lilycove City, cut down the tree to
the left of the Safari Zone and move down the nearby steps. Go down to the pier
near the water. Go to the bottom edge of the dock and plop into the water,
Surfing across to the peak known as Mt. Pyre (this waterway is Route 122). Surf
to the south side of the cave and enter.
Mt.
Pyre Wild Pokémon: Duskull, Shuppet, Wingull
Mt. Pyre is a place where people gather to remember lost
Pokémon. Since this is a cave, anywhere you step can result in a battle. Talk to
everyone here to get the scoop. In the first room, go to the upper right corner
and talk to the woman there to get the Cleanse Tag. Give it to your #1 Pokémon
to help ward off other wild Pokémon. Once you get it, go up the staircase to the
second floor. The second floor is party to some trainer battles.
Pokémaniac Mark Lairon:
Level 31
Young Couple Dez & Luke (Simultaneous) Delicatty: Level 32 Manectric: Level 32
Make sure you avoid the holes in the floor, or you could
take a nasty tumble. Also be sure to pick up the Ultra Ball in the lower left
corner of the room. Then head up to the third floor. More trainer battles
await.
Psychic Kayla Kadabra:
Level 32
Psychic William Ralts:
Level 31 Kirlia: Level 31
Search the left wall to get a Super Repel, then go up
another floor. There is only one trainer of Floor #4.
Black Belt Atsushi Makuhita: Level 30 Machoke:
Level 30 Hariyama: Level 30
When Atsushi falls, note the Pokéball behind the low
rock wall. You'll have to fall from above to retrieve it. But head up to the
fifth floor for now, where a new trainer awaits.
Hex Maniac Tasha Shuppet: Level 31 Kadabra:
Level 31
When the battle concludes, climb to the highest floor...
the sixth.
Hex Maniac Valerie Sableye: Level 32
Once you smoke Valerie, grab the TM30 (Shadow Ball) on
the top floor, then drop through the hole to drop to the fifth. On this floor,
the Pokéball contains Lax Incense. On this floor, drop through the lower of two
holes. This will allow you to secure the Sea Incense on the next floor down.
Three more falls will put you on ground level. Once there, follow the path to
the left, exiting the cave monument.
Now the climb up the actual mountain itself begins. Climb
the mountain until you reach a grassy ledge with stairs leading down to a rocky
ledge. Here you'll find TM48 (Skill Swap). Grab it and continue your ascent.
Right when it starts to become misty, grab a Pokéball containing Max Potion. On
the next level, search the leftmost path to find a hidden Ultra Ball. Then keep
climbing. Soon, you'll run into Team Magma or Aqua.
Team Grunt Zubat: Level
30 Zubat: Level 30 Zubat: Level
30
Team Grunt Poochyena: Level
31 Numel: Level 31
Team Grunt Numel: Level
31 Numel: Level 31
At the summit, you'll meet Archie/Maxie, who has stolen
the Blue Orb from atop the mountain. He leaves suddenly and heads to Slateport.
The old couple at the top of the mountain give you the Red Orb for safekeeping.
Before you fly off to Slateport, you'll want to check out a couple of new
locations. Directly across from the cave exit, Surf in the water and head down
to the land there. It's Route 123!
Route
123 Wild Pokémon: Gloom, Duskull, Kecleon,
Magikarp, Oddish, Shuppet, Tentacool, Wailmer
As you go down the path, you'll meet a girl who has a
thing for Grass-Type Pokémon. If you have one in your party, she'll give you
TM19 (Giga Drain). If you don't have one in your party, make sure you return
when you do. Grab the Berries from the trees here as well: Pecha, Sitrus, and
Rawst. To avoid the next patch of grass (if your Pokémon are weak), cut the tree
nearby and go through the path to the next area. Once there, you can cut another
tree to the north, and follow the path to some more Leppa Berries. Then, hop off
the ledge to the left to collect an Elixir. Trainers along this path include:
Cooltrainer Wendy Mawile: Level 31 Roselia:
Level 31 Pelipper: Level 31
Psychic Jacki Kadabra:
Level 31 Lunatone: Level 31
Twins Miu & Yuki (Simultaneous) Beautifly: Level 27 Dustox:
Level 27
As you move to the left, on the low path, collect the
Ultra Ball near the fence. If taking the high path, be sure to grab the Calcium.
Either way you go, you'll end up at the Berry Master's House. Near the house is
Aroma Lady Violet.
Aroma Lady Violet Shroomish: Level 25 Breloom: Level 25 Gloom: Level 25
Once you take down Aroma Lady Violet, pillage the nearby
Berry Orchard for all kinds of varieties of Berries, including Qualot, Grepa,
and Pomeg. Once you've looted his fields, go inside and talk to the Berry Master
and his wife. The old man will randomly give you two Berries as well. Come back
every day to get a new two. Talk to the Berry Master's wife. She will ask you if
you've heard any good sayings lately. Concoct a phrase and she will give you a
Berry. If you've done anything remarkable that's added words to your vocabulary,
like finding a rare Pokémon, or becoming the Champion, use phrases with rare
words in them to score ultra-rare Berries. Once you're done, fly back to
Lilycove.
Lilycove
City Once in town, head back to the random
Berry guy to the east of the Dept. Store. Leap down the ledges here to talk to a
pair of clueless Grunts who reveal the location of their secret hideout. Then go
to the nearby house and get the TM44 (Rest) from the sleepy fellow indoors.
After this, head down to the beach and use Surf to get up to the northern cave
that's serving as a Hideout. The Grunts there tell you their boss went off to
steal a sub. It's time to get over to Slateport, so use Fly and get there!
Slateport
City Since you haven't been to Slateport City
for awhile, there are a couple of new things to do (aside from tracking down
Team Magma/Aqua, which is why you're really here). First and foremost, if you've
gotten Normal and Super Ribbons, you can now enter the Hyper Rank Contest at the
Contest Hall.
