M
 

 

 
 
CLOTHREYES TUTORIAL
Part 2 -- Sleeves
by Dollpartz
PAGE 1
 
 
 
  INTRO -- SLEEVES  
 

Now to add sleeves to the main part, and maybe give the edges of the material a little thickness, as you don't need to settle for the paper-thin quality at the holes. As a bonus, we may even try adding ruffles or something.

Sleeves can be done at least two different ways: Extruding the edges of the arm openings more than once, and scaling to fit or ... dropping fabric on the top and bottom of the arms using Clothreyes. Which is better? Well, that depends! If you want short sleeves, you might wanna go with extrusion only. To make long sleeves and grab the form of the arm, Clothreyes might be the way to go. We'll stick with extrusion for short sleeves. For long sleeves I suggest Clothreyes, otherwise the sleeves may look a little too much like cylinders. Begin where we left off (without MESHSMOOTH). See first part of tutorial to get to this point.

 
   
  EXTRUDE EDGES  
 

OK ... on right side of shirt, select edges around the arm hole, the total number of edges should total 7. Careful, don't select nonvisible diagonals!

 
   
  And extrude out approx 2 units. In the picture below it shows zero in the extrude cuz it reverts back to zero after it's applied. Doesn't have to be 2 units. That's what I used, I try to keep the spacing similar to the rest of the shirt. You can also use the up-down arrows.  
   
  Extrusion won't follow the length of the arm perfectly, since it's not aware of the arm, so position the edges afterwards, by keeping them selected and moving them, in this case, down and back. If the extrusion went backwards into the shirt, you can still draw it back out by moving the edges. Watch it in the different views as you move it. Fit the arm inside. As you can see in the picture below, the arm isn't completely inside, the shoulder shows thru slightly. This can be fixed anytime just by raising vertices x and y.  
   
     
  Continue