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PAWN OF PROPHECY: This begins what has to be considered Eddings best writing. The Belgariad is Eddings first attempt at Fantasy wiritng and he hit a homerun. The characters in this book are what make it so enjoyable. Garion at the time I first read it became one of my favorite heroes in literature. If you’re going to read anything by Eddings or have already done so but missed this one. Shame on you.
Long ago, so the Storyteller claimed, the evil god Torak sought dominion and drove men and gods to war. But Belgarath the Sorcerer led men to reclaim the Orb that protected men of the West. so long as it lay at Riva, the prophecy went, men would be safe.
But that was only a story, and Garion did not believe in magic dooms, even though the dark man without a shadow had haunted him for years. Brought up on a quit farm by his aunt Pol, how could he know that the Apostate planned to wake dread Torak, or that he would be led on a quest of unparalleled magic and danger by those he loved - but did not know?
For a while, his dreams of innocence were safe, untroubled by knowledge of his strange heritage. For a little while ...
Thus begins the first book of THE BELGARIAD, a magnificent epic of immense scope set against a history of seven thousand years of the struggles of gods and
kings and men - of strange lands and events - of fate and a prophecy that must be fulfilled.
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QUEEN OF SORCERY: Continues the story from Pawn of Prophecy. A good second book.
Legends told of how the evil god Torak had coveted the power of the Orb of Aldur, until defeated in a final battle. But prophecy spoke of a time when he would awake and again seek dominance over all the world. Now the Orb had been stolen by a priest of Torak, and that time was at hand
The master srocerer Belgarath and his daughter Polgara the arch-sorceress were on the trail of the Orb, seeking to regain it before the final disaster. And with them went Garion, a simple farm boy only months before, but now the focus of the struggle. He had never believed in sorcery and wanted no part of it. Yet with everu league they traveled, the powerr grew in him, forcing him to acts of wizardry he could not accept.
This continues the magnificent epic of The Belgariad, begun in Pawn of Prophecy, set among strange lands against a background of a war of men, kings, and gods that had spanned seven thousand years - anovel of strange fate and a prophecy that must come true!
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MAGICIAN'S GAMBIT: The third book. Eddings continues his good writing.
Ce'Nedra, Imperial Princess of Tolnedra, was confused. Everyone knew that the tales of the Orb that protected the West from the evil god Torak were just silly legends. But here she was, forced ot join a serious and dangerous quest to recover that stolen Orb. No one believed in sorcery. Yet Garion's aunt and grandfather seemed to be the fabled sorcerers Polgara and Belfarath, who would have to be thousands of years old. Ben young Garion was learning to do things that could only be sorcery.
sGarion! He was nothing but a farm boy, totally unsuitable for an Imperial Princess. then why did she have such an urge to teach him, to brush back his tangled hair, and to comfort him?/
Now he was going to a strange tower in the center of all the believed evil, to face some horrible, powerful magician. And she wouldn't be there to watch over him. He might be killed! She'd never see him again...
This carries on the magnificent epic of The Belgariad, begun in Pawn of Prophecy and Queen of Sorcery, a fantasy set against a background of a war of men, kings and gods that had spanned seven thousand years - a novel of fate, strange lands and a prphecy that must be fulfilled!
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CASTLE OF WIZARDRY:The fourth book. Another good Eddings book. B+.
It had all begun with the theft of the Orb that had so long protected the West from the evil god Torak. Before that, Garion had been a simple farm boy. Afterward, he discovered that his aunt was really the Sorceress Polgara and his grandfather was Belgarath, the Eternal Man. Then, on the long quest to recover the Orb, Garion found to his dismay that he, too, was sorcerer.
Now, at last, the Orb was regained and the quest was nearing its end. Of course, the questors still had to escape from this crumbling enemy fortress and flee across a desert filled with Murgo soldiers searching for them, while Grolim Hierarchs strove to destroy them with dark magic. Then, somehow, they must manage to be in Riva with the Orb by Erastide. After that, however, GArion was sure that is part in these great events would be finished.