You can also get a discount on the Secret Store at the
north end of the open air market, as long as you have TM43 (Secret Power). You
can also get massive deals on stuff from the Energy Guru once you become Champ,
so make sure to return here for some good bargains.
To follow the Team you're after, go talk to Capt. Stern.
He's in the midst of being interviewed, but just barge right in and talk. While
you're chatting with him, a Magma/Aqua member will show up and deliver a message
that the submarine is about to be stolen. Follow the sound to the harbor, where
you'll find Archie/Maxie. When you show up, they'll leave, scooting back to
their Hideout. You know what to do... Fly back to Lilycove and return to their
Hideout.
Team Hideout
Work your way to the north end of the area, climbing stairs
and battling Grunts.
Team Grunt Poochyena:
Level 32 Poochyena: Level 32
After the first Grunt is put down, move to the stairs,
and go up. In the next room, there will be two warp spots. Step on the bottom
one first, and go into the room to grab the Max Elixir, then warp back. In the
first room, step on the top pad. This will zap you into the area to the right.
From here, go down the stairs to the north. In the next room, you'll have to
battle a grunt before moving on.
Team Grunt Zubat: Level
33
When you've disposed of the trainer, head up the stairs
to find another warp spot. Step on it, then move down the path and take on the
next two.
Team Grunt Numel: Level
32 Zubat: Level 32
Team Grunt Poochyena:
Level 31 Numel: Level 31 Numel:
Level 31
When both of them fall, move to the bottom left and step on
the warp spot. In the ensuing room, move right to the next warp spot. The next
room is a grid of warp spots. Go to the far right one in the first row, the
middle one in the second row, the right one in the third row and the far right
one in the bottom row. This will take you to a room that's seemingly full of
Balls. Watch out for slumbering Electrodes who are laying in wait for you!There
is a Nugget here as well as a Master Ball. Once you grab them, warp back. Get
back to the top of the room and warp out using the topmost warp spot. Go back to
the room with the two Grunts, and this time, use the warp spot on the right
wall. There is one more Grunt here.
Team Grunt Zubat: Level
30 Poochyena: Level 30 Numel:
Level 30 Poochyena: Level 30
Once you beat the last stooge, go down the stairs. Use
the warp spot in the upper right corner of the room to gain access to a Nest
Ball. If you want to tangle with the Grunt here, he's carrying the following
Pokémon:
Team Grunt Numel: Level
33
When you're done in this room, head to the southwest and
step on the warp spot. One final Team member awaits, at the edge of the water.
Aqua/Magma Admin Tabitha Numel: Level 32 Mightyena:
Level 32 Camerupt: Level 32
As the fight concludes, the submarine pulls away. Now
you'll have to search the seas beyond Lilycove to follow. To get out of the
fortress, head to the warp spot to the northwest. Once outside, turn to the east
to find Route 124.
Route 124 Wild
Pokémon: Tentacool, Wailmer, Wingull, Relicanth, Pelipper, Magikarp
The surface of Route 124 is only half of the story. Once
you earn the Dive HM, you'll get to return and fully explore the area beneath
the waves. Until you get Dive, you can't get many of the goodies here. You'll
encounter a few swimming trainers, though.
Swimmer Roland Carvahna:
Level 35
Swimmer Jenny Wailmer:
Level 35
Swimmer Chao Wingull:
Level 34 Wailmer: Level 34
As you move farther east, you'll meet the Diving
Treasure Hunter. He wants to find the pieces of ancient tools, called Shards.
Again, this is a quest for you once you've scored Dive. Head back here after
Mossdeep Gym for some sweet rewards. For now, though, just keep moving east
until you hit the shore. Go south along the shore until you see stairs to take
you up to Mossdeep City.
Mossdeep
City
Mossdeep City is where you'll (finally) find the Gym that
will give you your seventh Badge. For now, let's just take a look around town.
As you go up the stairs, head north and go into the building to the left of the
Pokémon Center. Here, a little boy will tell you he found the Secret Base you
made. What a talent.
The house directly behind this one is Steven's. He'll
give you the Dive HM08. It won't work outside of battle until you score this
city's Gym Badge, though. If you head one house to the right, the guy there will
tell you one of your Pokémon's favorite Pokéblock color. Useful info, indeed.
Near these two houses is a little boy who will give you King's Rock. Give it to
a Pokémon who you want to evolve. This held item may also cause Pokéopponents to
flinch. The Gym is to the east, but wait to go there for now. Instead, head
south to the Pokémon Mart.
Poké Mart The following
items are for sale at Mossdeep's market:
Ultra Ball: 1200 Net Ball:
1000 Dive Ball: 1000 Hyper
Potion: 1200 Full Heal: 600 Revive: 1500 Max Repel: 700 X Attack: 500 X Defend: 550
South of the Mart is another house, and a path leading
to the east. Follow the path until you see stairs to the south. Follow them down
to grab a Net Ball, then return to the main path and keep heading east. The next
set of stairs leads up to a house. Inside, you'll find the little girl who is
corresponding with the fellow from Fortree who you encountered earlier.
Remember, if you return to that chap he'll give you Mental Herb, so do it the
next time you're in his town.
Exit thegirl's house and move around to the west, then
the north. There, you'll find another cottage. Talk to the boy inside to get the
Super Rod for fishing. You can catch Pokémon that live all the way down to the
ocean floor with it. When you're done here, go back toward the girl's house and
climb the stairs near her house. Go inside the Space Center to get the Sun
Stone, which will allow you to evolve certain Fire-type Pokémon. Once you finish
at the Space Center, go back to the Gym. Time for a fight!
