With Star Trek: Final Assimilation, gamers will be able to recreate the various battles between the Federation fleet and the Borg as seen in the TNG episode "Best of Both Worlds" and the opening moments of the feature film Star Trek: First Contact.

Featuring all of the Starfleet ships that were known to be at the
Battle of Wolf359, Final Assimilation gives gamers a chance to relive the Federation's most desperate and futile battle. Then go on to take command of the Defiant, under the command of Worf, as the Borg return to make a second attempt at assimilating Earth.

Current Status: ON HOLD FOR NOW :-(
Take command of the USS Defiant, one of the most heavily armed starships that Starfleet has to offer. You are Benjamin Sisko, in charge of an invasion fleet comprised of ships from the Federation, the Klingon Empire, and the Romulan Star Empire.

After a long and bloody war, the Dominion has finally been driven back to its military base of operations at
Cardassia Prime. The combined forces of the Dominion, Cardassia, and the Breen make ready for a last stand. The side that wins the battle determines the outcome of the war for control of the Alpha quadrant.

IoC2.1 lets players recreate one of the most important battles on the TV show, pitting the Defiant up against Jem'hadar fighters, Galor-class cruisers, Dominion battlecruisers and the massive Dominion Dreadnought.

It is the most destructive conflict that the Alpha Quadrant has ever seen -- and now players will finally be able to participate in many of the key battles between the Federation and the Dominion. Invasion of Cardassia 3.0 features battles from these DS9 episodes:

Way of the Warrior (the Klingon invasion of Cardassia and attack on DS9)

Call to Arms (the Dominion attack on DS9)

Sacrifice of Angels (the liberation of DS9)

Tears of the Prophets (the Federation invasion of Cardassia)

What You Leave Behind (the final battle for Cardassia)

For an early look at some of the ships and stations that will be in the sequel, go
here.


Current Status: ON HOLD FOR NOW :-(
Star Trek: Final Assimilation 1.0

Current Status:

ver 1.0 full install RELEASED:
Aug 2004
ver 2.0 update RELEASED: Oct 2004
ver 2.1 full install RELEASED: July 2005


For more screenshots from ver 2.1 and how to download the game, go to this page.
Napseeker Productions - Latest News:
GALACTICA 1980? Nope! GALACTICA 2007? Uhm, maybe... :-)

Sometime in the 21st century, a ragtag fleet of survivors from the Twelve Colonies led by the two remaining Battlestars of a once-proud fleet, the
Battlestars Galactica and Pegasus, will find Earth.

But to their horror, they will discover that
Baltar and the Cylon Empire have already beaten them to the location of the lost 13th colony and are preparing to lay waste to the shining planet.

Jump into the cockpit of a Colonial Viper and be prepared to do battle with hundreds of Cylon Raiders, their deadly Basestars, and Baltar's Super-Basestar.

Current Status: ON HOLD FOR NOW
GREETINGS, PROGRAM!

Get digitized and re-enter the world of the classic 80s movie,
TRON. The Master Control Program has corrupted the entire system at ENCOM and begun spreading itself outward in a bid to possess all of the computers in the world. The only hope against a future of digital tyranny is Tron, a special software agent created to locate the MCP and delete it for good.

Tron's user,
Alan-One, has rezzed up a small squadron of armed Blue Recognizers to accompany the hero on his dangerous mission into the heart of the MCP's domain. Also along for the ride is the mysterious Flynn and Tron's love interest, Yori, who has risked her own safety to steal a sailer simulation and help guide Tron straight to his enemy.

TRON RECOGNIZER is a mod for the Bruno R. Marcos game The Battle of Yavin and features a variety of vehicles and settings from the movie including Recognizers, Sark's Carrier, tanks, I/O Towers, grid bugs, Yori's Solar Sailer, the cityscape, lightcycles, and more.

If you've ever wondered what it'd be like to fly your own Recognizer, attack enemy tanks (
Space Paranoids in reverse!), engage in aerial combat with other Red Recognizers and take on Sark's carrier, this is the game for you.

For more screenshots from the game and instructions on how to download the mod, go
here.

ver 1.0 full install RELEASED: July 2005

END OF LINE.

TRON RECOGNIZER
Battlestar Galactica: The Battle for Earth
Star Trek DS9: The Invasion of Cardassia 2.1
There are many games being worked on here at Napseeker Productions -- here is a list of the games that have been released or officially announced for release:
02/11/2006 WHAT (ISP) I LEAVE BEHIND... AND THE LEGACY OF STAR TREK: ARMADA

Here's the latest update: it should still be a couple of weeks before I switch to my new ISP and this URL becomes inactive. At the moment I'm waiting on them to activate my account so that I can transfer the contents of this site to the new location. If that goes smoothly I'll post the new URL here before my old ISP account expires and this site goes dead. If things go awry and you come back here and find nothing, then oooops, things didn't work out the way I planned and I will probably post the new URL on the STGU website/forums.