But the Prophecy still held future surprises for Garion and for the little princess Ce'Nedra!
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BELGARATH THE SORCERER: An excellent book. I must admit I didn't think this would be so hot. After all we all know the story and how it ends up. But this is not just another prequel. Eddings again brings his mastery of character building and elaborates on the character Belgarath. You learn the history of Belgarath and see a bit of what makes him tick. And a good story is provided along the way. This is as good as the books in the first series. An A.
The age-old war was ended at last, and Destiny once again rolled on in its proper course. Only a single person remained to tell of the near-forgotten times when gods still walked the lands, giving comfort and counsel to their mortal children. Only one man alive could speak with certain knowledge of how the Dark God Torak stole the Orb of Aldur and broke the very world apart, consigning the gods themselves to the hell of war,, along with hapless humanity. Only one individual was left who could relate the whole, fearsome story.
That lone witness to history was known to all the world. He was called the Ancient One, the Old Wolf - Belgarath the Sorcerer. And he had been a part of that history from the beginning.
He who would come to be called the Sorcerer was born in the tiny village of Gara, long before the epic struggle for the Orb ever began. As a youth he left his home to wander the wide world - and found his way into the service of a god. Years of study and work would follow that choice, molding the boy into a man, and forging the man into an instrument of prophecy.
Here, then, is his tale in full: the story of the strife that split the world asunder and of how the god Aldur and his chosen disciples would toil to set destiny aright - a monumental undertaking fated to span the eons. Foremost in the chronicles of that labor would be Belgarath. His ceaseless devotion was foredoomed to cost him the very thing he held most dear - and his loyal service would extend on, through the echoing centuries of loss, of struggle and of ultimate triumph.
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POLGARA the sorceress: This is an excellent book. It tells the history of Polgara with a mastery of storytelling and character that hasn't been seen in Edding's books in too long. This may be one of Eddings' best. An A+. A must read!
She soars above a world of warriors, kings and priests. The daughter of Belgarath and the shape-shifter Poledra, she has fought wars, plotted palace coups, and worked her powerful magic for three thousand years. Now, Polgara looks back at her magnificent life in this fitting crown jewel to the saga that is Eddings' Belgariad and Malloreon cycles.
Her hair streaked white by her father's first touch, her mind guided by a mother she will not see again for centuries, Polgara begins life in her Uncle Beldin's tower, and in the prehistorical, magical Tree that stands in the middle of the Vale. There, she first learns the reaches of her powers. There, she assumes the bird shapes that will server her on her adventures. And there she starts on the path toward her destiny as Duchess of Erat, shepherdess of the cause of good, adversary of Torak the One-Eyed Dragon God, and guardian of the world's last, best hope: the heir to the Rivan throne.
Here is the legendary life story of a woman of wit, passion and complex emotions, a woman born of two majestic parents who could not have been more unlike each other. Ordained to make peace and make war, to gain love and lose love, Polgara lives out her family's rich prophecy in the ceaseless struggle between the Light and the Dark.
Polgara is the epic culmination of a magnificent saga, and a fitting farewell to a world which once experienced, will never be forgotten.
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RUBY KNIGHT: Stay away! This is the same thing as his earlier series but not as good. The characters are one dimensional and the plot is too predictable. : (
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Enchanter's end game:
Guardians of the West:
Seress of Kell:
Sorceress of Darshiva:
Demonlord of Karanda:
THE REDEMPTION OF ALTHALUS: If you've read any of Eddings other books the general characters and plot will be very familiar to you. I'm sure it wouldn't be too difficult to match up the main characters in Redemption with those in the Mallorean or the Spearhwk series. While consistency with an author can be a good thing it is possible to get too much of a good thing. This isn't to say I didn't like Redemption, I enjoyed the book. There wasn't any sense of "I wonder how he/she will get out of this" or "Gee I've never seen that before, that's interesting" with my reading. I knew basically how they were going to do it and I had seen it before.