Pokémon Gym
#7 Prize: Mind Badge Gym
Leaders: Tate and Liza There are tons of
Psychic-Type Pokémon awaiting you in this labyrinthine Gym. Leave your Fighting
and Poison Types behind. You'll want to bring a balanced crew with you, and be
sure to have a duo of absolute shockers for the final battle, as it is a
simultaneous affair. Either that, or just have one super-leveled up champion
Pokémon who can take anything. Here's how the fights break down:
Psychic Preston Kirlia:
Level 37
Psychic Maura Kadabra:
Level 36 Kirlia: Level 36
When you finish the battle, step on the up-arrow path to
the right of Maura.
Psychic Samantha Xatu:
Level 37
After this, return to the main lobby, and take the
bottom-right corner path with right-pointing arrows.
Psychic Fritz Natu:
Level 35 Girafarig: Level 35 Kadabra: Level 35
Step on the path with and up arrow north of where you
came from. When you stop, move one square south to the down arrow.
Psychic Virgil Ralts:
Level 35 Kadabra: Level 36
Once the fight ends, move to the down arrow and ride it
to the lobby. Now, go through the Gym and flip all of the switches. Once you do,
get on the left-arrow path in the southwest corner and ride it all of the way up
to the Leaders.
Gym Leaders Tate and Liza (Simultaneous) Lunatone: Level 42 Solrock:
Level 42
If you need healing, do it before the fight commences.
Have plenty of Potions handy in case this affair drags out. Tate and Liza will
use plenty of Hyper Potions, so you'll have to deal massive damage to win the
fight. If you have a Water-Type Pokémon, use it. Both of these creatures are
vulnerable to it. If you have an attack that hits both at once, like Muddy
Water, use that to make the fight a short one. When you triumph, you'll gain the
Mind Badge, and earn the ability to use Dive outside of combat. In addition,
they'll throw in TM04 (Calm Mind).
Walkthrough: Badge #8
Now that you can Dive...
Return to Route 124, the seaway that brought you here. Now,
whenever you see a dark patch of water while using Surf, you can Dive and
explore the seafloor. By resurfacing in the right place, you can access places
you've never been before. To resurface, just trigger Dive again.
In order to find the treasures that the hunter is
seeking, search for the dark spots. Dive in each one you see. Even if there
seems to be nothing once you dive, check the bottom of the sea floor. If it
looks like there is a slight depression in the ground, there is some buried
treasure there. Press A to dig it up. You can get Heart Scales, Big Pearls and
more this way. If you dive and there is a tunnel, follow it and surface at the
far end. This will allow you to get behind the craggy rocks that bar passage to
the north and south. The Yellow Shard is in the northeast, the Red Shard is in
the northwest and the Blue Shard is in the southwest.
When you have them all, take them back to the Treasure
Hunter. He'll trade the Red Shard for a Firestone, the Blue Shard for a
Waterstone, and the Yellow Shard for a Thunderstone. When you finish with him,
Surf again, following the coast around until you're north of Mossdeep City.
You'll soon be on Route 125.
Route 125 Wild
Pokémon: Tentacool, Wailmer, Wingull, Relicanth, Pelipper, Magikarp
The whole purpose for Route 125 is to allow you to get
up to Shoal Cave. However, there are some good trainer fights here as well. Make
sure to explore the seas to the northeast to find everyone.
Swimmer Tanya Luvdisc:
Level 35
Swimmer Sharon Goldeen:
Level 34 Seaking: Level 34
Swimmer Cody Staryu:
Level 34 Wingull: Level 34
Sailor Ernest Wingull:
Level 33 Tentacool: Level 33 Machoke: Level 33
Swimmer Stan Horsea:
Level 35
Sr. and Jr. Kim & Iris (Simultaneous) Numel: Level 34 Swablu:
Level 34
Shoal Cave Wild Pokémon: Spheal, Zubat, Golbat, Snorunt (rare)
The entrance to the cave is right behind Sr. and Jr. Kim
and Iris. When you first enter the cave, you'll meet an old man who wants you to
bring him Shoal Salts and Shoal Shells. Bring him four of each, and he'll make
you a Shell Bell. Depending on what time of the day it is, the cave may be
flooded or bone dry, because of the tide. Therefore, different areas and items
will be available during the wet and dry times.
When it's dry, you will not be able to reach high ledges.
However, you will be able to go down ladders in the floor that let you dig deep
into the bowels of the cavern. Search the nether regions to find Ice Heal, and
the Shoal Salt you'll need for the old man (the Shoal Shells can be gotten when
the tide is high). You'll also run into a man who gives you Focus Band, which
helps prevent fainting. To the east of the Focus Band chap, you'll encounter a
boulder. Use Strength to move it aside, and continue down the ladder.
The next cave is completely covered in ice. The problem is,
the second you set foot on the ice, you go shooting across. Therefore, you have
to use rocks and other debris to stop yourself in order to negotiate your way
across each area. If you're having problems, check out these movies to see how
to get through the cave.
By successfully navigating the room, you'll gain the
Nevermeltice and TM07 (Hail), both of which are worth the trip.
When the cave is wet, you'll be able to move around and
collect all of the Shoal Shells you need for the old man. Bring him all the
ingredients and he'll whip up a Shell Bell. During high tide, you'll also be
able to score a Rare Candy and Big Pearl. Treasure from the deep! When you're
done with Shoal Cave, head to the south of Mossdeep City and then head south to
Route 127.
Route
127 Wild Pokémon: Tentacool, Wingull,
Pelipper, Magikarp
Route 127 is a super-wide seaway with lots of trainers
bobbing about. When you first enter it, stick to the west side of the passage
and search the reef area (the light blue region) to find a Zinc. Directly south
from here is a trainer.
Bird Keeper Byron Swellow: Level 34 Pelipper:
Level 34
Just a short distance southwest of this fight is the
entrance to Route 126, so keep that in mind. For now, however, finish searching
the remainder of 127. Head across the water to the east and loop under the long,
vertical island here to find a large, horizontal island with plenty of
shoreline. On the north, east and south reefs, you'll discover trainers.