Regarding the games and what's going to happen to them... the bad news is that
I'm going to suspend any more work on them until further notice. I can only say that it's out of my hands... unfortunately Bruno is quite busy with matters which involve him actually being paid $$$ for his hard work and after a recent chat with him, that work may consume just too much of his time. Last year I was hoping that by early February we'd see a completed game engine for me to build IoC3/FA/BSG with, but it looks like now the deadline is too difficult to predict given his workload. I know that he won't let down his fans and that eventually his kickass game engine will be done and released in some form, perhaps not exactly the way he or any of us imagined it, but still kickass. The moment he does, you can bet that I'm going to immediately resume work on the games. I'm still 100% committed to getting these done, but only if I have clarity about meeting my own deadlines. There's no point in promising a 2006 or 2007 release for IoC3 if I don't have a finished engine to work with - I don't think it's fair to ask you guys to wait when I'm no longer sure when (or if) the games are going to be done. Still, for now I consider these games simply to be "on hold", not cancelled. In the weeks/months to come, anything could still happen but it's not under my control any more sadly.

The bit of good news I can offer the Trek community is that I have a
strong feeling that in the next few months there will be some exciting news from game developer Mad Doc regarding the Star Trek: Armada franchise. Ever since the rumors last year that a new Trek RTS would be coming out in 2006, which would not be the hoped-for Armada3, I began to petition Mad Doc to release some new modding tools to help keep the Armada modding community alive, lest all the focus for the modders shift away to the new RTS and Armada dies a quick and lonely death. To their credit, they have really listened to my concerns and gone above my expectations to do something about it. If the final approvals are given, then many of you out there who are also fans of ST Armada are going to quite happy. Much more than that I can't say but I truly hope that the go-ahead is given. Invasion of Cardassia was originally an Armada mod that turned into a Battle of Endor mod; I for one, given a complete set of tools to do the job right, would jump at the chance to go back and finish my IoC mod for ST Armada. And yes, it would have all the IoC3 missions in it (albeit they'd be RTS missions not 1st person shooter obviously :-).

02/03/2006
I'VE GOT A BAD FEELING ABOUT THIS...

I have some very important news to get out: I've decided that I will be changing internet providers at the end of this month. What that means is that my URL for this page will be changing after February and at the moment, I'm not entirely sure where it'll end up,
so things may go into limbo for March.

The reason for the change is just to keep my costs the same as they were in 2005. Unfortunately, some of the services at my current provider are now being cut as a cost-saving measure and that has made me opt to go to their competitors who are offering the same services for the same prices I was paying for last year. Make sense? Good.

NOW FOR THE REALLY BAD STUFF: I have had some worries about the status of the game for the last two months and after talking to Bruno R. Marcos recently, those fears seem to be confirmed. I'm not sure how much to reveal at this point, I still have to ask Bruno about it but expect some very disappointing news sometime soon...
Star Trek DS9: The Invasion of Cardassia 3.0
--send_mail_to:napseeker@hotmail.com--
12/22/2005 PITY THE PEREGRINE FIGHTER PILOT...

It is one of the most pivotal moments of the Dominion War: the Federation fleet is racing against time to recapture
Deep Space Nine before the enemy can take down the minefield surrounding the wormhole. Unfortunately for our heroes, there happens to be a massive Dominion-Cardassian fleet blocking their way back to the station.

Gambling that he can get the Cardassians to break ranks and open a hole in their lines for the Federation fleet to punch its way through, Sisko sends wave after wave of Peregrine fighters against the Cardassian cruisers.

The
"Sacrifice of Angels" level in IoC3 really puts the gamer into serious jeopardy: after getting accustomed to the firepower and protection of the Defiant in earlier levels, players are now dropped into the cockpit of a tiny snub fighter equipped with shields that are barely able to handle the enemy's weapons: get hit by the primary disruptor of a Galor-class or the polaron beam of a Jem'hadar fighter and 75% of your shields are immediately depleted! A second hit means instant death. And the Dominion battlecruisers must be avoided at all costs: a single blow from their cannons will turn any fighter into space dust.

If the player wants to survive, it'll mean keeping out of the range of the enemy's fire and hiding in blind spots when coming in close for the attack. In some cases, it will also mean letting your wingmen act as decoys as you try to target the critical systems of the enemy ship.