The main story is how Althalus and his companions/family go about defeating their opposite bad people. The characters are very likable and the plot five us ways and time to enjoy them. Nothing is too intricate or complex and if it looked like it might have become that way the characters come up with someway so it won't be. Redemption does involve a bit of suspension of belief and a sit back and enjoy the ride type of reading. In general not a bad book I'd give it a B. For those who've read Eddings before I have to give it a C+ and that's assuming you enjoyed the other books.
It would be sheer folly to try to conceal the true nature of Althalus, for his flaws are the stuff of legend. He is, as all men know, a thief, a liar, an occasional murderer, an outrageous braggart, and a man devoid of even the slightest hint of honor.
Yet of all the men in the world, it is Althalus, unrepentant rogue and scoundrel, who will become the champion of humanity in its desperate struggle against the forces of an ancient god determined to return the universe to nothingness. On his way to steal The Book from the House at the End of the World, Althalus is confronted by a cat - a cat with the eyes like emeralds, the voice of a woman, and the powers of a goddess.
She is Dweia, sister to The Gods and a greater thief even than Althalus. She must be: For in no time at all, she has stolen his heart. And more. She has stolen time itself. For when Althalus leaves the House at the End of the World, much wiser but not a day older than when he'd first entered it, thousands of years have gone by.
But Dweia is not the only one able to manipulate time. Her evil brother shares the power, and while Dweia has been teaching Althalus the secrets of The Book, the ancient God has been using the dark magic of his own Book to rewrite history. Yet all is not lost. But only if Althalus, still a thief at heart, can bring together a ragtag group of men, women and children with no reason to trust him or each other.
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THE ELDER GODS (The Dreamers, Book 1): Sometimes you just have to let a duck be a duck and not wish it to be a swan. That's the case with Eddings writing. He's got a certain style and storytelling that not going to change or else he can't change. The Elder Gods is not a Belgaiad rewrite but the style and type of characters are familiar to anyone that knows his writing. A fan of Eddings will enjoy. It's got the familiar Eddings' gods, the heroes have the familiar traits you know from his earlier works. The thing that makes this different than his other books are the situation is a bit different and the characters aren't carbon copies of previous ones but just have similar traits. One problem is that the problems are solved too easily with the obstacles seemingly put in just to give the characters something else to do instead of having a real impact on the main problem. I give it a B for an Eddings book a B- for anyone not a fan.
In this major publishing event, David and Leigh Eddings--two of the most important names in epic fantasy--offer the first of a four-book series.While most continents float freely on the face of Mother Sea, the Land of Dhrall survives anchored by the will of the Gods. All Gods, Elder and Younger, share the people and the land of Dhrall equally. But the one place they never enter is The Wasteland: a barren and hideous wilderness ruled by the Vlagh--a god-like creature whose young are evil spawn. Now, as the Elder Gods are about to transfer their power to the Younger Gods, the Vlagh plans to take advantage of their weakened state and neutralize them, eventually conquering the world. To do so, it is breeding a terrible force borne of monsters and demons. But one ray of hope shines through the darkness: four children called the Dreamers. They alone hold the power to change the course of history...and stop the Vlagh in its quest for total world domination.
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THE RUNELORDS: An A. The idea of endowments is very interesting and adds a nice twist to things. The characters though not too full of depth the main characters do have issues that make them more than cardboard cutouts. None of the problems are too straight forward which adds to the realism. The overall concept and possibilities make the first book well worth the read. I'm looking forward to seeing where things go and going there with the characters involved.
The first book of the saga of The Runelords.
The very Earth is in pain. Its wounds must be healed. There must arise a new king: the Earth King must be reborn. Only then wil humainty have a chance to survive.