Remember, anywhere you see a dark place while Surfing can be explored with Dive.
See what's on that ocean floor!
Fisherman Roger Magikarp: Level 15 Magikarp: Level 25 Gyrados: Level
35 Magikarp: Level 45
Fisherman Jonah Wailmer:
Level 34 Tentacool: Level 32
Wailmer: Level 30 Sharpedo:
Level 32
Fisherman Henry Tentacool: Level 31 Tentacruel: Level 35 Carvahna:
Level 33
When you are done here, head south until you reach
another sandy island bunch. En route, you'll discover one trainer, and another
will await you on the beach.
Triathlete Connor Wingull: Level 25 Staryu:
Level 33 Wingull: Level 25 Staryu: Level 33
Black Belt Koji Machoke:
Level 34 Machoke: Level 34
Off the northeast corner of this island is a circular
dive spot. Drop down it and surface at the other side, then explore the area to
find a small island. Here, you'll find Carbos. Once you have them, go back
through the underwater passage and return to the main seaway, and head south.
One trainer remains on 127.
Triathlete Caleb Staryu:
Level 33 Staryu: Level 33 Staryu: Level 33 Staryu: Level 33
Route
128 Route 128 is another wide passage of
water. There are two small islands on either side of the dark stripe of water
that leads south. On each of them is a trainer.
Cooltrainer Ruben Shiftry: Level 34 Graveler:
Level 34 Loudred: Level 34
Cooltrainer Alexa Gloom:
Level 35 Azumarill: Level 35
In between the islands to the south is a third
trainer.
Triathlete Katelyn Staryu: Level 36
When you have defeated the trainer, dive in the deep
water here. You've discovered a secret passage! Go inside the cave, and you'll
find the stolen submarine. The Team went ashore here, so you should, too. Dive
again to go to the surface and give chase.
Seafloor
Cavern Wild Pokémon: Zubat, Golbat,
Tentacool, Wailmer
Seafloor Cavern is a subterranean cave deep beneath the
waves. Go into the cave entrance to get things started. The cavern is somewhat
maze-like, and constantly requires the use of Rock Smash and Strength. Keep the
Pokémon who know those skills handy! As you wind through the passages... you
guessed it. You get to take on a Grunt!
Team Grunt Poochyena:
Level 37 Numel: Level 37
After you beat the first one, go through the cave door
behind him. Move boulders and smash rocks in the next room to get to the upper
left exit and go through. You'll arrive in a watery room full of very strong
currents. The goal is to reach the upper left exit using the currents. If you're
having trouble with it, watch this movie. The next room is a boulder-pushing
puzzle. Move the bottom ones to the sides, then push the upper ones down to make
room to get through. A thug is waiting for you.
Admin Courtney Camerupt:
Level 38 Mightyena: Level 38
Once Courtney falls, go past her and into another
boulder puzzle cave. Watch this movie if you don't know how to do it. In the
next misty cave, you'll discover TM26 (Earthquake). Then make your way all the
way south to see what the dastardly Maxie (or Archie) is up to now. You'll have
to battle him, now.
Magma Leader Archie/Maxie Mightyena: Level 41 Crobat:
Level 41 Camerupt: Level 43
When the fight concludes, the
Orb begins to shine, and the
ancient statue disappears. Outside, the weather is going crazy. Looks like the
Team did it this time! Luckily, they are kind enough to transport you back
outside. When they do, Steven swoops in and asks what's going on. Steven tells
you that the source of the problem is above Sootopolis. Time to head over there.
Remember where Route 126 is (west of 127)? Head over there now.
Note: You may want to Fly back to Mossdeep City
and heal your Pokémon or stock up on Potions and the like before heading over
there.
Route
126 Wild Pokémon: Tentacool, Wailmer,
Wingull, Relicanth, Pelipper, Magikarp
Route 126 is a large, circular area with a dormant volcano
at its center. In the interest of getting to the action quickly, use a Max Repel
when traveling so you won't be slowed by random Pokémon encounters. There is
only one trainer in your way.
Swimmer Brenda Goldeen:
Level 35
After you down the trainer, look for the ring of dark
water encircling the volcano. Swim to the southern part of the ring and dive to
find the entrance to Sootopolis City. Enter and then surface to see it in all
its glory.
Sootopolis
City
The Gym sits on an island in the center of a body of water
as you surface. But you can't get in. Nobody's outside! Instead of going there,
head to the left and climb the stairs all the way up, then move right and down.
You'll run into Steven here, who will introduce you to Wallace, the Gym Leader
of the town. He tells you that the sunshine is a result of power coming from the
Cave of Origin. Follow him to the cave entrance. The two men instruct you to go
inside.
Cave of
Origin Wild Pokémon: Zubat
Inside the cave, you may want to use Repels to get the
job done faster. Use Flash to illuminate the cave. In the first area, make your
way to the down ladder. Then, curl around the path the opposite way to another
down ladder. The cave below is quite misty. In the misty area, it's the same
idea. Keep going until you reach the next down ladder. On the way down, you'll
discover HM07 (Waterfall). Grab it and keep going. In the final room, your Orb
will glow and reveal an ancient Pokémon.
Don't mess around and try to fight it. It is way too
rare for that. Just whip out that Master Ball, and catch it without fail. Here's
a movie of us doing just that. How about having a
legendary Pokémon in your lineup? Gotta love it. Once you have the ancient
beast, head back to the surface, where things seem to be back to normal.
Sootopolis
City
Now that the sun is no longer scorching hot, people are
actually out and about on the streets. Return back down to the lake in front of
the gym. From here, swim to the grassy spot to the right. Just up the stairs
here is the Pokémon Center. Heal up, and put that ancient in your team, if you
want. Then head back outside and move up the stairs to the right. Enter the
house here and a girl with give you her Wailmer Doll.
