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CLOTHREYES TUTORIAL
PAGE 3
1,2,3,4,5
 
 
     
  ROTATE  
 

We gotta rotate everything 180 degrees so we can drop SHIRTBACK on the back of the figure ... Here's where the BACK viewport comes into the picture. In the BACK viewport select everything (except SHIRTBACK) and rotate 180 along z axis. That shows it in the FRONT viewport, but it's the same idea.

 
   
 

Bring your other plane SHIRTBACK into the scene by unhiding it. Select TOOLS, and DISPLAY FLOATER, and CLICK UNHIDE ALL. SHIRTBACK'll be over the figure where you left it.

 
 

 
  Proceed as you did with SHIRTFRONT; selecting everything (you can include SHIRTFRONT but don't make it a fabric). Make SHIRTBACK a fabric and nothing else. Drop it the 0-5 frames as before. Delete frames 0-4 as before. Move slider to frame 0 as before. Collapse all to mesh as before.  
 

 
     
 

OVERLAP AND GAPS

 
 

We have some overlap and gaps ... the idea is to remove the overlap and fill these gaps, and then stitch the front and back parts into one piece. To remove the overlap we simply move the vertices ... there's only a tiny overlap here at the bottom of the shirt. To fill gaps we extrude EDGES. This is an extremely important concept--the backbone you could say of the method. So get used to the idea ... I'm talking about edges and not faces or polys. You select edges and extrude them to bridge over gaps in the mesh.

 
  OVERLAP  
  Here is the two pieces with the overlapping vertices moved apart. You drag them both in the LEFT and RIGHT viewports. Once you do the left, change viewport to right, and do that side.  
   
     
     
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