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BROTHERHOOD OF THE WOLF: I liked it. The story starts to move from Gaborn against Raj Athan to humainty against the reavers. Brotherhood is a bridge from one conflict to the other without losing too much in the way of story. Some of the characters outside of the main ones grow while other interesting characters are added. We learn more about the Earth King as he learns more about his ability also. It makes you eager for the third book in the series. I also like parts of the ending which I won't give away. I'd give it a B+.
Raj Ahtan, ruler of Indhopal, sought to bring all of humanity under his rule - destroying anything and anyone that stood in his path, including many friends and allies of young Prince Gaborn Val Orden. But Gaborn has fulfilled a two-thousand year-old prophecy, becoming the Earth King - a mythic figure who can unleash the forces of the Earth itself.
And now the struggle continues. Gaborn has managed to drive off Raj Ahtan, but Ahtan is far from defeated. Striking at far-flung cities and fortresses and killing dedicates, Ahtan seeks to draw out the Earth king from his seat of power, to crush him. But as they weaken each other's forces in battle, the armies of an ancient and implacable inhuman enemy issue forth from the very bowels of the Earth.
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WIZARDBORN: Not as good as it could be. The side stories could be great but they aren't developed and even though they do give some spots where they lift the book the distraction from the main story does as much harm as good. There is a looseness in the whole book that tends to bring it down from what it could be. Overall it's a good story, things move along well, the characters are nice, the premise and magic are good but it all lacks a sharpness and focus that keeps it from being really good. I give it a B.
Wizardborn picks up at the conclusion of Brotherhood of the Wolf and continues the story of the struggle of Gaborn, now the Earth King, who has lost his powers but continues to lead his people. He must still contend with the threat of the huge, inhuman Reavers, whose myriads Gaborn and his forces must now pursue across the nation. The Reaver horde is returning to the distant entrance to its underground world, the huge honeycombed lair from whence they issued in their thousands. It has become Gaborn's fate to follow, even into the depths.
Raj Ahtan, the great warlord endowed with the strength and qualities of thousands of men, once the primary threat to Gaborn, now struggles to retain his own empire. His war of conquest thwarted, his very life is now threatened by the Reaver thousands.
And a young girl, Averan, who has eaten a Reaver and absorbed some of its memories, becomes a keystone in the search for the dark Reaver lair.
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THE LAIR OF BONES (Runelords, Book 4): The last(?) book in the series. There are a few threads that seemed to be glossed over but the main part of the story is pretty good. Gaborn finally gets to the Reavers and the true enemy is revealed. He ends the story of the invasion of the Reavers but leaves the possibility for more. I give it a B/B-.
Certain works of fantasy are immediately recognizable as monuments, towering above the rest of the category. They have been written by the likes of Stephen R. Donaldson, Robert Jordan, and Terry Goodkind. Now add to that list David Farland, whose epic fantasy series began with The Runelords, continued in Brotherhood of the Wolf and the New York Times bestseller Wizardborn, and reaches its peak now in The Lair of Bones.
Prince Gaborn, the Earth King, has defeated the forces arrayed against him each time before: the magical and human forces marshaled by Raj Ahten, who seeks immortality at any cost and has given up his humanity in trade; and the inhuman, innumerable, insectile hordes of the giant Reavers from under the Earth, whose motives are unknowable, but inimical to human life. Now there must be final confrontations, both on the field of battle, with the supernatural creature that Raj Ahten has become, and underground, in the cavernous homeland of the Reavers, where the sorcerous One True Master who rules them all lies in wait--in the Lair of Bones. The survival of the human race on Earth is at stake.
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MAGICIAN: APPRENTICE: A good book but not great. Things hop from place to place a bit but that isn't too bad. What I guess I really didn't like was the whole rift thing. I won't say too much about it because it might spoil some of the story, but not much. I like the main character Pug, but they introduce some interesting problems and then don't do anything with them. They are kind of left out there and die. This is only the first book in a series so harsher criticism can wait. All together a B book.
To the forest on the shore of the Kingdom of the Isles, the orphan called Pug came to study with the master magician Kulgan. But though his courage won him a place at court and the hearrt of a lovely Princess, he was ill at ease with the normal ways of wizardry.