The next house up is party to a couple of brothers
having an argument about the size of Pokémon. If you have a large Barboach or
Shroomish in your party, show it to them. If yours is bigger, they'll reward you
with an Elixir.
When you're done with them, swim past the Gym to the
grassy shore to the west. There, you'll discover a girl who will give you a
random Berry. Grab it, then head up the stairs nearby and go all the way to the
top of the city on the left side to find a house. Go inside to find a black belt
who will give you TM31(Brick Break). It allows a Pokémon to cut through
defensive moves. On your way back down, visit the Pokémon Mart and gear up for
the upcoming Gym fight.
Pokémon Mart Here's
what's for sale at the Mart:
Ultra Ball: 1200 Hyper Potion:
1200 Max Potion: 2500 Full Heal:
600 Revive: 1500 Max Repel:
700 X Attack: 500 X Defend:
550 Shadow Mail: 50
Steven waits for you outside of the Gym. He thanks you
for your bravery and tells you that Wallace is inside. Have at it!
Pokémon Gym
#8 Prize: Rain Badge Gym
Leader: Wallace
This gym is stocked with Water-Type Pokémon, so obviously
the best cats to bring to play would be Grass and Electric types. But if you
have a hefty, leveled-up Pokémon who outstrips the Gym trainers by many levels,
it can be a powerful force even if it's slightly off-type.
The area in the Gym is coated by a thin sheet of ice,
and you can't step on the same square twice. In order to get up the next
staircase, you'll have to touch each square on the floor once without touching
any of them twice. Then, a staircase will appear. You can skip battles by
strategically making your way across the floor. If you don't, you'll fall
through and have to face everyone. To see how to go through all of the ice
fields, watch this movie. Here are how the battles play
out:
First Level:
Beauty Connie Goldeen:
Level 40 Wailmer: Level 40
Lass Andrea Luvdisc:
Level 41
Second Level:
Beauty Bridget Azumarill: Level 41
Lady Brianna Seaking:
Level 41
Third Level:
Beauty Tiffany: Carvahna: Level 39 Wailmer:
Level 39 Sharpedo: Level 39
Lass Crissy: Wailmer:
Level 40 Wailmer: Level 40
Pokéfan Marissa Azurill:
Level 36 Marill: Level 38 Azumarill: Level 40
Beauty Olivia Lombre:
Level 41
Fourth Level:
Gym Leader Wallace Luvdisc: Level 40 Whiscash:
Level 42 Sealeo: Level 40 Seaking: Level 42 Milotic: Level 43
A powerful Electric or Grass-type Pokémon will destroy what
Wallace has to offer. In fact, almost any Pokémon at level 55 or up will do
serious damage to Wallace's crew. As long as you aren't sending out Ground or
Rock types to get chewed up by the array of Water Pulses, you should be fine.
Drop a souped-up Pikachu on the party and watch them fall.
Once you are victorious, you will be given the Rain
Badge and TM03 (Water Pulse). Now you'll be able to train all levels of Pokémon,
and you'll be able to use Waterfall outside of combat. Now that you have all of
the badges, it is time to make your way to Ever Grande, to participate in the
Pokémon League.
Sootopolis City/ Route 128 Now that you have all of the Badges, it's time to make
your way to Ever Grande City. From Sootopolis City, go east until you reach
Route 128, then head south to Route 129.
Or, if you want to proceed directly to Ever Grande City,
head east on 128 and you'll find the city waiting.
Route
129 Wild Pokémon: Tentacool, Wailmer,
Wingull, Pelipper, Magikarp
It is not absolutely necessary that you explore the
upcoming routes in order to move on to the Pokémon League Championship, but it
helps you with experience. In addition, you can capture some more robust Pokémon
to use in your upcoming battles with the toughies. Route 129 does not hold any
surprises. There are a few swimming trainers, though.
Triathlete Allison Wingull: Level 25 Wingull:
Level 25 Wingull: Level 25
Staryu: Level 33
Swimmer Reed Carvnha:
Level 32 Sharpedo: Level 32 Spheal: Level 32 Carvanha: Level
32
Swimmer Tisha Chinchou:
Level 33 Luvdisc: Level 33 Pelipper: Level 33
Triathlete Chase Wingull: Level 27 Staryu:
Level 35
Route 130/
Mirage Island Wild Pokémon: Wynaut,
Tentacool, Wailmer, Wingull, Pelipper, Magikarp
Route 130 is similar to Route 129. It's just a large
stretch of water with some trainers bobbing in it. The difference between this
and normal water routes is that sometimes you'll find a large island at its
center. This place is called Mirage Island, and it's home to some roaming
Wynauts, in addition to the rare Liechi Berry. If you score some Berries, be
sure to plant them all over Hoenn... in areas more accessible than this
peek-a-boo archipelago. Of course, there are trainers on this stretch as well.
Swimmer Kate Goldeen:
Level 33 Chinchou: Level 33 Spheal: Level 33
Swimmer Rodney Horsea:
Level 34 Gyrados: Level 34
Route
131 Wild Pokémon: Tentacool, Wailmer,
Wingull, Pelipper, Magikarp
Route 131 leads up the ocean town of Pacifidlog. Again,
there are water-based trainers afloat here.
Swimmer Kara Seaking:
Level 35
Swimmer Herman Wailmer:
Level 34 Tentacruel: Level 34
Swimmer Susie Horsea:
Level 33 Wailmer: Level 33 Pelipper: Level 33
Swimmer Richard Pelipper: Level 35
Sis and Bro Reli & Ian Azumarill: Level 36 Wingull: Level 34
Pacifidlog
Town
Pacifidlog Town is an oasis of sorts in this long, long
series of waterways. Stop at the Pokémon Center to recharge your team, then
visit the houses to grab some knowledge and goodies. The man in the southeast
cabin is looking for Mirage Island. If he says he sees it, head east again and
explore the island.
