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CLOTHREYES TUTORIAL
Part 4 -- Collar
by Dollpartz
PAGE 7
1,2,3,4,5,6,7

 
 
 
  Collar--slice again  
     
 

Let's take a moment to see what we got, apply Meshsmooth to the shirt. That little light spot is a sign to me we still have some polys to add around the collar. You could just go back and move vertices around there of course and hope for the best but I feel it could use more polys in that area:

 
   
 

I kinda like that vertical fold over the front tho, and I plan to leave it. I could lessen it a bit I suppose. That's the thing about Clothreyes, it'll provide a realistic look like that, nobody has a perfectly smooth shirt.

Remove Meshsmooth modifier, select sub-object polys, and lift the collar back up:

 
   
  While it's up, I wanna add a line of polys on the collar, underneath it--this'll help later in finishing up the V part of the collar. Easiest way is the SLICE modifier. We used it before, consult that if you forget how (page 1). Try to get it close to the base of the neck, but don't catch the shoulder! **Be sure you de-select sub-object before you add the slice modifier.**  
   
 

Once it's positioned this way, click Edit Stack, and Collapse ALL. Then move some vertices to emulate the curve of the base of the neck.

 
   
 

That'll come in handy.

Time to zap that little light spot! Prepare to add polys around the base of the neck, on the shirt, using the CUT button in Edit Geometry. Consider this advanced modelling work cuz stuff can go horribly wrong if you don't know about the possible complications, and what to do about them should they occur. Fortunately I know something about these, and can lead you thru it! :) Cuz if the cut isn't carefully watched, it can create flawed geometry that'll crash Max! Yes, modelling at its most thrilling, crashing Max and losing work. All that can be protected against tho, by being observant and knowing what to do. On to phase two of the collar ...