Yet Pug's strange sort of magic would one day change forever the fates of two worlds. For dark beings from another world had opened a rift in the fabric of spacetime to begin again the age-old battle between thr forces of Order and Chaos.
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Eve Forward

Eve Forward’s first novel is an epic quest in which an intrepid band must travel across a fantasy world to save the universe from a dire fate. Elves, dwarves, dragons, knights, sailors and soldiers, princes and thieves abound. The story has the wit and humor of Roger Zelazny’s famous Amber series, and in a charming reversal of the standard situation, the heroes are the leftover "bad guys" from the ultimate triumph of Good and Light that has transformed their world into a place of sweetness and peace. they include a depressed thief who dresses in black, his short feisty sidekick, a black knight who does not speak, a female druid who is the last survivor of her religion, an anthropophagous sorceress out for revenge, and an innocent centaur who is a spy for Good.
Finding utopia boring, they discover that the forces of Good have upset some eternal balances essential to the survival of their world. The heroes set out on a mission to save the world pursued by the gathering forces of Light. Each one of them must survive a personal test to complete the task.
Eve Forward has taken the conventional materials of adventure fantasy and bent them to serve the purposes of an amusing and daring story. Villains by Necessity reminds us that fantasy fiction is great entertainment.
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Leo Frankowski

THE FATA MORGANA: I give this book a C-. It has some semi-interesting ideas but the story itself isn't so interesting. The author is an engineer and it shows in his writing. There are a lot of detailed explanations of things that are not necessary to know or add too much unless you happen to be interested in that particular thing. Overall things are kind of flat. I don't give this book a recommendation but if you find the idea interesting you might want to check it out just don't plan to be blown away.
The ancient tales of European Man, carefully recorded by pious monks and hedge wizards alike, are insistent about the Western Isles. One of the tales of Doubting Thomas, the apostle, has it that he Christianized these islands and stayed there until the end of his days. The Arthurian legends clearly state that Arthur's father, Uther, came from the Western Isles.
Ancient and Medieval maps agree in showing them as being off the Western Coast of France. Lyonnesse was a part of the Western Islands, as was the City of Ys, Avalon, and the Land of Dahout.
Up until the time of the First Crusade, there are records of pilgrims visiting the Holy sites of the Western Islands. The remains of mercantile records of those days hint of trade with the islands of the west. Irish records and legends, which are generally regarded as reliable back to pre-Christian times, have many references to great floating islands being pushed by ocean currents and winds alike post the Emerald Isle, and sometimes becoming snagged there for a time. The Icelandic Eddas make similar references.
Modern sailors and travelers sometimes sight great, many tiered cities near the ocean's horizon, but theses people are rarely believed. It is easier for modern technocentric man to believe in an optical illusion, the Fata Morgana.
This book is about two modern, hardheaded engineers who find the Western Islands.
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C. S. Friedman

BLACK SUN RISING: An A+ book. One of my favorites. This is an interesting idea, natural forces that can create thoughts into reality, that is explored and used well here. It is a fundamental under-layer of the book but is not over analyzed or explained. Just as it would be to those around them. A wonderful blend of science-fiction, fantasy and horror. Tarrant is a classic, the necessary villan, polished refined and 99.9% evil with the .1% of humanity that makes you love the guy. And Damien as the hero, reluctant to ally with a necessary evil, providing the perfect counter-balance to Tarrant.
Over a millennium ago, Erna, a seismically active yet beautiful world was settled by colonists from far-distant Earth. But the seemingly habitable planet was fraught with perils no one could have foretold, and the colonist found themselves caught in a desperate battle for survival against the fae, a terrifying natural force with the power to prey upon the human mind itself, drawing forth a person's worst nightmare images or most treasured dreams and indiscriminately giving them life.