In the middle house, a girl asks you to trade a
Bellossom for her Corsola. Corsola are pretty rare, but so are Bellossom. Your
call. When you finish there, move to the house on the southwest corner of town.
Make sure you have your best Pokémon in the first position, then talk to the man
here. If he thinks your relationship with your first Pokémon is good, he'll give
you TM27 (Return). If it doesn't, he'll give you TM21 (Frustration). You'll
actually want them both. Talk to him again, and he'll tell you to return in a
number of days to get a new TM. Mark it on your calendar! When you're done here,
plop in the water to the west. Time to Surf again.
Note: If you want to stock up on Items, you may
want to fly back to Lilycove City and stock up, as there is no store for miles.
Now that you've visited, it's easy to Fly right back.
Route
132 Wild Pokémon: Tentacool, Wailmer,
Wingull, Pelipper, Magikarp
If you're getting sick of random sea encounters, don't
be shy about using Repels. Plenty of experience awaits battling trainers. There
are several of them here as well.
In the following three Routes, you'll also have to
battle hard currents. They will drag you around and prevent you from getting
exactly where you want to go. You'll probably have to ride the currents several
times to battle all of the trainers... like the one on the crescent-shaped
island at the center of this route (Hint: approach from the middle of Route 131), and
the karate trainer near the east end (Hint: approach from the south end of Route 131).
Black Belt Kiyo Makuhita: Level 33 Machoke: Level 33 Makuhita: Level
33
You'll also need to be a decent current-rider to get the
Rare Candy on the reef on the west end of the route. Grab it. You'll have to
come back to face the trainer on the southern portion of the reef.
Fisherman Arnold Gyrados: Level 34 Gyrados:
Level 29 Gyrados: Level 25 Gyrados: Level 22 Gyrados: Level
20 Magikarp: Level 19
Route 133 Wild Pokémon: Tentacool, Wailmer, Wingull,
Pelipper, Magikarp
Route 133 is also riddled with strange currents. There
is a Big Pearl on the reef on the eastern edge of the route, and a trainer on an
island at the center. In the southeast corner, you'll find a duo looking to
fight. And along a reef in the northeast, you'll find a Star Piece, a trainer in
the water, and another on the south face of the reef.
Swimmer Franklin Tentacruel: Level 34 Sealeo: Level 34
Cooltrainer Warren Graveler: Level 34 Ludiculo: Level 34 Magcargo: Level
34
Swimmer Debra Goldeen:
Level 34 Seaking: Level 34
Swimmer Linda Horsea:
Level 34 Seadra: Level 34
Route
134 Wild Pokémon: Tentacool, Wailmer,
Wingull, Pelipper, Magikarp
If you can, you'll want to approach Route 134 from the
south. That way, you'll land on the little square of reef on the far east side
of the Route. From here, Surf from the spot indicated in the picture to pass
over deep water. As you see yourself over the dark blue, press A to Dive down
into the Sealed Chamber. It's worth the trouble, guaranteed. Check out the
section below for a description of the Chamber.
Explore the rest of Route 134. There are two trainers on
the central reef/island, one swimming to the north, and another on a small reef
to the south.
Birdkeeper Alex Natu:
Level 32 Wingull: Level 32 Swellow: Level 32 Pelipper: Level
32
Sealed
Chamber
Once you arrive below, head into the cave to get inside the
Sealed Chamber. Swim to the far end of the undersea tunnel. Here you'll find a
message in code (well, really Braille). The mystery of the carvings lies in the
next room, but we thought we'd give you a headstart, if you want. Highlight the
white text below to see what the message states.
The first
message states: GO UP HERE. Use Dive at this spot to surface inside the
cave.
If you figured out the code, you'll find yourself in a
cave. In this place, you'll find a series of carvings in the stone. It presents
the entire code alphabet, plus symbols. The top two rows are ABC, DEF, the next
row is GHI, JKL, etc. The two small slabs to the right are period and comma.
Once you understand what you're looking at, take a shot
at the north message. If you don't understand, highlight the white text below to
see the answer:
The message
states: DIG HERE.
In the next chamber, you'll have to translate a series
of messages. Once you do, you'll be given clues how to unlock three previously
unavailable locations: Ancient Tomb, Desert Ruins and Island Cave. If you want
to cheat, here's what the messages say (Highlight the text below).
First row left:
THOSE WITH COURAGE, THOSE WITH HOPE. First row right:
OPEN A DOOR. AN ETERNAL PokéMON WAITS. Second row left:
BUT, WE SEALED THE PokéMON AWAY. Second row right: WE
FEARED IT. Third row left: IN THIS CAVE WE HAVE
LIVED. Third row right: WE OWE ALL TO THE PokéMON. Final row: FIRST COMES RELICANTH. LAST COMES
WAILMER.
In order to get the message to work, collect the
indicated Pokémon and put them in their respective positions. Once you do, head
to the locations--Ancient Tomb, Desert Ruins and Island Cave, and collect your
rare Pokémon.
Route 128 Once your watery travels are over, it's time to
go win the Pokémon League Championship. Go back to Route 128 and head east to go
to Ever Grande City. There is a one last trainer on the way there.
Triathlete Isaiah Staryu: Level 36
Ever Grande
City
In order to get to Ever Grande City, you'll need to know
the Waterfall move. Teach it a Pokémon and surf up the waterfall to reach the
grassy plateau. Make sure you stop into the Pokémon Center to heal and juggle
your team. Once you've gone there, climb the steps and move north to enter
Victory Road.
Victory Road Wild Pokémon: Lairon, Golbat, Loudred, Zubat,
Aron, Hariyama, Medicham, Mawile
Victory Road will help juice up your Pokémon for the
battles you'll face against the league. Not only is it rather labyrinthine, but
it also contains some tough trainer battles, and some tough roaming Pokémon.
To start, loop around north, then west, then south to
get to the steps that lead up to the ladder. Follow the ladder to the east, then
go down the steps and continue down the path to find the first trainer:
Cooltrainer Albert Manectric: Level 43 Muk:
Level 43
When you finish with Albert, move up the path to the
north, then scale the ladder beyond, and cross the pair of bridges to the east.
Go down the stairs at the other side to snag the Max Elixir. Then head back to
the path and go west, climbing the stairs to the next level. Follow the path up
to Hope.
Cooltrainer Hope Roselia: Level 44
Go down the ladder behind the trainer. Use Flash to
illuminate this lower floor. You'll have to push some boulders aside to make it
through the next part of the cave. Once you do, take the high path. Smash the
rocks, then push the boulders aside (bottom one, south and top one, north) and
follow the path as it curls around and heads south. Soon, you'll encounter this
trainer:
Cooltrainer Shannon Claydol: Level 44
When she goes down, continue down the path and climb the
ladder, then follow the eastern bridge across to an up ladder. Go up and grab
the PP Up, then return back downstairs. Leap off the ledge to the left. Then
head north to meet this trainer:
Cooltrainer Samuel Dodrio: Level 42 Lairon:
Level 42 Kadabra: Level 42
Continue north to get a Full Restore. Then go all the
way back south, and hang a left to go down the ladder. On the bottom floor, head
north to face this trainer:
Cooltrainer Julie Sandslash: Level 43 Ninetales: Level 43
When you beat Julie, go north, Surf through the water
and climb the stairs to the north, then follow the path east, then south to fins
this trainer:
Cooltrainer Owen Kecleon: Level 42 Tentacruel: Level 42 Rhyhorn: Level
42
After Owen, go north and climb the up ladder. This leads to
TM29 (Psychic). Return to the lower level when you have it, and go down the
stairs to the west. Surf across the water here, then climb the waterfall to the
north. Leap off onto solid ground to face the next trainer.
Cooltrainer Vito Swellow: Level 42 Manectric: Level 42 Kadabra: Level
42 Shiftry: Level 42
After he loses, Vito says something about his family.
He's the last Winstrate! The one hinted at by that powerful family... Once you
put him down, grab the Full Heal nearby. Then get back in the water and head to
the west, then south down the waterfall. Go up the ladder in the lower area.
Once up top, follow the path all the way south, then
east. Here, you'll find a pile of rocks. Smash the rocks, push the left boulder
down, then smash the second rock and scurry through. This will give you access
to the up ladder beyond. Go up and follow the path across the bridge east, then
go down the stairs and follow the path to the next trainer.
Cooltrainer Edgar Cacturne: Level 44
Once you beat Edgar, keep moving north. Guess who you'll
run into? It's none other than your protege, Wally! He's going for the Elite
Four as well. Or so he thinks...
Pokémon Trainer Wally Alataria: Level 44 Roselia:
Level 44 Magneton: Level 41 Delicatty: Level 43 Gardevoir:
Level 45
The Alataria and Gardevoir can give you problems, but if
you're going to take on the Elite Four, you should have at least one very
leveled-up Pokémon in your ranks. Battle Types, and when you need to bring out
the heavy-hitter, call on your superstar. When the battle with Wally concludes,
go through the door to the outside world.
Ever Grande
City/ Pokémon League Hall On the other side
of Victory Road (finally) follow the path to a large, beautiful building and
enter. Visit the recharge counter to rest up your beasts. Then, check out the
supply of uber-helpful goods at the right counter. Bring as much as you can
possibly carry. Stock up on Full Restore and Max Potions, and bring a few
Revives along for good measure. Here are the prices:
Ultra Ball: 1200 Hyper Potion:
1200 Max Potion: 2500 Full
Restore: 3000 Full Heal: 600 Revive: 1500 Max Repel: 700
Finally, organize your team. Read ahead to see what each
of the Elite Four is filling their team with, and plan accordingly. If you have
any, remember to bring Leppa Berries or Elixirs to help restore PP. This is a
long series of battles and you don't want to be out of moves by the end. Good
luck!
Elite Four:
Sidney
If you have a really beefed-up Fighting or Bug Type, you'll
want to bring it along, as it will do well against all of the Dark Types Sidney
packs. But if you didn't level up a Fighting Type, a good, strong mixed-bag team
will work. If you've been leveling up a Mudkip all along, it will be one
powerful Swampert by this battle, which will come in handy. Blaziken is a fine
choice as well. Also, if playing Ruby, the legendary Groudon is a nice asset in
this battle. Its fire moves will work well against Cacturne and Shiftry, and its
Ground moves (Earthquake, especially) can knock out Sharpedo. Make sure you're
paying attention to everything's dual type, so you aren't surprised by a
strength in the midst of battle.
Mightyena: Level 46 Dark
Type Sand Attack: Ground Crunch: Dark Take Down: Normal Roar: Normal
Sharpedo: Level 48 Water/Dark
Type Crunch: Dark Slash:
Normal Surf: Water Swagger:
Normal
Cacturne: Level 46 Grass/Dark
Type Cotton Spore: Grass Needle Arm: Grass Faint Attack:
Grass Leech Seed: Grass
Absol: Level 49 Dark Type Slash: Normal Swords Dance:
Normal Aerial Ace: Flying Snatch: Dark
Shiftry Grass/Dark Fake Out: Normal Double
Team: Normal Extrasensory: Psychic Swagger: Normal
After the fight concludes, be sure to refuel for the
next fight, and take a look below to see what's on tap for the next fight.