Twelve centuries after fate first stranded the colonists on Erna, mankind has achieved an uneasy stalemate, and human sorcerers manipulate the fae for their own profit, little realizing that demonic forces which feed upon such efforts are rapidly gaining in strength. Now, as the hordes of the dark fae multiply, four people - Priest, Adept, Apprentice and Sorcerer - are about to be drawn inexorably together for a mission which will force them to confront an evil beyond their imagining, in a conflict which will put not only their own lives but the very fate of humankind in jeopardy ...
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WHEN TRUE NIGHT FALLS: The second book in the Coldfire Trilogy that can easily stand on its own. This is a wonderful story that looks deeper into the hearts and souls of the characters and looks deep into the heart of subjects far outranging those on the surface. Vyrce and Tarrant struggle with their own personal issues while trying to stay alive and fight their common enemy. The ending of the story will definitely excite you. Another A+ book.
Determined to seek out and destroy the source of the fae-borne evil that is rapidly strengthening its control over the world called Erna, Damien Vryce, the warrior priest, has renewed his dangerous alliance with Gerald Tarrant, the immortal sorcerer known as the Hunter and together with Hesseth, a woman of Erna's native species the rakh, they will dare the treacherous ocean crossing to Erna's eastern continent. But the crossing may well prove the least of their worries. For thought the eastern continent appears to be a haven of stability and prosperity, this image of paradise masks an underlying corruption that threatens the very essence of the human spirit. And the three are soon forced to flee south into realms long since abandoned to the dark fae and its creatures.
Lost in a land where those who offer hope of salvation may prove to be the true masters of treachery, and steadily drawn toward a rendezvous which may rob them of that which is even more precious than life, will Damien, Tarrant, and Hesseth find their own fragile alliance shattered by a power out to posses or destroy all of humankind? Order When True Night Falls (Coldfire Trilogy, Book 2) paperback from Amazon Today!
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CROWN OF SHADOWS: The third and final book of the Coldfire Trilogy. There is no let down here as the last book is excellent. You struggle with the characters as they move towards their own ends and destinies. The struggles are real and believably solved. Things move along nicely not bogging down with any one character of conflict and the ending satisfies, even if it is not what is expected or perhaps hoped for. Such is life and such is great fiction. An A+.
For more than a millennium now Erna's humans have maintained an uneasy stalemate with the fae, that treacherous force of nature which feeds on the human psyche, Adepts and sorcerers work the fae for their own profit, while the demonic creatures who feed upon such efforts rapidly gain in power and ambition. Now one of these demons, an Iezu called Calesta, has declared war on all of mankind.
Master of illusion, devourer of pain, he plans to remake the human species until mankind exists only to sate his unquenchable thirst for suffering, and omens of his triumph are already apparent.
Only Damien Vryce, warrior-priest of the One God, and his unlikely ally, the undead sorcerer Gerald Tarrant stand between Calesta and his triumph. Nothing short of the demon's absolute destruction will save mankind from his unholy influence. But no one on Erna is certain just what the Iezu really are, and no man has ever seceded in killing one.
Faced with an enemy who may prove invulnerable, Damien and Tarrant must risk everything in a war that will take them from the depths of Hell to the birthplace of demons and beyond - in a battle which could cost them not only their lives, but the very soul of all mankind.
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THIS ALIEN SHORE: Not as good as her Coldfire Trilogy. The characters are a little flat and one-dimensional, ironic in that the main character has multiple personalities. It gets better as the book moves on and by the end you start to care about the story a little. I give it a B.
In the first age of Earth's colonization of space, the FTL drive that powered the starships caused severe genetic damage in the colonists. Generations later, a new mutant race arises, one which can safely conduct people between the stars. But since they use their ability to tightly control all interstellar commerce, rival interests soon seek to break the monopoly. An when a lab-raised young woman narrowly escapes kidnapping, even as a rogue computer virus wreaks havoc on the interstellar "Net," she must flee into "alien shores", evading her pursuers while attempting to uncover the secrets of her own existence.
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