Elite Four:
Phoebe
Phoebe brings mainly Ghost Types to the battle, so any
Ghost or Dark Types that you have yourself will be a serious asset, but only if
over Level 40. If you have a Steel Type, bring it along to absorb some blows if
you get in a pinch and need to heal. If you have a souped-up Sharpedo, it is the
perfect choice for this fight (and some others in the next four), as it delivers
strong Dark-Type and Water attacks.
Again, if you have a superstar original Pokémon, you can
weather a lot of this storm. Earthquake attacks work on the majority of this
team, and you can drop them all with hardcore water attacks like Surf or Muddy
Water. You don't have to play it by the book to win, but you must bring power.
Dusclops: Level 48 Ghost Type Curse Future Sight:
Psychic Shadow Punch: Ghost
Banette: Level 49 Will-O-Wisp: Fire Spite:
Ghost Faint Attack: Ghost Shadow
Ball: Ghost
Banette: Level 49 Toxic:
Poison Psychic: Psychic Faint
Attack: Ghost Skill Swap: Psychic
Dusclops: Level 51 Shadow Ball: Ghost Ice
Ball: Ice Confuse Ray: Ghost Earthquake: Ground
Elite Four:
Glacia
Glacia is all about the Ice and Water Types, so the best
you can do is bring some hefty Electric Types to the mix. Leave your Fire Types
in the bag for this brawl.
If you don't have a lot of room in your six to diversify
with Electric and Fighting Types, you can get away with slugging it out with a
high-level Ice type of your own. I used a Walrein to Surf chunks of health away,
then brought in another Pokémon to finish things off with Earthquakes. It took
longer than I would have liked, but it got the job done. Just make sure your
Pokémon are higher in level, or this fight could be over quickly.
Glalie Ice Type Crunch: Dark Hail: Ice Ice Beam: Ice Light Screen:
Pyschic
Sealeo: Level 50 Ice/Water
Type Hail: Ice Body
Slam: Normal Ice Ball: Ice Surf:
Water
Sealeo: Level 52 Ice/Water
Type Attract: Normal Dive: Water Blizzard: Ice Hail: Ice
Glalie: Level 52 Ice Type Hail: Ice Crunch: Dark Ice Beam: Ice Shadow Ball: Dark
Walrein: Level 53 Ice/Water
Type Sheer Cold: Ice Blizzard: Ice Body Slam: Normal Surf: Water
Elite Four:
Drake
The last of the Elite Four, Drake is a specialist in Dragon
Types, which will make your job difficult indeed. If you have a good Ice-Type,
like a Walrein, it will go a long way to beating up on this crew. A high-level
Gyrados is a good idea as well. However, as we've stated before, if you don't
have room for twelve different types, you can tough it out with some regular
garden-variety Pokémon. If you have any powerful Pokémon on you team that knows
a Dragon move, harp on that, as Dragon types are susceptible to their own brand
of damage.
Shelgon: Level 52 Dragon Type Dragon Claw: Dragon Protect: Normal Rock Tomb: Rock Crunch: Dark
Altaria: Level 54 Dragon/Fly
Type Dragon Dance: Dragon Refresh: Normal Take Down:
Normal Dragonbreath: Normal
Flygon: Level 53 Ground/Dragon
Type Dig: Ground Sandstorm: Rock Fly: Fly Dragonbreath: Dragon
Flygon: Level 53 Ground/Dragon
Type Dragonbreath: Dragon Flamethrower: Fire Crunch: Dark Sand Attack: Ground
Salamence: Level 55 Flying/Dragon Type Crunch:
Dark Fly: Fly Flamethrower:
Fire Dragonclaw: Dragon
Champion
Steven
The Pokémon Champion is none other than Steven, whom you've
crossed paths with several times on your journey. Steven fields a team of
super-strong Pokémon, but they are not invincible. Just make sure you keep
switching Types, and don't get caught with a wrong-Type on the field. Don't get
greedy. If you don't match up well, Steven will make you pay.
Since Steel is all melty, bring a strong Fire Type.
Those playing Ruby might want to think about Groudon. If you selected a Torchic,
the leveled-up Combusken will also be a superstar in this fight, especially
because it has strong Fighting-Type moves. Face Skarmory with Fire ot Electric,
Aggron with Ground (Earthquake) and everyone else with Water. Swapert is a
useful ally here. Use Surf and Muddy Water attacks liberally, and don't be
afraid to use all the Items you brought. This is what you're here for! Rock and
roll.
Skarmory: Level 57 Steel/Flying
Type Toxic: Poison Spikes: Ground Aerial Ace:Flying Steel Wing: Steel
Aggron: Level 56 Steel/Rock Type Earthquake: Ground Dragon Claw: Dragon Solarbeam:
Grass Thunder: Electric
Claydol: Level 55 Ground/Psychic
Type Ancientpower: Rock Reflect: Psychic Earthquake:
Ground Light Screen: Psychic
Metagross: Level 58 Steel/Psychic
Type Meteor Mash: Steel Hyper Beam: Normal Earthquake:
Ground Psychic: Psychic
Cradily: Level 56 Rock/Grass
Type Sludge Bomb: Poison Ancientpower: Rock Giga Drain:
Grass Confuse Ray: Ghost
Armaldo: Level 56 Rock/Bug Type Aerial Ace: Flying Water Pulse: Water Ancientpower:
Rock Slash: Normal
Once you triumph over Steven, you've done it! You're the
Pokémon League Champion. To savor your victory, travel around Hoenn and hear
tell of your great accomplishments. Plenty of things await you, including
rematches with trainers you've battled (see Trainer's Eyes), and the quest to
fill your Pokédex. You'll also be able to take on the Sky Pillar and Battle
Tower. Plenty to do after the quest is done. Enjoy the fruits of your labor.
Congratulations. You are truly a Poké Master.
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